DanAngleland 说:
The question marks were present in the Gamescom footage over some groups, they are replaced by digits once the player party gets
close enough, so it will be like MadVader says, related to an observation skill (like 'spotting' in Warband).
It was interesting to hear that ''Cavalry and ranged units in particular will have a harder time in rain or snow''. So this must
be on the battlefield; presumably horses cannot gallop as quickly in snow or mud, and bows will have reduced power due to strings
being sodden by rain. So fight the Khuzait in a downpour if you can!
This was a really important factor in real life battles, not due to the fact that the "bow strings being sodden by rain", but the fact that the mongolian composite bows were glued together with glue made from animal bones. This glue happens to be
very sensitive to moisture, the glue dissolved if it became wet - which destroyed the bow. They even had to keep their bows in special sheathes (like bags) to keep them dry and keep them protected from the water in the air.
I hope this is concidered in the game - the real life mongolians conquered pretty much the entire world because they were over-powered. No other civilization stood a chance. I'm guessing that the mounted archers are already pretty nerfed in this game by using mountainous terrain in most of the world. Sucks to ride on rocks, strange with mainly rocky terrain then in a game named "Mount and Blade" hah. Anyway, the Khuzait could still be nerfed even more by rendering their bows useless during rainy weather. That makes it possible to attack them in their homeland.
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And now to something completely different
Multiplayer
Something I believe you should concider is giving the player the option of inviting friends to assist during battles. I don't want to invite their armies to my aid, I want my friends to be able to control one of my generals (companions?) during a battle. This wouldn't really add numbers to my cause, but it would add players that can control my armies the same way that I can. They could even be assigned as generals over parts of my army - it can be hard to control an army that is too big. If I have five companions in my party - then I would be able to invite up to five friends to assist me in the battle.
I'd also love to see the posibility of inviting players that
doesn't even own the game. The marketing strength of this alone would make the effort of implementing the entire inviting system worth it. The invited players would then be able to download some sort of demo of the game that only allows playing battles if they are invited by a friend that owns the game. Obviously I wouldn't want to put a noob in charge of half my army, so how the armies are divided between the generals should (imo) be decided by the player that invited his friends.
I know this is not really co-operative gameplay - but as many people has said before me - it's increadibly complicated to get a co-operative gameplay function going in the open world map.