Fstab的最近内容

  1. Fstab

    Question about thrusting attacks

    I did some research and apparently, thrusting damage is calculated by the time it takes for the tip of the weapon to reach the enemy, relative to the length of the thrusting animation. I was wondering why some attacks bounce off armor without dealing any damage, despite me being at the...
  2. Fstab

    question about tax.

    It's very easy to adjust tax if you're using the module system.

    Search for the following code in simple triggers

    (try_begin),
            (party_slot_eq, ":center_no", slot_village_state, svs_normal),
            (assign, ":cur_rents", village tax),
    (try_end),
        (else_try),
            (party_slot_eq, ":center_no", slot_party_type, spt_castle),
            (assign, ":cur_rents", castle tax),
        (else_try), 
            (party_slot_eq, ":center_no", slot_party_type, spt_town),
            (assign, ":cur_rents", town tax),
    (try_end),

    If you scroll down a bit you can also change the prosperity and campaign ai multipliers for tax.
  3. Fstab

    [V4.1] Sword of Damocles - Invasion 4.1

    Whenever I get frustrated, I use the troop editor to change the equipment my troops carry (after starting a new savegame). Antarian Elite Infantry now use elite pikes instead of swords, so during a siege assault, they can attack from halfway up the ladder. I also gave flintlock pistols to Antarian Trained Javelinmen. I'm so cheap.

    As for bugs, after I installed the updated menus.txt, I came up with some weird descriptions for my fiefs.
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    RUST THE WHEEL - Ver .026 Released! *Updated September 18, 2012*

    Oh, a chainsaw. I am vibrating myself to pieces!

    Downloading...
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    Gangs Of Glasgow -Massive Slash (RELEASED JUNE 29, 09 - New Video Pg.1)

    Oh man, this is going to be great...
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    A modern mod idea

    Star Wars Calradia has flying mechanics based on the Battlestar Galactica Mod by Ibanez. It also has blasters and bazookas.
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    SP Sci-Fi Starship Troopers MOD.+ .(OK. -Release+!)

    daerdevil 说:
    It looks like fun.  Anyone notice that those bugs appear to be climbing the wall?  Is that some new script?

    Based on the short GIF clip that was up a few days ago, I would think that the bugs are jumping very, very high.
  8. Fstab

    SP Sci-Fi 2132 - [dead]

    Reno 说:
    I think fleshtonegolem meant magnetic field, but he's right... spinning iron core, or solar radiation would blow off a lot of the atmosphere. It's what creates our Aurora Borealis effect. As for the CO2, it's the answer to the oxygen problem, of course... you split it chemically on a really, incredibly, vast scale. I think some kind of lithium reaction would work, but you'd need quite a lot of it, and then a way to scrub the lithium... but yeah, that's the fiction part. You don't have to fully explain everything, if we could we'd be living on Mars right now. :p

    An alternative way of generating oxygen gas on Mars would be to use the FCC-Cambridge process to directly liberate O2 from the rust (iron oxide) that covers much of Mars' surface. It utilizes a molten sodium chloride bath (the cathode) and an inert anode. When a metallic oxide is dissolved in the bath, its oxygen(s) become ionized and leave the metal through electrodeoxidation. Through a variety of mechanisms, oxygen ions are deposited onto the anode, where they lose their extra electrons and leave solution. Yay! On the cathode end, the de-oxygenated metal can be extracted from solution, and used for other purposes such as the construction of monuments to the phallus god.

    Molten-salt electrochemistry scales very easily, and in most cases, it is relatively cheap. In this case, all you need is heat to keep the salt solution molten, and a constant current between the electrodes to maintain the anodic potential.

    In ExoSquad, both the Terrans and the Neosapiens fight with ranged weapons mounted on their E-frames (which would be really difficult to implement). Without E-frames, the terrans would be more at a loss. Neosapiens, with their greater strength and agility, would easily rip apart Terrans in enclosed spaces.
  9. Fstab

    Britain at War (Old thread)

    This is a well-done mod. However, at 101% difficulty, it becomes almost impossible to play...
    It seems that most of the Mount & Blade mods I have played simply rehash native and add little in terms of actual gameplay (except for scripts and the obvious addition of items). Of course, I'm being hypocritical because I have never worked on a mod before. There is probably a lot more work under the hood than I suppose.

    I can't believe I'm posting this. I shouldn't ***** about someone's hard work.
    Wait! I have the antidote to my hesitation! "OVER 9000!". Aaah, what a relief. The tendrils of hate have clouded my reason.

    I'm going to click the hell out of that Post button.
  10. Fstab

    SP Other Zumis tribe minimod - New screenshots in frst post!

    I would love to see this mod recreate an epic battle such as Islandlwana. However, that would be require the creation of a "foreign white devil" faction. It would also enhance the historical accuracy of this mod, which is something to frowned upon.
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    Follow the spy

    They are found in troops.txt. You can use the Troop Editor by HokieBT to change their properties.
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    KILLZONE mod

    I think Source SDK would be a better engine for your KILLZONE mod. Nevertheless, I am interested in how this is going to turn out. A mod that implements firearms very well (at least from the youtube videos I've seen) is Festung Breslau.

    Crouching? Bah! Who needs crouching when you have corners in hallways?
    Marathon, one of the most innovative FPS games I've ever played on a mac, doesn't feature crouching. Neither does Doom.
  13. Fstab

    [WB][M]Festung Breslau (WW2 Mod) open MP beta. Old Topic.

    The street scenes were particularly impressive. However, it seems that it would be useless to give commands to your units in close quarters.
    The idea to have one town represent the entire map is interesting, but that leaves me with a question.

    Why is there an open battlefield in the middle of Breslau? It's a pretty densely packed city...Was the first scene in the video simply a combat demonstration, or are open battlefields (maybe in the form of local parks) going to be integrated into this mod?

    Either way, this is looking gorgeous.
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