I've sorted out the txt side of it, just to figure out the brf side. Anyone already have the correct resource files (so I can cheeat and download instead of doing it myself)?
EDIT: System.Runtime.InteropServices.SEHException: External component has thrown an exception.
at_CxxThrowException(Void*, _s_ThrowInfo* )
at brf.Parser.parse(StreamReader* reader, ResourceCollection* res, Int32 version)
at
brt.loadMaterials(basic_string<char\,std::char_traits<char>\,std::allocator<char>>*fname, ResourceCollection* col)
at BRFEdit.Form1.loadMaterialsFromBrf(SByte* filename, Booleanprompt_them)
That's the error message I get with the BRF editor.
Edit: Taught myself how to do the Brf stuff through a different program, and also improved the graphics a little (or fixed them from the port from original to WB).
Still curious on how to edit what items in a chest (in order to insert items in rather then just sticking in shops and waiting until you find it)?