gallandro的最近内容

  1. French combined arms tactic

    The tactics from this period includes sending light infantry or cavalry to delay the enemies advance and buy a time to organize defence. This works in this mod too, but in reality thouse regiments are withdrawaled and not complilty destroyed. In warband you can't do this, but you can simulate it makeing 2-3 companions light cavalary (infantry works too, but less efective), set them in separate group and order to charge immediately. They will die fast, but slowdown enemy cavalry in proccess and give you enought time to organize your army. And they will recover after battle, so it's like you withdrawal them before die.
  2. fixing the riding reloding animation

    Thank you to both of you! I also use "7.000000 line_musket_reload_ani 0 599 67108871 0 0.0 0.0 0.0 0.0" and finaly I can fully enjoy to this amazing mod!
  3. Suggestion Thread. Your ideas here.

    This mod is brilliant. Even with current incomplete things and bugs it's more then alpha and very enjoyable to play. There is only one cosmetic problem that some times ruin the expiriance and as I know it's alredy fixed by RanGer_SLO, but unrealised - carbine/rifle's reload animation on horse. Could we have hot fix just for this animation?
  4. tip for counter ennemy cavlry

    If I play infantry oficer and don't want to go for artillery by my self I just use my companions as cavalry (in separate group) and send them via mini map - far right or left, then up and finaly to move next to artillery. I don't use regular cav becouse don't want recrute new cav after each battle. This tactic also works with light infantry. I order them to not fire and send them via minimap in same way, just not move them above artillery, but close to it and order fire at will.
  5. Video demonstrating the power of Calvary

    iCod43 说:
    Is there some hotfix that either, fixes this damn melee system, or severley nerfs the power of cav? Yes, I know, Cav was basically the tank of the pre-modern battlefield; but when 160+ Line infantry in a square formation STILL can't fend off a cav charge, something is wrong.

    You just do it wrong... Square in melee mode is realistic to die. In this period one of the cavalry tactics to brak squares is to provoc voley and then kill them, square with empty firearms is useless (or firearms in melee mode). Both in real and in game. Also it's imposible to make square after voley in line, it's realistic too.
  6. Video demonstrating the power of Calvary

    After some more testing I thik that balace between bayonet and sable can be done if dammage form bayonet is bigger then sable damage, but speed of the bayonet is very slow. Then if there is several bots with bayonets fight with one with sable they will be very dangerous, but in one vs one combat they will be helpless.
  7. Video demonstrating the power of Calvary

    General K 说:
    My issue isn't actually oddly when they are mounted. It is when they are dismounted from being beaten to death. That is when they are a problem lol. The chaos commences with the sabres hehe

    If your man stand closer and in more then 2 rows every dismounted enemy was surrounded by 4-5-6 mans and die... The bigger problem are dismonted enemies with fire arms that shot from close range to your close formation and almost can't miss.
  8. Video demonstrating the power of Calvary

    BushDweller 说:
    Unfortunately when I do triple, people get in the way of a lot of soldiers, leaving them to not shoot. So I would get half my army not shooting because someone is on front of them

    That's the point of this tactic. You don't won all you men to be with empty firearms before cavalry comes in melee range. In real battles from this period the common cavalry tactic is to come in max range of infantry to provoke voley and if infantry makes mistake to fire... they come closer and kill them. If you have 4 rows and only first 2 fire volley, then when cavalry stars melle with tnem the 3th and 4th rows set on fire on will will fire from point blank range to not moving enemies...
  9. Video demonstrating the power of Calvary

    I try several custom battles 150 inf vs 100 cav and 80 inf vs 50 cav (I play inf) and I win most of them, but with very heavy casualtis (around 80%) for me. You just need to order square formation, stand closer and fire at will. Then go around and kill in persom enemies that are dismounted and have firearms. Initial volley is useful if you have time for it, but not very importatnt. If you can move to some hill or threes is very useful too.
  10. Mount & Blade Warband version 1.165 patch (released)

    After Steam auto-update I can't start the game (I play it yeasterday). I try full reinstall (delete local contend, move mods in other directory and clean redownload), but doesn't help. Then I try to return mods and start Rus 13th via it's WSELoader that uses old mb_warband.exe and it's works fine. Then I move mb_warband_old.exe from WSE directory to main directory and it starts too without WSELoader. The problem is only with mb_warband.exe from last Steam update.

    Edit: OK. Restart of the Stam client fix the problem. It's strange that I can't start the game direct from it's exe file or desktop shortcut, but it starts from Steam lib.
  11. The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Bluehawk 说:
    I wouldn't say they were "definitely" Christians. 15th century sources like the Nikon Chronicle apply the term to the Tatars on the eastern fringes of Ryazan, whom were a mix of Muslim and Tengrist, employed in battle against the Finno-Ugric Mordvins; the Ermolin Chronicle has the Khan of Kazan recruiting Circassian cossacks who were probably still a mix of Muslim and Habzist at the time, to fight against the Russians. The Christian Zaporozhian and Don hosts that emerge later are syncretic societies developed organically over time. You draw a divide between predecessors and successors, but I think that's erroneous. What defines them as cossacks really is their location between the fringes of urban societies and the hostile steppes, and their employment as mercenaries against enemies within and without. Khazars, Pechenegs, Nogais, Kipchaks, Tatars of all kinds, Circassians, Slavs... Why not throw in the Crimean Goths too for good measure.

    Knowing what little I do about Turkic paganism, I'd say worship of the sky was probably more prevalent than the sun. There was a god beloved to the Tatars named Kayra, whose name might be related to "ura" if it really is some kind of Hallelujah, but he was not a solar deity. As for the "U" prefix, it has the meaning of "towards" in Serbo-Croatian, but that meaning isn't applied backward to Proto-Slavic by linguists. I think that might be a bit of a stretch. As a locative though, it could mean "We are with/by/at [whomever]" like a synonym to "God is with us". I personally lean more towards the "hit" or "advance" definitions.

    You are right about Cuman Cosac, they have some mix of Turkish pagan religion to the Sky with some shamanic elements and later they accept Muslim. The name probably comes from their employment as mercenaries, including the fact that some kingdoms in region pay to them to live near borders and protect them, but without become part of the kingdom. The leater Cossacks come to leave in same land and have similar status and may be this is the reason to take similar name. But I'm not agree that they are the same people, this is like to say that native americans and today americans are the same people, becouse lives in the same place... They have defferent skin color, defferent religion, different language... Come, conquer land and takes the name... prity same in both cases...
  12. The Original L'Aigle Thread, for the sake of history. Be ye warned.

    TheOrest007 说:
    I read in a pretty reliable source that it was a common battle cry in the earliest of Cossacks who believed in the sun god Ra, "U" (read as oo) means into or towards and it's actually two words "u" and "ra". The Cossacks would often shout it when charging into battle or when certain to die, they were pretty much saying "to god!" or towards god signifying that they're not afraid to die. But that's just one source, there are many out there.

    Earliest Cossaks are from 14-15th century and they are definitely christians... Ofcource they take name from more earliest Cuman Cosac that leaves in this region previously and also because the name match to them – free man in ancient Turkish or more specific free warrior in ancient Bulgarian (which doesn’t have many common words with modern Bulgarian). But they don’t worship the sun ether.
后退
顶部 底部