Felonious的最近内容

  1. Felonious

    Impressed by the Rhodoks

    I most definitely agree with JosieJ's points.
    The top tier Rhodok troops are amazing, but their lower tier troops are generally weaker than other factions'.

    The majority of the Rhodoks' strength lies in combined armed tactics, using your spearmen as a barrier between your crossbowmen and the enemy's infantry.

    Rhodoks are probably the best faction when it comes to sieges, and undoubtedly the best at siege defences. Their laser accurate crossbowmen will inflict 80% of the casualties on the enemy troops, mostly before they reach the breach. Their Sergeants are formidable when defending a breach, but their lower ranking spearmen will either do very well, using their combined spears to prod at the enemy, preventing an advance, or they will do very badly, failing to halt the enemies' advance and getting facehugged because of it.
  2. Felonious

    New old player needs advice

    I would say that the Rhodoks are the most tactically oriented faction.
    Swadians tend to just be "lolknightspam!" and then occasionally a rabble of infantry and archers tagging along behind.

    The two types of Rhodok troops completely depend upon each other, Rhodok spearmen are tough, but they do very little damage to large armies, whereas the Rhodok crossbowmen are deadly, but need someone to defend them if they want to get off more than a few volleys. Don't get me wrong, Sharpshooters can give as good as they get in melee, but as long as they're engaged in it they'll be unable to use their crossbows. Sergeants are probably the second strongest infantry, but their cleavers aren't as good as the Huscarls' axes for quickly disposing of enemies.

    So these two troops need to work together to form a balanced army. The ranks of spearmen form a shield; the crossbowmen a sword.
  3. Felonious

    Once an enemy starts swinging at you, how do you retaliate?

    I'd stay away from attempting chamber blocks when you're still new to the game, they're pretty hard to do reliably and I don't generally use them unless I'm desperately outnumbered.

    Your best bet is to practice, and use your ears. As soon as you hear him the sound of your weapons colliding, engage him in an attack. The sound gives you a more definitive point to focus on than watching his swing, and it allow you to ready yourself for your counterattack.
  4. Felonious

    TLD (The Last Days, LOTR mod) for M&B 1.011 Scenes Preview - updated

    Deep and profound conversation about Elvish languages...

    Meanwhile in Grandburger land:
    "Dayaum! I'd tap that!"
  5. Felonious

    Procure Gift Quest, Help finding Velvet and furs.

    There's no problem with asking questions, but for short questions, that require little discussion beyond the answer, it's best to use the FAQ topic stickied at the top of the board.
  6. Felonious

    Should I use Crossbowmen or Archers for my army?

    As far as I'm concerned if you want a more engaging game Diplomacy + PBOD is a must.

    I haven't tried the archer and crossbowmen combination, but cavalry charges really aren't that effective against crossbowmen, provided you use volley fire, you'll see horses going down by the truckload, it works especially well if you place your men on even a slight hill. Even a tiny gradient can stop knights from couching their lances, and then they plow into your lines of men and are quickly dehorsed and killed by a shower of bolts, and a whirl of picks, which are amazingly effective against Swadian Knights that are brought to a standstill.

    In a recent battle against King Harlaus my 70 Sharpshooters either killed or dismounted the majority his 40 Knights before they even hit my infantry line. To be specific only 3-4 Knights actually reached the infantry line.
  7. Felonious

    How to have fun in the shield wall... when up against 25+ knights?

    .... The problem is that you insulted this poor guy who was just asking you a question, by claiming he didn't read your sentence properly, when he did, you just didn't write your sentence properly.

    And it's entirely feasible that other people may not know that they have other weapons, or indeed they may mistakenly think you reference the two handed axe when you say "fighting axe".
  8. Felonious

    How to have fun in the shield wall... when up against 25+ knights?

    I know that Veteran Archers have a two handed axe. But look at what you said....
    you should really learn to actually read what is written, y'know.
  9. Felonious

    A Mod for the Mongol's (aka Khergit's) ?

    WARNING: EVEN BIGGER WALL OF TEXT INCOMING

    Just an interesting side note:
    During Ghengis' rise to power, he viewed the Tartars (a great alliance of northern tribes) as a blood enemy, as his father Yesughei, who was the Khan of a relatively small tribe, (around 400-500 people, and only 200 warriors, the name of the tribe is widely known as "The Blue Wolves", although this is an anglicanisation) was killed by Tartars when Ghengis was in his teens. This in turn lead to him and his family being expelled from their tribe and left for dead in a desolate area, with absolutely nothing, no bows, no blades, and not even a single ger to shelter the eight of them.

    Amazingly he forged together small groups of exiles (some of whom had never lived in a tribe) into his own, tiny tribe. They ventured north to "bleed the blood from the northern devils" (the Tartars). Through this action he became well known to Togral, the Khan of the Kerait tribe, and a former ally of his father. Togral was no warrior, but he applauded Temujin's effort and was persuaded to place men under Temujin's (Ghengis' birth name, he was still known by it at this time) command, in order to help him bleed the Tartars, who were an enemy of the Kerait.

    Temujin's party of around 100-150 men managed to antagonize the Tartars into such a state that they marshaled a huge army, from all of their tribes, this army was around 1000-1200 strong, and even with the command of all of the Kerait's warriors Temujin still only had around 500-600 men (these odds may seem laughably easy compared to the battle of Badger's Mouth, but these were still the early days for Temujin, and he was fighting horse archers whose individual skills rivaled that of the men Temujin commanded.

    In the weeks before the inevitable battle between the Tartars and the Kerait, as well as Temujin's young tribe, there was an unsuspected arrival.
    The Blue Wolves, still lead by the same man who had left Temujin's family for dead (who Temujin and his family hated with a passion, funnily enough), arrived promising to aid Temujin and the Kerait for 1/3 of the loot, a proposed split between the three tribes, although the Wolves' 200 men only made up around 1/4 of the total Mongol force.

    The battle plans were drawn up, they would rely upon the horns formation (which was the primary formation the Wolves and Temujin's raiding party used), where the two flanks would advance ahead of the body of the Mongol force and surround the Tartars. Temujin's tribe and the Kerait he had commanded in his northern raids took the left flank, and the Wolves took the right, with the majority of the Kerait making up the body of the Mongol army.

    In the coming weeks Temujin fiercely drilled every Wolf and Kerait warrior in discipline and the tactics that would be used in the coming battle, this, combined with the fact that Temujin had commanded many Kerait warriors (who then viewed him as much more of a leader than the slothful Togral) and Temujin's birth right to lead the Wolves, instilled a deep sense of loyalty into the majority of the Mongols present.

    The battle was a complete success, with the Mongols reportedly taking only a hundred or so casualties, but the real drama had yet to play out.
    It is said that as the celebration of their victory rang on Temujin, although injured, challenged the leader of the Wolves to a duel to the death. If Temujin won, he would have command and complete loyalty of the Wolves, and if his father's usurper won, he would be rid of a troublesome loose end, and he would have Temujin's tribe's share of the loot.

    Temujin won the duel, killing the usurper and  taking command of the Wolves. It is around this time that Temujin found out that the Tartars were not entirely to blame for his father's death. He discovered that the leader of the Olkhunut, who was Yesukhei's brother by marriage and Temujin's uncle; and a supposed ally of the Wolves, had betrayed his father, telling the Tartars of his whereabouts when he was travelling alone. The Tartars had a grudge against Yesughei, for he had killed the leader of a Tartar raiding party. As it happens the leader of the raiding party was the son of a great Tartar Khan, and the son was named Temujin, and it was after him that Yesughei named his own son.

    Temujin travelled to the Olkhunut with a small party of companions, his brothers and two of his most trusted men, Arslan and his son Jelme, who had freed Temujin when he had once been captured by the Wolves.
    Upon arriving he was granted a meeting with his uncle (the khan of the Olkhunut), although he and his companions were stripped of their weapons. Records show that Temujin killed his Uncle in vengeance within his own ger, in the heart of his Uncle's tribe, with hundreds of Olkhunut warriors outside, with a loose piece of his own scale armor (which he had adapted from Jin designs).

    It's remarkable that Temujin survived this encounter, and it's unbelievable that he managed to claim the Olkhunut as his own (he was after all the nephew of their, now deceased, Khan). In the space of months Temujin had gone from the leader of a small raiding party, of no more than 30 men, to the leader of two tribes (which he amalgamated into one) and over 800 warriors.

    When returned north to the Kerait tribes, Togral feared he had come to usurp him from command of the Kerait, and ordered three of his best men to kill Temujin in his sleep. Foolishly the man Togral selected to lead these would-be assassins had served directly under Temujin in their early raids. The man's loyalties laid with Temujin, and when he entered Temujin's ger that night he warned Temujin, and killed the other two men who had come to assassinate Temujin. Togral had fled by the next morning, and left the Kerait behind.

    Naturally Temujin joined the Kerait with his own tribe, and this was the birth of the Mongol nation, and the birth of his title, Ghengis Khan.


  10. Felonious

    Went to siege the easiest castle in the game, saw this.

    Or the lords in possession of those troops haven't engaged any large groups of enemies in a while, which implies the opposite.
  11. Felonious

    How to have fun in the shield wall... when up against 25+ knights?

    n the same text file, remove the stupid swords and fighting axes vet archers have and give them an extra bag of ammo.

    No where in that sentence does it imply that veteran archers have other melee weapons in addition to swords and fighting axes.
  12. Felonious

    Swings lagging on Multiplayer

    1) You should post this in the multiplayer section
    2) This is most likely because of your ping.
  13. Felonious

    How to have fun in the shield wall... when up against 25+ knights?

    Hmmm, I've never tried a Nord army with almost all infantry.

    Instead of having them follow you, find the largest hill you can, tell your archers to hold position near the top, and infantry about 10 paces below them. Then order all of your troops to stand closer around 2-4 times.

    If you really are having trouble with cavalry distracting your infantry, have your archers use hold fire until about two seconds before the Knights hit your infantry line, as the Knights hit the infantry line have your archers volley fire, for about 3 volleys, then have end the order, allowing them to pick off individual knights at their own rate.

    This is a good way to finish off the few knights that survived contact with your infantry, hopefully you'll have enough time to do so before the enemies crossbowmen and infantry enter their effective ranges.
  14. Felonious

    A Mod for the Mongol's (aka Khergit's) ?

    The Mongols were pretty amazing, but unfortunately there are several reasons why they can't really be depicted accurately in a game.
    A) AI is usually too stupid to use the complex and intricate maneuvers the Mongols used.
    B) Every Mongol man was trained in horse archery from the time they could walk, making individual men too strong for a balanced (fun) game.
    C) From the formation of the Mongol nation, by Ghengis Khan, to his death, no tumen (unit of 10,000 men, commanded by a "Noyan") was outright defeated on the field, showing that, as a group Mongol's were too strong for a balanced game.
    D) Even seemingly overwhelming odds never stopped the Mongols.


    WARNING: WALL OF TEXT INCOMING
    Perhaps the most notable example is the Battle of Badger's Mouth.
    The majority of the Jin army (400,000 to 500,000 men out of 900,000) had spent an entire winter preparing a narrow pass (less than a mile wide at the bottleneck) though a mountain range, specifically to stop Ghengis' armies from advancing further in Jin territory. The Jin deemed the mountains too high to climb, and focused all of their men on the bottleneck, which was fortified with large wall (similar in dimensions to the Great Wall of China), and two fortresses built into the cliffs which made up the walls of the valley, one on either side. Both fortresses were all but unreachable from the valley floor, and were armed with catapults and other large weapons.

    Badger's Pass was chosen by the Jin, as its narrow and cramped nature would hinder the Mongols (as two of their primary advantages were speed and maneuverability), and it was the only way past the mountain range that would not take months for the Mongols to reach. The Mongols only had around 60,000 men.

    Before the battle had begun Ghengis ordered one tumen, out of his six, to climb over the mountain ranges, so they could attack the enemy from the rear, they had to leave their horses were left behind as it would be near impossible to move them over the mountain range in time, the tumen further split up, as one myangat (1,000 men) stayed behind and managed to capture one of the two fortresses, by climbing down the cliff side (as they were now above the fortresses).
    The rest of the tumen then proceeded back down the mountain range, now on the opposite side to the rest of Ghengis' army.

    When the battle begun the main Mongol army (around 50,000 men, or 5 tumens, at this point) drove captured Jin men in front of their army, using them as an effective shield against the Jins' crossbows (which were far inferior, in range, power, accuracy and speed, to the Mongol composite bows (which incidentally are also far superior to British longbows, in every aspect mentioned above.))

    The myangat that had captured one of the fortresses turned the siege weapons of that fortress on the other one, disabling it.
    The rest of the mountain-crossing tumen appeared behind the main force of the Jin, and were quickly met by the Jin cavalry force (estimates say between 20 and 40 thousand). The Mongols (at this point still on foot) routed the Jin cavalry, killing approximately 2/3 of them, before the cavalry even reached the Mongol lines.
    It is a testimony to the skill of Mongol bowmen, that while they killed around 13-26 thousand horsemen, it is said that only a few thousand horses fell, and there was more than enough horses in fighting condition for the 9,000 Mongols to all mount and then proceed to wreak havoc on the rear of the Jin camp.
    Meanwhile the vanguard of Ghengis' army, led by the man himself, charged through the open gates set into the wall. At some point before more than 5 Myangats had made it through, the gate was closed, cutting off this relatively tiny force, who were now surrounded by the remainder of the 4-5 hundred thousand strong Jin army, and had no way in which to retreat. Amazingly the main bulk of the Mongols managed to break the gate, made entirely of iron, down, and they rushed in to relieve the highly outnumbered vanguard.


    At the end of the day almost all of the Jin soldiers were killed, their army shattered, and, amazingly, only around 5-10 thousand Mongols died, making it one of the most profound (and almost unbelievable) victories of Ghengis' army.

    TL;DR:
    Outnumbered almost 10:1, with their enemies having had months to pick and prepare the area the fight took place in, the Mongols one with a casualty rate of 1/12.


  15. Felonious

    How to select a marshall for my kingdom

    I seem to recall a thread where it listed different lord personality types, and why some of them made better marshals than others... I'll try to track it down.
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