Felius的最近内容

  1. [LEGACY] Quick Questions // Quick Answers

    Urgh, 3.9.2 caught me by surprise, and since I got it from Steam Workshop, there goes my two in game years save... Gonna have to download old version from nexus to see if I can at least export the character.

    Speaking of which, I gotta ask, how much is 3.9.2 incompatible with 3.9.1 saves? As in "won't even load", in "will have issues but generally work", or just "miss out on some of the new changes"?
  2. [LEGACY] Quick Questions // Quick Answers

    How good are the Kraken Riddari as infantry? I'm looking for some troop to fill the role of elite melee foot, in particular for fortress assaults, and having trouble deciding.

    Now, currently, I'm still momentarily loyal to Ravenstern, so I'm using the Dragon Drakes, which probably aren't the best possible for the role, but are working reasonably well. Still, once I premeditatedly betray my liege justifiably revolt over their blatant mistreatment I'd rather stop using Ravenstern's factional order, and so I'm looking at what I should use to replace:

    The Riddari, at first glance look quite awesome. They upgrade from Fierds troops and have quite a high prestige cost, true, but I would be looking at replenishing them just with the standard garrison spawn, even with that taking quite long.

    Alternatives I'm thinking would be the Silvermist Halberdiers, which are cheaper as sergeants, but not only are unshielded but also I don't think the halberd is the best offensive siege weapon; sucking up to the order of the Dawn until I can create their order so to use the Wyverns, but that would require making nice with the bastards; Just throwing Knights at the Gryphon at the problem. They might be mounted troops, but damn if they aren't capable very strong even on foot. Expensive as hell to keep too.

    So, other than creating my own custom order, how well do they fare? Other suggestions?
  3. Gekokujo: Submods (Announce, Release, Comment, and Suggest)

    I've never modded anything before, but how hard would it be to create new series of armors that required ironflesh to wear, using already present models, and then populate them on the game, at least on the shops for the player to buy?

    Or rather, I've been at some point wondering for a rather cinematic "light armored" samurai play style (and companions using the same). At first I'd been looking to see if it'd be possible to make Ironflesh give armor instead of just a seriously mediocre amount of extra HP, but searching around it seems that it is impossible. Then, I've found that it would be possible to mod how damage calculation works ( http://forums.taleworlds.com/index.php/topic,152057.0.html ), but before I got too far into trying to figure out how to balance the skill so it'd make unarmored/very lightly armored characters more viable without making it too overpowered for character who did use heavier armor, I realized that I could kinda jury rig the original idea by creating "clothing" with higher armor scores and lower weights that required levels in Ironflesh.

    So, given the context of this mod and someone totally inexperienced in M&B modding, would it be too much trouble to do so? Or even better, would someone want to go through the trouble and allow me to continue being a complete lazy ass instead of having to do it myself? :razz:
  4. Gekokujo: Bugs and Suggestions

    The granted equipment loaned for serving the Mori as a samurai retainer (at least on Great Lord Mori's party), when getting promoted to Veteran Mori Retainer, seems to be rather bugged. He apparently gave me a Katamari Yari and Heavy Bullets, in addition to the armor I already had, and that was it apparently. Might be a bug in assigning the items, but I didn't get the opportunity to extensively test, at least not so far.

    Version 3.1 Beta for reference.
  5. Quick Questions - Quick Answers Thread

    kalarhan 说:
    Felius 说:
    Levies: Is there a point to them?

    Its a free small army you can use on emergencies. Say you were just defeated and lost your entire army, and you need help hunting some bandits... or a boost on your army numbers to break off a siege nearby.

    Use it as it is, a small buff. If you only have 30 troops (game start), getting another 30ish for free doubles your army size.
    Kinda but even then it's only a very help. They do have some numbers if compared to the very start, but, as I said, 1/3 to 1/2 of them are raw recruits, and even at the start your troops are better than that. It simply feels better to simply recruit more troops to your own party instead of the long term costs of reduced prosperity, not to mention the painful (at least in the start) -5 relationship with the village. Perhaps it's just me I guess.
  6. Quick Questions - Quick Answers Thread

    Levies: Is there a point to them? I mean, 30 or so soldiers, maybe a third to half of them raw recruits and the rest only a single level over it, at the cost of relationship with your village and severe decreases in prosperity? And said troops don't even have the sense to join your party, instead just following you around, with all issues that bring. Even assuming you raise up the levy in every single village in decently sized faction you'd maybe get about the same amount of troops a non-bankrupt lord has, and of much lower quality than the lord's. I could maybe see them being of slight use in naval battles very early in the game, since they probably don't need you to buy ships for them, but even so, their numbers, low quality and probable low naval speed, it still seem nearly pointless.

    So, am I missing something, some way to make them much larger, some particular use for them that I'm missing? Or are they just as useless as they seem to be?
  7. Discussion + Suggestions

    gsanders 说:
    Well I used the desouk slavers to fund investments in breweries, oil making, and silk dyeing establishments in places I figured would be neutral to where I wanted to set up.  By mid game you make more money fighting factions than slavers, but early game you need much money to fund establishments and gear.  The establishments then pay the huge weekly salaries of all your troops, in a break-even sort of way, and now the wars between kingdoms pay your equipping cities/castles costs.

    On a separate note, I think some of the village items cost too much for their return in value, but I'd like to fix what's broken first.
    Which towns have you managed to get to be that profitable for economic ventures? So far I've been building breweries in some places, but the biggest profit I seem to manage to get is around 200/week.
  8. Perisno Q&A + FAQ

    gsanders 说:
    what's your character's prisoner management skill?  It sounds like its 0.
    5

    Mind you, I can capture prisoners that were knocked down in the battles or even the ones knocked out when I send my soldiers over. What I can't do is capture enemies that were already unconscious before the fight. That is, if I see a 1/400 enemy stack running around, it's financially better for me to wait until all the 399 troops get back up before attacking than simply beating down that last guy, otherwise they apparently simply vanish into ether.
  9. Discussion + Suggestions

    Rachri 说:
    Felius 说:
    firefirefire17 说:
    They probably made it only in desouk so that starting in hakkon has a advantage, and if something like those are in every place of the map thats just way too easy gold. Plus i would like if it they just keep somehting like those in hakkon  so that there will be a advantage there.
    Why? I mean, why do the Hakkon need or deserve an extra advantage like that? Specially one that's only actually advantageous for the player and an active detriment for the npcs (trade gets quite damaged with the slavers running around the place).

    In my opinion, it would be lame to have everything at the same level. Adding a variety to the mobs makes it more interesting and gives you more choices. If for example, you started at Tolrania and you keep getting owned there then you can head to another area for awhile so that you can prepare yourself to adventure again. Tolrania + Redwood area is swarming with Demon+Eagle+Outlaw Mercs+Bluewoods+Amazons+Zann Scouts so those are also "active detriment for the npcs". Look at it this way, players cheat to get the upper hand but there's a big possibility that it may result in the game becoming boring for them. Or that in our world, it's easier to make a living in one place compared to another area. Yet it's the person's choice whether or not he wants to cheat or where he wants to live. Cheating or where to live is simply some of the choices a person can make. In times of war, there are simply places where slaves and war prisoners are abundant. I'm pretty sure in the old days Africa was a good source for slaves and Europeans made the choice of capturing people there. Not trying to offend anyone by saying this. So if you dislike them, make the choice of ignoring them. You might enjoy it more. I'm pretty sure Perisno is a single player mod and no one is getting the higher end of the stick compared to you in each of your playthroughs. No such thing as "fair" in war. If ever Perisno becomes a co-op or multiplayer then MAYBE you can start complaining about people getting easy gold at Hakkon/Drahara area when you're getting raped at the other starting points.


    Why so serious.
    Essentially because right now the only "viable" path, so to speak, is going around Desouk at least every so often to fill your coffers. It's not so much for "balance" as it is that everything else is "unfun" due to the difficulty in keeping your accounts balanced. I want to be able to decide to be based on the entirely opposite end of the map without having to do miracles to make ends meet.
  10. Perisno Q&A + FAQ

    Question: For some reason I can't capture any enemy that was already previously unconscious when I first engage the enemy stack. Is that intentional?

    Edit:
    Furthermore, if I engage into any battle where the villagers help (enemy raiding my village or bandits occupying the village) I get absolutely no prisoners, even if every single one of my enemies were just knocked unconscious, at least if I lead my soldiers into battle. Auto resolve might let me have some. Is this working as intended?
  11. Discussion + Suggestions

    Shidan 说:
    Felius 说:
    (trade gets quite damaged with the slavers running around the place).
    Really? The town right next to Desouk always has the best trade in my games.
    Mostly because there's three towns just about on top of each other. :razz:
  12. Viability of battle looting as source of money?

    With my current party I have me, 11 companions and a variable amount of nameless troops (any number from 0 to 500 depending on the situation). The party looting skill is 4, one of my companions, and my own character have 0 looting. Since I've been noticing a rather glaring lack of loot in any...
  13. Discussion + Suggestions

    firefirefire17 说:
    They probably made it only in desouk so that starting in hakkon has a advantage, and if something like those are in every place of the map thats just way too easy gold. Plus i would like if it they just keep somehting like those in hakkon  so that there will be a advantage there.
    Why? I mean, why do the Hakkon need or deserve an extra advantage like that? Specially one that's only actually advantageous for the player and an active detriment for the npcs (trade gets quite damaged with the slavers running around the place).
  14. Discussion + Suggestions

    gsanders 说:
    Felius 说:
    Desouk Slaver's slaves need to have their level toned way down. Right now they are quite literally the perfect ransom fodder. Unarmored, bad weapons, very easily defeated and knocked out, level high that they are worth more than a pittance.

    Not only so, but the only units that are worth a damn in these armies are the enforcers and the slavers, but neither is quite that strong, and since they all use only blunt weapons, you don't have any actual meaningful losses on your side either, since it's quite unlikely that the slaves will be able to kill even a handful of your soldiers, specially not the armored upper tiers.

    Really, an army with about half their numbers with a decent-ish blunt-capable cavalry (hakkon lancers, or maybe even hakkon horseman, should it) is going to be getting a lot of prisoners in a few minutes, with barely any losses, and getting, say, over 10k for 60 prisoners (a single stack of slavers can easily get you double that, but, with either little prisoner management or not many weak troops to make up numbers to increase the number of prisoners you might have to simply let them go) wouldn't be a stretch.

    Not to mention the easy XP grind, the only thing that might be better is being a good archer defending in a siege.

    "that's not a bug - it's a Feature"  I think they're meant to be early cash, right about the second or third week in game ...
        They are seriously easy, but some may be clumsy with lances (like me) and could use something easy.  It might be a useful thing to
    vote on.  I think Habeo was doing the "game balancing" - best ask him.
    It's not a problem that they are meant to be "easy money", but they are a bit too easy, at least in comparison to every other enemy stack around. If the money they give are not to be nerfed, then there should probably similar enemy stacks of enemies in other regions of the map, since it's only really good to those based around Desouk.
  15. Discussion + Suggestions

    Desouk Slaver's slaves need to have their level toned way down. Right now they are quite literally the perfect ransom fodder. Unarmored, bad weapons, very easily defeated and knocked out, level high that they are worth more than a pittance.

    Not only so, but the only units that are worth a damn in these armies are the enforcers and the slavers, but neither is quite that strong, and since they all use only blunt weapons, you don't have any actual meaningful losses on your side either, since it's quite unlikely that the slaves will be able to kill even a handful of your soldiers, specially not the armored upper tiers.

    Really, an army with about half their numbers with a decent-ish blunt-capable cavalry (hakkon lancers, or maybe even hakkon horseman, should it) is going to be getting a lot of prisoners in a few minutes, with barely any losses, and getting, say, over 10k for 60 prisoners (a single stack of slavers can easily get you double that, but, with either little prisoner management or not many weak troops to make up numbers to increase the number of prisoners you might have to simply let them go) wouldn't be a stretch.

    Not to mention the easy XP grind, the only thing that might be better is being a good archer defending in a siege.
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