Again, it's my opinion that we need to try to limit the amount of rules with smart game and map design. This feature with carts decaying after not being used for a couple hours or being craftable would solve the issue of people hogging carts, and thus not need a rule for it. And you realize it would probably take the same amount of time or less to cut a tree down real quick outside the castle and craft one rather than going castle to castle hoping they have one you can steal, especially if maps are larger in Kingdoms. If for some reason people find fun in going cart scavenger hunting, then let them do that, but I would also like to see a crafting system for people that don't like brainlessly wandering around hoping to find what they're looking for. 2 options, best of both worlds!I think the current system is fine. Sure, sometimes people take carts to other places, leave them behind, etc. and you won’t see a cart in the castle. That’s part of the fun, though. If it’s not easily available in the castle, you’ll have to find it. I’ve had a lot of fun going to a nearby castle and forcefully liberating some carts from an enemy because we had none. As long as a server has rules against hogging all the carts on the map, it will be fine. Also, what if the castle is out of the resource to make the cart? Go gather it but, oh, wait. You don’t have a cart to do that. So you have to keep running back, bringing the wood back. Seems like the opposite of fun.
Again people play other games where you have to and no one gives a damn, if it's that much of an issue for you try and talk to the TW devs that you talk to or whatever. I think you're **** outa luck until they do something.Maybe some people don't want to change their steam name based on one game?
What's wrong with changing your steam name? Other games such as Rust have it that way, and no one has ever complained about that. Only 10 seconds of work...This is pretty important tbh. Clan tags are pretty necessary for in-game purposes, and asking hundreds of people to change their steam name permanently is just bonkers.
I mean hey if he's right, great, unfortunately I doubt that to be the case. I also didn't have the graphic to go on, as I would never attend some sort of meeting like this as it's just a waste of time, so only the audio that you provided is what I had to go on.Just for reference, during the meeting Roy was sharing a presentation on what his idea for the timeline would look like:
That's exactly what I was thinking, which is why it was so strange that you have some 5 week timeline going in that meeting. Again you can just listen to it, we both hear the same things as we both speak English I assume. You said the server testing Taleworlds is doing will be 2 to 3 weeks from what the Devs you talk to say. Then you say the mod will be tested for 1 to 2 weeks, and then as you say, "basically we have the mod!"I don't know how Late summer/early autumn is 5 weeks from now...
I listened to the meeting as it's posted on youtube. Did you wanna listen to it again maybe?Just...not what happened, but okay lol
Roy had some community meeting where he alludes 5 weeks from now to late summer, so unfortunately a lot of people are going to be disappointed when that's not the case lol. Remember kids they don't do anything fast, so take whatever Roy said with a boulder of salt.Did you expect development for the mod to take less than a year?