firstkill的最近内容

  1. Bug Reports and known issues [v2.5]

    Through 300 days I played as a Swiadian's lord.Now, I leave the faction (I had very high relatrions with all Swiadian's lords).
    After a short time(as a free man), I met fighting lords(Khanad vs. Swadia), so I reinforced my friend(Swadia).After battle(victory), my relations with the kingdom of swadia has been reduce to - 101
    ???
    Do you know about it?
  2. Modding Q&A [For Quick Questions and Answers]

    Hi!
    How I can restore a random play sountrack in TLD 3.12?
    Their music is good, but but in the longer fight against the same enemy...Its crazy!
    For an hour I can't hear the same song...

    Usually, I changed the  music file, or renamed my songs(Its worked with every mods).Here it is different.TLD's devs changed something in scripts files.
    Now, any modifications in music.txt doesn't working.I had "red lines"
    SCRIPT WARRING ON UPCODE : 601 Invalid Track ID : 98 LINE NO: 267:
    AT scripts : s292.
    AT scripts : s292.
    AT scripts : s292.
    AT simple TRIGGER TRIGGER NO: 6.

    I Found this script:
    s292 -1
    267 23 2 1224979098644774912 1 2133 2 1224979098644774913 0 4 0 1073741855 2 1224979098644774912 8192 1073741855 2 1224979098644774912 1048576 1073741855 2 1224979098644774912 524288 1073741855 2 1224979098644774912 16384 31 2 1224979098644774912 2097152 1 2 936748722493063485 144115188075855999 2114 2 1224979098644774913 72057594037927936 5 0 1073741855 2 1224979098644774912 4096 31 2 1224979098644774912 1024 1 2 936748722493063485 144115188075855999 2114 2 1224979098644774913 72057594037927936 1 2 936748722493063485 648518346341351424 2114 2 1224979098644774913 72057594037927936 1 2 936748722493063297 648518346341351424 1 2 936748722493063485 72057594037927936 2114 2 1224979098644774913 72057594037927936 5 0 31 2 1224979098644774912 65536 1 2 936748722493063297 648518346341351424 1 2 936748722493063485 72057594037927936 2114 2 1224979098644774913 72057594037927936 5 0 31 2 1224979098644774912 8388608 1 2 936748722493063485 648518346341351424 2114 2 1224979098644774913 72057594037927936 5 0 31 2 1224979098644774912 32768 1 2 936748722493063485 144115188075855999 2114 2 1224979098644774913 72057594037927936 3 0 4 0 1073741855 2 1224979098644774912 8192 31 2 1224979098644774912 1048576 4 0 2273 0 2133 2 1224979098644774912 524288 3 0 3 0 603 1 1224979098644774912 604 1 1224979098644774913 4 0 31 2 1224979098644774912 8192 2133 2 1224979098644774914 0 2204 2 1224979098644774915 144115188075855999 4 0 1073741855 2 1224979098644774915 432345564227567619 31 2 1224979098644774915 432345564227567621 2136 3 1224979098644774916 0 100 2147483678 2 1224979098644774916 10 2133 2 1224979098644774914 1657324662872342556 5 0 31 2 1224979098644774915 432345564227567619 4 0 31 2 144115188075855999 648518346341351442 2133 2 1224979098644774914 1657324662872342557 5 0 2133 2 1224979098644774914 1657324662872342558 3 0 5 0 31 2 1224979098644774915 432345564227567621 4 0 31 2 144115188075855999 648518346341351455 2133 2 1224979098644774914 1657324662872342559 5 0 31 2 144115188075855999 648518346341351457 2133 2 1224979098644774914 1657324662872342560 5 0 2133 2 1224979098644774914 1657324662872342561 3 0 5 0 31 2 1224979098644774915 432345564227567620 4 0 31 2 144115188075855999 648518346341351501 2133 2 1224979098644774914 1657324662872342563 5 0 2133 2 1224979098644774914 1657324662872342562 3 0 5 0 1073741855 2 1224979098644774915 432345564227567622 1073741855 2 1224979098644774915 432345564227567633 31 2 1224979098644774915 432345564227567632 4 0 31 2 144115188075855999 648518346341351463 2133 2 1224979098644774914 1657324662872342564 5 0 2133 2 1224979098644774914 1657324662872342565 3 0 5 0 31 2 1224979098644774915 432345564227567623 4 0 31 2 144115188075855999 648518346341351467 2133 2 1224979098644774914 1657324662872342566 5 0 2133 2 1224979098644774914 1657324662872342567 3 0 5 0 31 2 1224979098644774915 432345564227567624 2133 2 1224979098644774914 1657324662872342568 5 0 31 2 1224979098644774915 432345564227567625 2133 2 1224979098644774914 1657324662872342569 5 0 31 2 1224979098644774915 432345564227567626 2133 2 1224979098644774914 1657324662872342570 5 0 31 2 1224979098644774915 432345564227567627 4 0 31 2 144115188075855999 648518346341351483 2133 2 1224979098644774914 1657324662872342571 5 0 2133 2 1224979098644774914 1657324662872342572 3 0 5 0 31 2 1224979098644774915 432345564227567628 2133 2 1224979098644774914 1657324662872342573 5 0 31 2 1224979098644774915 432345564227567629 2133 2 1224979098644774914 1657324662872342574 5 0 31 2 1224979098644774915 432345564227567630 2133 2 1224979098644774914 1657324662872342575 5 0 31 2 1224979098644774915 432345564227567631 2133 2 1224979098644774914 1657324662872342576 5 0 31 2 1224979098644774915 432345564227567634 2133 2 1224979098644774914 1657324662872342577 5 0 31 2 1224979098644774915 432345564227567635 2133 2 1224979098644774914 1657324662872342578 5 0 2133 2 1224979098644774914 1657324662872342579 3 0 601 2 1224979098644774914 1 3 0 4 0 1073741855 2 1224979098644774912 1024 31 2 1224979098644774912 4096 2133 2 1224979098644774914 0 2204 2 1224979098644774917 144115188075855999 4 0 2147483681 3 1224979098644774917 3 21 4 0 32 2 144115188075856308 0 2204 2 1224979098644774917 144115188075856308 3 0 4 0 2147483681 3 1224979098644774917 3 21 2133 2 1224979098644774917 144115188075855994 3 0 3 0 4 0 31 2 1224979098644774917 432345564227567619 2133 2 1224979098644774914 1657324662872342544 5 0 31 2 1224979098644774917 432345564227567620 2133 2 1224979098644774914 1657324662872342541 5 0 31 2 1224979098644774917 432345564227567621 2133 2 1224979098644774914 1657324662872342549 5 0 31 2 1224979098644774917 432345564227567622 2133 2 1224979098644774914 1657324662872342547 5 0 31 2 1224979098644774917 432345564227567623 2133 2 1224979098644774914 1657324662872342546 5 0 1073741855 2 1224979098644774917 432345564227567624 1073741855 2 1224979098644774917 432345564227567625 31 2 1224979098644774917 432345564227567626 2133 2 1224979098644774914 1657324662872342542 5 0 31 2 1224979098644774917 432345564227567627 2133 2 1224979098644774914 1657324662872342537 5 0 31 2 1224979098644774917 432345564227567628 2133 2 1224979098644774914 1657324662872342543 5 0 1073741855 2 1224979098644774917 432345564227567629 1073741855 2 1224979098644774917 432345564227567630 31 2 1224979098644774917 432345564227567631 2133 2 1224979098644774914 1657324662872342539 5 0 1073741855 2 1224979098644774917 432345564227567632 31 2 1224979098644774917 432345564227567633 2133 2 1224979098644774914 1657324662872342548 5 0 31 2 1224979098644774917 432345564227567634 2133 2 1224979098644774914 1657324662872342545 5 0 31 2 1224979098644774917 432345564227567635 2133 2 1224979098644774914 1657324662872342540 5 0 2133 2 1224979098644774914 1657324662872342538 3 0 601 2 1224979098644774914 0 3 0 4 0 31 2 1224979098644774912 65536 2133 2 1224979098644774914 0 1 2 936748722493063297 648518346341351424 2133 2 1224979098644774918 72057594037927936 521 3 1224979098644774917 1224979098644774918 61 2136 3 1224979098644774916 0 100 4 0 2147483678 2 1224979098644774916 20 2133 2 1224979098644774917 0 3 0 2133 2 1224979098644774919 0 4 0 31 2 1224979098644774917 432345564227567619 2133 2 1224979098644774914 1657324662872342608 2133 2 1224979098644774919 5 5 0 31 2 1224979098644774917 432345564227567620 2133 2 1224979098644774914 1657324662872342600 2133 2 1224979098644774919 3 5 0 31 2 1224979098644774917 432345564227567621 2133 2 1224979098644774914 1657324662872342624 2133 2 1224979098644774919 4 5 0 1073741855 2 1224979098644774917 432345564227567622 1073741855 2 1224979098644774917 432345564227567623 1073741855 2 1224979098644774917 432345564227567632 1073741855 2 1224979098644774917 432345564227567633 31 2 1224979098644774917 432345564227567634 2133 2 1224979098644774914 1657324662872342620 2133 2 1224979098644774919 4 5 0 1073741855 2 1224979098644774917 432345564227567624 1073741855 2 1224979098644774917 432345564227567625 31 2 1224979098644774917 432345564227567626 2133 2 1224979098644774914 1657324662872342603 2133 2 1224979098644774919 5 5 0 31 2 1224979098644774917 432345564227567628 2133 2 1224979098644774914 1657324662872342613 2133 2 1224979098644774919 4 5 0 1073741855 2 1224979098644774917 432345564227567629 1073741855 2 1224979098644774917 432345564227567630 31 2 1224979098644774917 432345564227567631 2133 2 1224979098644774914 1657324662872342617 2133 2 1224979098644774919 3 5 0 31 2 1224979098644774917 432345564227567635 2133 2 1224979098644774914 1657324662872342598 2133 2 1224979098644774919 2 5 0 4 0 2273 0 2133 2 1224979098644774914 1657324662872342591 2133 2 1224979098644774919 7 5 0 2133 2 1224979098644774914 1657324662872342580 2133 2 1224979098644774919 11 3 0 3 0 2136 3 1224979098644774920 0 1224979098644774919 2105 2 1224979098644774914 1224979098644774920 601 2 1224979098644774914 0 3 0
  3. Suggestions

    I spent my last days in game, on battle against traitors, and I have one Idea:
    What do you think about option, through which one could persuade the soldiers to rise against his Lord to the primary Kingdom.
    For example:

    Meet (as a vassal or a king) Lord, who has betrayed your kingdom.
    Now you can:
    -to convince the Lord to return (if not)
    -to convince his troops to abandon the service of a traitor, and went back to the Kingdom (forgive the guilty - if not)
    -fight

    Impact on the reaction of the soldiers were to:
    -leadership (player vs. Lord)
    -reputation (player vs. Lord)
    -honor (player vs lord)
    -faction's rich
    -army's morale and force
    -extra morale with their culture

    Best!

    (tranlsation - google translotr, so sorry :wink: )
  4. Bug Reports and known issues [v2.5]

    Hi!
    We released a polish translation(beta version, but we have:wink:) of this great mod, but some strings are in english (e.g name of native mecenary units, informations in "Raports").
    Oh...One problem.What I can did bad, that I lost radom names from tournament's display?Now, I have TPE radom...
  5. Bug Reports and known issues [v2.5]

    Duh 说:
    Can you give us the exact error text? Its rather hard to decipher on that screenshot. (You can view it under notes -> recent messages)

    Firs line: Unable to open texture file Modules\Floris Expaned Mod Pack 2.5\\Textures\min_fla_banners_a.dds (EDX-2147024882) , but files are radom.Somtimes I lose horse texture's, armor, LOD, textures in tawern, desert textures on travel map etc., rather than textures I have black places...

    Windyplains 说:
    It looks like textures are not being found.  Could you post your rgl_log.txt?
    This is, what I saw in visit tavern....

    Log...
    Starting new log file.
    Version:  1.143

    -- OS: Microsoft Windows Vista  Service Pack 2 (build 6002), 32-bit
    -- RAM: Available physical RAM: 2575MB/3326MB
    -- CPU: AMD Phenom(tm) II X4 945 Processor (AuthenticAMD)
    - L1 cache size: 64K
    - L2 cache size: 512K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
    - Number of CPUs: 4 ( Speed: ~3013MHz / ~3013MHz / ~3013MHz / ~3013MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 260
    - Texture Memory: 3180 ( Available Texture Memory: 3157 )


    Processing Ini File {
    Module_name =  Floris
    Num Hints =  12
    Setting Map Min X =  -180.000000
    Setting Map Max X =  180.000000
    Setting Map Min Y =  -145.000000
    Setting Map Max Y =  145.000000
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  2.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  3.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  1.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Loading Module Resource  min_env_materials
    Loading Module Resource  min_bui_materials
    Loading Module Resource  min_fac_materials
    Loading Module Resource  min_fla_materials
    Loading Module Resource  min_gui_materials
    Loading Module Resource  min_itm_materials
    Loading Module Resource  min_map_materials
    Loading Module Resource  ext_itm_materials
    Loading Module Resource  exp_bui_materials
    Loading Module Resource  exp_env_materials
    Loading Module Resource  exp_gui_materials
    Loading Resource  barrier_primitives
    Loading Resource  test
    Loading Resource  shaders
    Loading Resource  simple_primitives
    Loading Resource  uimeshes
    Loading Resource  helpers
    Loading Resource  pictures
    Loading Resource  ui_server_filter
    Loading Resource  user_interface_b
    Loading Resource  user_interface_c
    Loading Module Resource  min_gui_overview
    Loading Module Resource  min_gui_particle_meshes
    Loading Module Resource  min_gui_particles_2
    Loading Module Resource  exp_gui_interface
    Loading Resource  ani_attacks
    Loading Resource  ani_attacks_single
    Loading Resource  ani_crouch_down
    Loading Resource  ani_death
    Loading Resource  ani_defends
    Loading Resource  ani_equip_arms
    Loading Resource  ani_human_mounted
    Loading Resource  ani_jump
    Loading Resource  ani_kicks
    Loading Resource  ani_lady_stand
    Loading Resource  ani_lancer
    Loading Resource  ani_low_walk
    Loading Resource  ani_man_cheer
    Loading Resource  ani_man_walk
    Loading Resource  ani_onehanded
    Loading Resource  ani_parry_attack
    Loading Resource  ani_poses
    Loading Resource  ani_run_forward_left_right
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_run_p
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_stand_onhorse
    Loading Resource  ani_stand_shopkeeper
    Loading Resource  ani_strikes
    Loading Resource  uni_strikes3
    Loading Resource  ani_throw_stone
    Loading Resource  ani_turn_man
    Loading Resource  ani_twohanded
    Loading Resource  ani_walk_backward
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_wedding
    Loading Resource  uni_defence
    Loading Resource  uni_equip
    Loading Resource  uni_fistswing
    Loading Resource  uni_jump
    Loading Resource  uni_lord_stand
    Loading Resource  uni_sideways
    Loading Resource  uni_stances
    Loading Resource  uni_strike
    Loading Resource  uni_throws
    Loading Module Resource  min_mov_skeletons
    Loading Resource  custom_banner
    Loading Module Resource  min_fla_banners
    Loading Module Resource  min_fla_banners_default
    Loading Module Resource  min_fla_flags_vertical
    Loading Resource  arabian_castle
    Loading Resource  arabian_houses
    Loading Resource  arabian_props
    Loading Resource  arabian_village
    Loading Resource  castle_a
    Loading Resource  castle_b
    Loading Resource  castle_c
    Loading Resource  castle_d
    Loading Resource  castle_e
    Loading Resource  castle_f
    Loading Resource  castle_g
    Loading Resource  castle_h
    Loading Resource  castle_i
    Loading Resource  churches
    Loading Resource  destroy
    Loading Resource  doors
    Loading Resource  dungeon
    Loading Resource  fake_houses
    Loading Resource  food
    Loading Resource  gatehouse
    Loading Resource  houses1
    Loading Resource  interior_thirsty_lion
    Loading Resource  interiors_a
    Loading Resource  interiors_arabian
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  interiors_d
    Loading Resource  interiors_steppe
    Loading Resource  object_b
    Loading Resource  object_c
    Loading Resource  object_meshes
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  scene_small_tavern
    Loading Resource  ship
    Loading Resource  snowy_castle
    Loading Resource  snowy_houses
    Loading Resource  square_keep
    Loading Resource  steppe_fake_houses
    Loading Resource  stone_houses
    Loading Resource  town_houses
    Loading Resource  town_houses_b
    Loading Resource  town_houses_c
    Loading Resource  town_houses_d
    Loading Resource  town_houses_e
    Loading Resource  valleyProps
    Loading Resource  viking_houses
    Loading Resource  village_houses
    Loading Resource  village_houses_a
    Loading Resource  village_houses_b
    Loading Resource  wall_meshes1
    Loading Resource  workshops
    Loading Module Resource  min_bui_general
    Loading Module Resource  min_bui_pavise
    Loading Module Resource  exp_bui_general
    Loading Module Resource  exp_bui_swadia
    Loading Module Resource  exp_bui_vaegir
    Loading Module Resource  exp_bui_nord
    Loading Module Resource  exp_bui_rhodok
    Loading Module Resource  exp_bui_sarranid
    Loading Module Resource  exp_bui_player_faction
    Loading Resource  object_bodies
    Loading Module Resource  min_fac_beards
    Loading Module Resource  min_fac_body
    Loading Module Resource  min_fac_face
    Loading Module Resource  min_fac_hair
    Loading Module Resource  min_fac_jewellery
    Loading Resource  armors_new_heraldic
    Loading Resource  heraldic_armors
    Loading Resource  tableau_shields
    Loading Module Resource  min_itm_animals
    Loading Module Resource  min_itm_armors
    Loading Module Resource  min_itm_books
    Loading Module Resource  min_itm_boots
    Loading Module Resource  min_itm_cloths
    Loading Module Resource  min_itm_dresses
    Loading Module Resource  min_itm_gauntlets
    Loading Module Resource  min_itm_helmets_civilian
    Loading Module Resource  min_itm_helmets_war
    Loading Module Resource  min_itm_horses_normal
    Loading Module Resource  min_itm_horses_war
    Loading Module Resource  min_itm_instruments
    Loading Module Resource  min_itm_shields
    Loading Module Resource  min_itm_trade
    Loading Module Resource  min_itm_weapons_axe
    Loading Module Resource  min_itm_weapons_blunt
    Loading Module Resource  min_itm_weapons_ranged
    Loading Module Resource  min_itm_weapons_spear
    Loading Module Resource  min_itm_weapons_sword
    Loading Module Resource  ext_itm_armors
    Loading Module Resource  ext_itm_cloths
    Loading Module Resource  ext_itm_dresses
    Loading Module Resource  ext_itm_gauntlets
    Loading Module Resource  ext_itm_helmets_civilian
    Loading Module Resource  ext_itm_helmets_war
    Loading Module Resource  ext_itm_horses_normal
    Loading Module Resource  ext_itm_horses_war
    Loading Module Resource  ext_itm_shields
    Loading Module Resource  ext_itm_weapons_axe
    Loading Module Resource  ext_itm_weapons_blunt
    Loading Module Resource  ext_itm_weapons_ranged
    Loading Module Resource  ext_itm_weapons_spear
    Loading Module Resource  ext_itm_weapons_sword
    Loading Resource  scene_encounter_spot
    Loading Module Resource  min_env_terrain_borders
    Loading Module Resource  min_env_map_trees
    Loading Module Resource  exp_env_grass
    Loading Module Resource  exp_env_objects
    Loading Module Resource  exp_env_snow_trees
    Loading Module Resource  exp_env_trees
    Loading Module Resource  min_env_skyboxes
    Loading Resource  map_icon_meshes
    Loading Resource  map_icons_c
    Loading Module Resource  min_map_icons

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  48890
    Finished All...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    685 parties added.
    launch complete.

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    rgl_post_warning_line: Unable to open texture file Modules\Floris Expanded Mod Pack 2.5\\Textures\min_env_skybox_sunset_09.dds (EDX-1)
    rgl_post_warning_line: Unable to open texture file Modules\Floris Expanded Mod Pack 2.5\\Textures\min_bui_planks.dds (EDX-1)
    rgl_post_warning_line: Unable to open texture file Modules\Floris Expanded Mod Pack 2.5\\Textures\min_bui_wall_stone_wall_2_height.dds (EDX-1)
    rgl_post_warning_line: Unable to open texture file Modules\Floris Expanded Mod Pack 2.5\\Textures\min_bui_planks_2.dds (EDX-1)
    rgl_post_warning_line: Unable to open texture file Modules\Floris Expanded Mod Pack 2.5\\Textures\min_bui_planks_2_height.dds (EDX-1)
    rgl_post_warning_line: Unable to open texture file Modules\Floris Expanded Mod Pack 2.5\\Textures\min_bui_wall3_height.dds (EDX-1)
    rgl_post_warning_line: Unable to open texture file Modules\Floris Expanded Mod Pack 2.5\\Textures\min_bui_building_details.dds (EDX-1)
    rgl_post_warning_line: Unable to open texture file Modules\Floris Expanded Mod Pack 2.5\\Textures\min_bui_tent.dds (EDX-1)
    rgl_post_warning_line: Unable to open texture file Modules\Floris Expanded Mod Pack 2.5\\Textures\min_bui_planks_4.dds (EDX-1)
    rgl_post_warning_line: Unable to open texture file Modules\Floris Expanded Mod Pack 2.5\\Textures\min_bui_planks_4_height.dds (EDX-1)
    rgl_post_warning_line: Unable to open texture file Modules\Floris Expanded Mod Pack 2.5\\Textures\min_itm_armor_costumes3.dds (EDX-1)
    rgl_post_warning_line: Unable to open texture file Modules\Floris Expanded Mod Pack 2.5\\Textures\min_itm_armor_sar_mer_ethiopian.dds (EDX-2147024882)
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
  6. Bug Reports and known issues [v2.5]

    Hi!
    Through 150days(M&B), mod worked good, but after joined to Kingdom of Swadia, I looked this one

    Everything was good, no freezing, bugs...
    I play on expaned version, with the latest drivers, DirectX, MS Visual C++, etc.
  7. Support

    Caba`drin 说:
    firstkill 说:
    -use THIS particle_systems.txt file http://www.fileserve.com/file/TxMQskH/particle_systems.txt (It isn't the same file from this forum, but work much better.)
    Excellent initiative, thanks!
    Might I ask how your particle_systems.txt file is different from the alternative provided here?
    The alt we provide has the native horse dust, but edited fires and such...is yours wholly native?
    I opened native's file and Floris's files.Next, I copied all "dust"  lines from Native's to Floris(file is from v2.5openbeta) :wink:
    I did't had any bugs on 2.5beta and now.
    I set Battle Sizer 200, but early I cant look on battle, because I had heavy lags.After, I set BS on 100 - the same...;/
    I used this file and I can play battles no with BS 200, but 300 :grin:
  8. Support

    Such a little advice from me...
    When you have some freezing, heavy lags in the battle i suggest:
    -Install mod on clean wersion M&B(better on system partition)
    -clean disc(temp files, debug files, etc...When I cleaned last time my C: disc I had 7GB "garbage" :O )
    -make defragmentation using some good program(eg.Diskeeper)
    -use THIS particle_systems.txt file http://www.fileserve.com/file/TxMQskH/particle_systems.txt (It isn't the same file from this forum, but work much better.)
    Its working 100%!

    PS.
    I use expanded version.
  9. Floris 2.5 Beta // Last Beta Round

    Caba`drin 说:
    firstkill 说:
    One question!
    Did you change someting in file particle_systems.txt in new patch?
    I brought back the dust from native, because my PC had hard work when I played as cavalry...
    And, nowI dont know, what I should...change new file from patch?, or copy file old, with fix?
    The old, with fix, version will still work just fine.
    And quote with link for those who might have missed this before:
    Caba`drin 说:
    The Native horse dust, but edited other things, particle_system.txt from 2.4 still works with 2.5; there haven't been any changes here.

    Wow!December 22?I was looking for something like this, but I cant find, so  I decided make similar file.(I copied all "dust" from native's file, and pasted to file Floris's - good? :wink:)

    I started the game with patch - nice, save not compatible...I forgot export the character,and I lost everything....;/
    I saw, that you used better flora, yes?Oh my god...Do you want kill my PC? :razz: It's looking good, but its too heavy for my 2 years old computer...

    Incidentally....
    Thank you very much for this great mod!

    Good Luck!
  10. Floris 2.5 Beta // Last Beta Round

    One question!
    Did you change someting in file particle_systems.txt in new patch?
    I brought back the dust from native, because my PC had hard work when I played as cavalry...
    And, nowI dont know, what I should...change new file from patch?, or copy file old, with fix?
  11. SP Musket Era GESIA Mod Pack 0.7

    gesia 说:
    Firstkill, I think we had a misunderstanding: Hussars have a good horse, strong armor, a special lance, a decent sabre and a pistol. There really isn't much else I can do for them! Also, it's not possible to ensure that they spawn with lance AND sabre. Unlike for ranged weapons, there is no flag that guarantees different types of melee weapons to be assigned.

    The gatling pistol (and some other controversial items) won't be available in 0.8 any more as they don't fit into the original (historical) theme of the game.
    1.Ok, Now I understand...I don't know, all rules of operation engine M&B's, so sorry for the trouble...

    2. Oh..., I didn't use this one but, i thoght...machinepistol in XVII ?  :lol:

    Ok.Now, all is clear for me, and I'll quiet to the release 0.8(I know...thanks God :wink:)

    Good Luck!
  12. SP Musket Era GESIA Mod Pack 0.7

    gesia 说:
    @firstkill: They had a sword, changed it to a sabre an added a pistol. English isn't my native tongue either, but I think that's what you wanted, right? :wink:]
    Ok, but Lance, sabre pistol...it was a standard eqiupment for Husars...Now, they've Lance, or sabre.Early, hussars, was a light cav, but after XVI(?), has been changed on heavy cav.This is a strong point this units.Speed(they had the best horse), mass(heavy armor, full equipment).Dispersa these heavy units armed with lance, was strongest point this army.The wings were used only to scaring the enemy :wink:

    "traditional recruiting" from villages  - very good :smile:In history like in book, was a..militia?levy in mass?Nobility and servants(landowners), were summoned to the fight with enemy(dragons, muskieters, pikmen)

    Naresh 说:
    I'd like to see a few more unique mobs running round...

    Maybe something like an "invading army" from the English or French or something, they don't have to capture places, just randomly pop up with a few hundred men :p

    Some different bandit types?

    Also, can you change how much cash threatening a caravan gives. At the moment they give you something like... 20 thaler, at which I laugh and rob them, and proceed to sell all their crap for 4k + exp :p

    larger map? :wink: Its sounds good!


    Maybe more cossaks parties? I've 80 different cavalry units in party, but bandits, patrols, have still 5-30.The'll have more troops?
    I began attack a enemy's caravans, but loot is very low.
    I support your last point :wink:

    I've last question...Gathing(?) pistol have 200 to reload, is it good?

    bug:
    I had some "red line", after win the  battle "error script win"(or something like that)
  13. WFaS: The book

    Luthor 说:
    Yeah, I know, books are always better, but you will never make a film that stands 100% with the book (like said before LOtR). The film is still ejoyable for my taste and probably it is enjoyable for wider audience, not history analysts. Ok not in strict contents of the book but - the atmosphere, action, people attitude, weapon reproduction and general overview of middle XVII cent. Poland and Ukraine.
    Ok, ok...You have a right, but....as you said about LotR, just image... What people would say about film, when P.J has forgotten about Meeting in Rivendel, or returne of Gandalf as a white wizard?
    Action in Theoden's Halls : "Hi, guys!"...Who is he?He, looks like Gandalf, but, he has been killed?"

    In movie F&S, was ONLY one scene, where Chmielnicki, said "Ours friend, Wladyslaw IV is dead".One hour, late, some, funny guy, after meeting with Skrzetusky, screams "I am a King!" - How?Rest is in a book.Peopele from Poland, know from school, who has been King, after Wladyslaw IV, after  Jan Kazimierz(son Jerema Wisniowiecki, Michal Korybut Wisniowiecki ), etc, but no people from other world.I think, that election should be in the movie.

    Best!
  14. SP Musket Era GESIA Mod Pack 0.7

    Gooood :grin:

    I tried change something to make a largest battles, but configurate lords army size isn't enough.You know...Polish Army is strong, so increase limit two times, Polish Army  has been undefeated - look husars.
    What I want do.Incease size army for all lords, and unkeep hussars, making it stronger(lance, horse, armor).
    Everything is good, but i have one retention.Why Polish Hussar dont have a pistol and saber, only lance.Lance, if you dont know, Lance of Polish Husars, had 4 to 6.5 meters.
    For example : http://en.wikipedia.org/wiki/Polish_Hussars
    There is a Polish website: http://www.husaria.jest.pl/
    Fire guns http://www.husaria.jest.pl/bpalna.html
    Saber http://www.husaria.jest.pl/szabelka.html
    Lance  http://www.husaria.jest.pl/kopia.html
    If you can do something with it, I'll be grateful!

    Hehe...I hope, that you understand me, because, english isn't my native language  :wink:
  15. WFaS: The book

    Hi!
    If you really want start read the H.Sienkiewicz trilogy, I recommend you
    1. Ogniem i Mieczem (Fire and Sword)year 1647. Polish-Lithuania vs Tatars and Cossaks.
    2.Potop year 1655- Polish-Lithuania vs Cossaks, Moskov, Sweden
    3.Pan Wołodyjowski year 1668. War with Turkey

    Gaunt 说:
    I read all three between the release of the game and now. They are all great.  :grin:

    Zagloba is so funny.

    Yes, He was the Best!
    The Greatest hero of Poland :p


    Cleomenes 说:
    I've watched that movie. And I am aware nearly whole nation of Poland watchedt hat too  :razz:
    The Movie is bad, very bad.Read the book, and you say the same thing.

    PS.Sorry, for my bad english.

    Luthor 说:
    You can say that again :wink: I'm from Poland and it was a very good movie (trailer http://www.youtube.com/watch?v=coXnY-Yx0YE). Like LOtR it did't cover everything that was in the book but still it last 2,5 h and is a hell of a fun to watch! :wink:
    Did you read the book?The movie's conformity with book is low, very low.Where was election?Where was council of war , and provide a maces(?) for Jerema Wsniowiecki?Where?It was vey important!
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