• The forum has been updated. For an explanation of some of the changes, head over here.

Recent content by Fujiwara

  1. Fujiwara

    Onin no Ran 0.6.6 for M&B 1.01x

    Asianboywonder said:
    Fujiwara said:
    Betoxico said:
    It is a great mod....but....there's always some "but"...
    Why everytime I tried to fight with some patrol ...they ask...who are you? I and I said...My name is X...and then CRASH!
    It's also happens when I tried to loot and plunder some village...the farmers armed againts me...but..CRASH!!

    So..thanks for the mod...and keep the genius work!!

    Crash as in crash to desktop or crash as in spontaneous reboot or crash as in dialog freeze? Loot and plunder is known to be buggy, as are some dialogs. Which patrol?

    i got a CTD

    Not good. I would avoid pillage and plunder for the time being. That's something that, unfortunately, got thrown it with some haste to add some .90x features without it really being understood.


    EDIT: Don't feed the the trolls, guys. :smile:
  2. Fujiwara

    Onin no Ran 0.6.6 for M&B 1.01x

    Betoxico said:
    It is a great mod....but....there's always some "but"...
    Why everytime I tried to fight with some patrol ...they ask...who are you? I and I said...My name is X...and then CRASH!
    It's also happens when I tried to loot and plunder some village...the farmers armed againts me...but..CRASH!!

    So..thanks for the mod...and keep the genius work!!

    Crash as in crash to desktop or crash as in spontaneous reboot or crash as in dialog freeze? Loot and plunder is known to be buggy, as are some dialogs. Which patrol?
  3. Fujiwara

    Onin no Ran 0.6.6 for M&B 1.01x

    Asianboywonder said:
    TIDM2 said:
    TIDM2 said:
    Now, I proved myself to the Hosokawa leader, and became a vassal guy, and went to see my commander. The commander said, "Your rank is now at "NO STRING!" and you get 0 mon a month, good job!" Then it froze and I had to force quit the thing.

    Just wondering if you saw this...

    apparently you're being ignored... so i'll bump this

    not being ignored. I'm currently working on the bug
  4. Fujiwara

    Onin no Ran 0.6.6 for M&B 1.01x

    The Revolution is my Name said:
    That's what I'm curious about  :wink: . To be more precise:

    1) Did they change the whole economic engine?

    Yes

    2) What is a role of guilds? They are engine elements (i.e. have impact on supply and demand), or just a set of restrictions on player's trade only?

    Both; furthermore, if the player chooses to play as a merchant, he has the opportunity to join one of the guilds and have a direct impact on their operations

    3) And why FAQ tells about significant role of farmers' parties? Their role has significantly changed in comparison to Native? I can't make such conclusion  based on FAQ description. But it makes emphasis on its uniqueness, which I can't define.

    Farmers' parties carry their agricultural product (rice) to other towns. If the party is prevented from reaching town, the town gets no rice. Starvation can set in, causing unrest (very historically accurate)

    4) Who are these peddlers? What impact they have over economy model?

    There are two kinds: essentially traveling merchants like in towns from whom you can buy stuff, and peddlers that carry industrial raw materials and finished goods between towns. Interrupting these supply chains will negatively impact town growth and morale

    5) Demand and supply changes may be caused by social conditions and seosonal variations?! Is that true?

    Yes; different crops grow in different seasons, and different raw materials appear at different times of the year. Also, at the beginning of the game, the Onin War was limited to battles in and around Kyoto, but as time progresses, more areas will become involved.

    6) What is a role of taxmen? Player or lord can't receive taxes from its state without these professionals?

    Taxmen collect taxes from towns and return them to the provincial governors. This tax money is turned into 'points' which are used to raise patrols and armies. Interfering with this loop prevents factions from fielding men.

    All listed above seems to be absolutely different to Native's system described here http://forums.taleworlds.com/index.php/topic,85500.msg2204416.html#msg2204416. But anyway I'm not sure it is really so in practice.

    It is.
    Maybe it is highly bugged? :???:

    That's an understatement...about 60% of the above isn't even implemented yet. When I envisioned the basic supply and demand model, with goods physically (game-wise, via moving parties) moving between production centers, I did not anticipate all the problems I would encounter. It's been fun to say the least.
  5. Fujiwara

    Onin no Ran 0.6.6 for M&B 1.01x

    Wu-long said:
    Damn i don't recall lords have  22k+ men in (.808 or was it something later? sorry don't remember previous version since you gave us the  1.1 port =)) did they?

    Are you referring to the Hosokawa/Yamana armies? If so, yes, they did have that many men.
  6. Fujiwara

    Onin no Ran 0.6.6 for M&B 1.01x

    €hr¡s said:
    I'll give Dx7 a try then. I don't understand how it wouldn't work with Dx9 though.

    We worked with mtarini over at MBX (don't know if he posts here) to write a custom shader for us that only works in DX9. Somehow its related to what's going on.
  7. Fujiwara

    Onin no Ran 0.6.6 for M&B 1.01x

    For everyone having graphical issues/glitchy-ness, please switch to DX7 mode and try again. There may be an issue with the DX9 shaders causing all this, but I need some confirmation. I don't ever run in DX9 mode because DX7 is faster, so I don't see a lot of these problems.
  8. Fujiwara

    B Tutorial Module System MBScript and Bitfields

    Bitfields are a convenient way to pass around pieces of ON/OFF flag data. A bit field is simply a string of 1s and 0s that represent different flags being on or off, expressed as an integer. M&B make heavy use of them for any of the flags, as anyone who has poked around the in header files can...
  9. Fujiwara

    M&B Tools for Modding!!!!!!!!!

    Llew2 said:
    And add Blender. Oh, and GIMP. It's nice to see that you've got DXTBmp on there. It's a must.

    If I were to make my own professional load-out, it would be:

    Blender
    GIMP
    OpenBRF
    DXTBmp
    Notepad++
    M&B Map Editor
    Module System

    With these you can change the world, and they're all free.

    I would add fragMotion to this list. Yeah, you can rig in Blender, but that doesn't mean you should rug in Blender.
  10. Fujiwara

    The Lord of the Rings mod 1.011[RECRUITING]JOIN PLEASE!

    Wow...is IP really such a difficult concept?
  11. Fujiwara

    Onin no Ran 0.6.6 for M&B 1.01x

    New release ready! See the first post for the link.
  12. Fujiwara

    Onin no Ran 0.6.6 for M&B 1.01x

    Draconis Topmen said:
    Chucker said:
    Got an error message saying unable to get technique with name specular alpha cut outs from minimizing the game. Only mod that the game crash from being minimized. Think I got the same error from ending the conversation with the merchant in Kyoto.

    Same here

    The next release, coming out today, will resolve this (any many other bugs).

  13. Fujiwara

    TLD preview

    That picture has me rolling....*LMAO*
  14. Fujiwara

    Onin no Ran 0.6.6 for M&B 1.01x

    BloodskullMannoroth said:
    A good surprise, I saw them talking about porting it, but I didn't know they were actually getting it done. That means we can likely expect to see it for Warband I hope.

    No, it doesn't. I know very little about Warband, but I have no plans to port Onin no Ran to it. This mod is still under heavy development, and frankly, we're not getting paid :smile:
  15. Fujiwara

    Onin no Ran 0.6.6 for M&B 1.01x

    Heed QL, for he speaks the truth.

    The cities (Kyoto included) are divided up into four wards, because they're so freaking huge. That's all the hint you get.
Top Bottom