. Fearless .的最近内容

  1. . Fearless .

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    ScholarOfTea 说:
    So skyrim is that good huh?
    Definitely.
  2. . Fearless .

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    Hurry up and release 5.0. You shall then be free! :mrgreen:
  3. . Fearless .

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    All options are editable to me if this helps.

    Tiny request: Add support for Diplomacy 4.1 next!
  4. . Fearless .

    Issue with faction being flagged as defeated.

    I'm facing a similar problem here.

    I've conquered all the fiefs, defeated all the enemy factions and lords. Problem is, the lords keep mysteriously respawning from somewhere and I can't end the game. No land belongs to any other faction other than mine, yet several factions have not been officially 'defeated'.

    Is there a bug here?
  5. . Fearless .

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    Still patiently waiting for great news...
  6. . Fearless .

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    kefka95 说:
    Well it seems that I'm a bit behind schedule once again!  I had hoped to get the beta out this weekend, but unfortunately some real life projects had to take priority (stupid real life!).

    Anyway, the beta is very nearly ready to go.  I'm just finishing up the addition of the import/export feature (exporting is done, importing is partly done), and after that I'll do some basic testing on my own and then let you guys at it.  With any luck it'll be up in the next day or two, but I won't make any promises :mrgreen:.
    kefka kefka for the win~ :grin:
  7. . Fearless .

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    Helix Falks 说:
    That's right for the moment, Stay tuned though Kefka is working on a new version of TMB and after its finished you will start seeing mods being added to its support library.
    Awesome, can't wait!
  8. . Fearless .

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    kefka95 说:
    Are you sure you're not using Diplomacy 4.1?  The tweaks you showed as being disabled would definitely be disabled for 4.1, but they should be working for 3.3.2.
    Oh God you're right! Silly me! :oops:

    Does that mean the program doesn't yet support 4.1?
  9. . Fearless .

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    Here's what I'm talking about.

    vqp7hf.png

    14ik6li.png

    f3w00m.png


    P.S. I'm using Warband 1.143 and Diplomacy 3.3.2.
  10. . Fearless .

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    It is saddening to find that TweakMB has become half as useful as before because of the patch. Many of the options have become grayed out.

    Will something be done to rectify this soon? :sad:
  11. . Fearless .

    Hey friends, Good news.

    Awesome news!

    I haven't been playing due to the lack of update on Diplomacy.
  12. . Fearless .

    Where is Lady Iarina?

    Thank you all for your kind response. :mrgreen:
  13. . Fearless .

    Where is Lady Iarina?

    Gaunt 说:
    If she is unmarried then you won't find her like that. You have to "Attempt to visit a lady"
    I swear I've seen some nubile ladies just by going to castles/towns without using that particular option to visit the lady though...
  14. . Fearless .

    Do you play tweaked?

    I've decided to tweak more.

    - Disabled stat loss
    - Cattle follows (forgot about this)
    - Increased number of troops fed per unit of food to 30 (Default = 3)
    - Disabled morale loss for each hero present in party (Default = 1)
    - Chance for enemy lord to escape town/castle with prison tower set to 0% (Default = 5%)
    - Set relation gained with village with built school each month to 3 (Default = 1)

    I couldn't find the option to reduce/disable morale loss over time. Is it not implemented?
  15. . Fearless .

    Do you play tweaked?

    candyman 说:
    How do you deal with the ridiculous routing that happens when you're in big fights?
    Bigger maps means enemies take a much longer time to route, giving me more time to hunt them down before they can reach the edges of the map. I usually check the map when they start to route and go towards the direction where most of them are running towards.
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