fiddlestix的最近内容

  1. Resolved Companion parties get stuck in villages trying to recruit

    Hi @elysebluemoon
    I'm running e1.4.1 and it's definitely still happening past 1.4.0. I'm not sure if it's been happening and I haven't seen it until now, but I'm just noticing it ~330 days into my campaign. I have not seen this with my companion parties, but it has happened with a couple lords of my faction. Every three seconds or so of playtime, you'll see the stuck party... skip? Glitch? Flicker. That's what it does. It's definitely still a thing, so I wanted to make sure you were aware. Thanks to all of you for this great game :smile: looking forward to more bug removal and streamlining.
  2. We need greater control of our resources: Troops, Food, Companions, etc.

    Companion parties automatically donating troops to conquered settlements: I gave my companion elite horse archers and had him join my army, so he donates 20 of them to a castle that I only seiged and took to piss off the enemy. We need to control our companion parties' troop decisions (including...
  3. Is there some way to prevent leveled up troops from automatically upgrading when you garrison them?

    For example, I really like Empire Trained Infantry. Great value unit and versatile. But they gain enough xp to level very quickly, which I don't really want to change them (at least not most of them). But as soon as I put them in a garrison and hit "Done", any ones that were ready to upgrade are...
  4. (Suggestion) Have upgrading troops only in Towns or Castles and also allow multiple leveling.

    I was extremely against this by virtue of it being a nuisance having to go to town again and again. But if its possible to have gear kits on you to upgrade troops out in the field, and if units could keep on leveling without actually being upgraded, it could be fun. It would make snowballing less of a thing since you eventually do have to go back and help your troops out.

    Another idea to throw in. How about the addition of camp followers? In real life, armies were usually accompanied by cooks, smiths, whores, that sort of thing. Maybe certain troops can double in those roles too. Having good logistics can make it easier for a commander to campaign for longer.
    I like the idea, but then it just becomes a more cumbersome form of what is already there and streamlined; you're upgrading on-the-go. Or, you're not and you have to go back to a town because you didn't get enough upgrade equipment kits. I think the tradeoff for immersion and tedious isn't there. I like the idea, but I think in actual gameplay it just wouldn't be satisfying.

    Take it to application stage. Do you just have one generic upgrade kit that takes care of any and all upgrades? That doesn't feel immersive to me; it's just another chore. So do you make it more immersive and have a very large variety of upgrade kits for different troop types? Or do you buy the gear individually and make it super immersive but super time consuming and tedious?

    I think a much bigger issue than this is that, by the time I travel the world to find enough warhorses to upgrade my cavalry, my faction has been wiped out. I'd rather see that addressed first. Give us stables that upgrade horses, or implement "a horse is a horse", and just make them all horses, or train horses, instead of warhorses being this unique thing that is such a pain to get.
  5. End Battle Cheer

    Same. A little more complicated but would be much more polished is, troops incapable of catching the fleeing enemies stop and cheer. Everyone else, keep shooting/chasing! You stop the route to rub one out because you're so proud of yourself?! No, you chase down the fleeing enemies so they don't come back and kill you in your sleep.
  6. Garrisons need to absolutely, positutely, NOT auto-upgrade.

    For the love of weasels, PLEASE change the code that automatically upgrades troops in garrisons to upgrade paths you are guaranteed to not want. Crazy sick of it. Put troops in a garrison that are leveled up, ready to upgrade (but intentionally not upgraded cuz I needed more horsies), come back...
  7. Game broke

    Yeah I found the steam thing snooping around; thank you for leaving me some helpful info! That worked for me.
  8. Game broke

    So, since the $50 I spent on the game isn't sufficient to give me "privilege" to let the devs know on the appropriate forum, is anyone else encountering this? When trying to start a new campaign or load a save, the file "khuzait_armor.tpac" fails to decompress properly and Bannerlord craps...
  9. Garrison suggestion

    This post needs way more support. There is a mod that does this already with 75,000 unique downloads! The only reason I'm here is because the mod is crashing my game for some reason, or else I would have just used that and been done with it. This needs to be a thing, especially considering castles are auto upgrading troops for me in a way I don't want; first, that it will slowly upgrade some troops along a path I don't want, and second, if I use a troop and it is capable of leveling (and I don't want to level it) and I put it back in the garrison, it immediately levels up when garrisoned with enough experience.

    The best example of this is the Imperial Trained Footman. At this level, they are cheap to maintain and have javelins (which I have never seen them throw, but they're there). Every time I want to put them in a garrison after a successful campaign, they all upgrade to guys with spears instead of javelins (which I really don't want). And now they cost more.

    This is also an economy thing; now my money is bleeding because I have troops I never wanted or asked for, I use them until they're dead, get more recruits and upgrade them where I want them (costing more money) and the process repeats. I love that we have a way to passively train troops, but we need a lot more control over it.
  10. Ruler has more holdings that all the other vassals combined in quite a few games

    The ruler can spend influence to veto certain things. So first, check the influence of your ruler's clan. If it's very high, try to pass a policy he won't like, but that doesn't really matter to you, so he blows influence on it. Then, after he blows influence, pass Peerage. It will now cost him double to overrule his vassals' votes. Then, see if your kingdom has any other policies that greatly benefit the ruler's influence generation and knock them out, one by one. Then try to enact any other policies that will tax his influence heavily. This will make it much easier to prevent his greed.
  11. Enemy faction's entire war campaign is all nobles attempting to raid my exact same village repeatedly

    Humble but strong suggestion to please rework the AI in how lords choose battle targets. Even a bit of randomness would be better than what I'm experiencing. I have literally had my one village raided nearly 20 times, and mostly by the same few lords. They keep getting beaten and they keep...
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