Excirial的最近内容

  1. Resolved I don't get the sword reward from Caledog when becoming vasal.

    I don't see that tickets section. Where is it?
    1. Go to https://www.taleworlds.com/
    2. Click on "My Account" at the top right of the screen and select "Login" in the dropdown.
    3. Login with either your forum account, or trough steam.
    4. After logging in, click your account name in the top right of the screen.
    5. Click "My open tickets" from the dropdown.
    6. Click "Create" to create your ticket, and add files as an attachment.
    Those should be the steps you need.
  2. Need More Info Module mismatch Xbox series x

    There is currently an issue with the 1.1.0 release of Bannerlord on Xbox, which meant that the release had to be rolled back to 1.0.3. The official statement on this can be found here:


    As for the consequences:

    - If you played the game while version 1.1.0 was active and saved the game, this save game cannot be loaded in the rolled back 1.0.3 release. It should be usable once version 1.1.0 is re-released for the XBox.
    - Saves that are still in the 1.0.3 format, as well as starting a new game should work.

    Currently there is no ETA when the fix will be rolled out, so for now my own personal advice would be to load an older savegame, start a new game or just play something else until the issue is fixed.
  3. Need More Info How To Refund?

    A corrupted save is something different than a save that cannot currently be loaded due to version related issues. If you saved the game during the brief period that version 1.1 was released for the Xbox, you're now in a situation where the game cannot be loaded because the 1.0.3 version of the game doesn't understand the save format. Taleworlds already stated that the game should be usable again once 1.1 is re-released for the Xbox.

    For that to happen Taleworlds first needs to identify, fix, test and then publish a patch for the issue - which i assume is their current top priority by a large margin. To actually get the patch in the hands of end-users they will then need to submit the patch to Microsoft, who also need to certify and actually publish it. This in turn adds some time overhead a developer has no control over, which is probably the reason why taleworlds cannot give a specific ETA.

    Asking for a refund for a product you already used is very likely going to be a lot more trouble than is worth it. You can ask the place where you bought the game for a refund, but if you've owned and used the game for a long time its unlikely the request will just be granted. Legal options beyond that tend to be quite the headache, and most jurisdictions i know require granting a vendor a reasonable timeframe to solve an issue. (And no, a reasonable timeframe in that context is unfortunately not the arbitrary amount of two days you've set yourself).

    Realistically i would advice just playing a different game for a couple of days and then checking back. No matter how many statements you make on the forums or how many deadlines you set: it is not going to have any influence on the time a patch is actually released. Unless doing so works as a catharsis for you, save yourself the time and frustration and just have fun playing something else while this mess gets sorted in the background. Afterwards you can hopefully just continue playing your Bannerlord save where you left of, if you feel inclined to do so.
  4. In Progress Mounted Archer behavior when the captain of the unit carries a banner.

    Summary: Captains of a unit can be given a banner which grants a bonus to the unit they are in command of. This banner will then be carried into combat by a random soldier in said unit. This is problematic for ranged cavalry units though. The unit that is granted the banner in a ranged cavalry...
  5. In Progress User interface: Bow not showing ("CAN'T BE USED WITH MOUNTS") Icon.

    Hey, forwarded the issue to the QA team. Thank you for your time.
    I don't see this issue mentioned in the 1.1 Beta Patch Notes and it is still around in 1.0.3 so as an addendum to reproduce to this issue:

    The problem seems to be that the icon denoting use on horseback is shown or hidden depending on the 100 skill bow talent "Mounted Archery", instead of on the 225 skill bow talent "Horse Master". "Mounted Archery" is supposed to grant 30% increased accuracy, whereas "Horse Master" is intended to grant the ability to shoot all types of bows on horseback.

    In order to reproduce the issue a character can be given the "Mounted Archery" skill. Afterwards the icon will no longer display on longbows, which is incorrect.
  6. Resolved [1.5.9] - Infinite lord ransom glitch in tavern district.

    Summary: When ransoming a lord in the tavern district, it is possible to create a game state where the lord prisoner is not correctly removed from the party. This in turn allows the player to collect infinite ransom for the captured lord. How to Reproduce: - Ensure you have a lord as a...
  7. In Progress QoL Request: Add transparancy to back-mounted weapons when using bows / zoom.

    I would consider this somewhere between a bug and a Quality of Life change. Summary: When equipping a polearm (In my case a Long Glaive to be specific) the weapon will be equipped to the back of the character. Due to the weapons height and orientation it will at some angles fully obscure the...
  8. Resolved Kill icon is displayed instead of the incapacitated icon.

    I just retested it in the 1.5.4.233410 beta release, and the issue is still present as previously described (A red kill icon still pops up at the player character, while the sidebar shows a white incapacitated icon). As a sidenote: I've moved from a Modded to an Unmodded game some time ago.
  9. Resolved Troops move way too uch to face enemies

    Under the assumption that Flesson19 and myself were talking about the same Archer behavior have just uploaded a video demonstrating this issue somewhat.

    The example is not entirely perfect. The archer rotation isn't the most severe case i have seen, and it doesn't demonstrate the issue with a group of archers performing a 90 or 180 degree turn to target a single horse archer, while the enemies infantry charges them from behind. Still, hope it somewhat demonstrates the frequent movement of the archers (And especially the amount of running at the edges of the formation).
  10. Resolved Ranged troops will not close in to Melee range in they cannot see the player.

    Can you upload a video of this bug to upload.taleworlds.com? Please paste the link to this thread in the description box on the upload website so I can identify it.

    Done.

    The video demonstrates this using a tree in a forest map. The same tactic also works with the braziers in the arena (Or any other object the player can hide behind).
  11. Resolved Troops move way too uch to face enemies

    Hi, can you upload a video of this bug to upload.taleworlds.com? Please paste the link to this thread in the description box on the upload website so I can identify it.

    I think i recognize the behavior described in point 1 here.

    It is somewhat hard to reproduce on demand as it requires an opponent with a relatively specific troop composition and a specific set of orders issues by said opponent (Essentially the enemy AI has to cooperate). That said, under the correct circumstances this is easily and consistently reproducible:

    1. Ensure your party has a large amount of archers in a group. More archers is better for demonstrations sake (50-75 or so works wonders).
    2. Ensure that the archers have the order "Face Enemy" for their position. Also, ordering them in "Loose" formation makes the issue more noticeable.
    3. Ensure the opposing force has some horse archers in it.

    In this configuration the archers try to maintain their line by rotating around a central point. This means that the archer in the dead center does not have to move except for rotating around on his own axis. The archers on the outer edges of the line will potentially have to run around a lot to get to their new spot on the line if it needs a strong adjustment.

    This mostly happens if the enemy makes a relatively small charge of horse archers. The horse archer AI will circle the unmounted archers. In response the archers will - if they lock onto a horse - try to rotate their entire line as a group in an attempt to face in the direction of the fast-moving horse archer. In line formations this leads to a massive amount of movement on the edges as the on the edge have a LONG way to run to a new spot every time. During this time they won't shoot, and this can - in extreme cases - lead to the entire formation being rotated when the enemy infantry closes in. (Eg: Facing backwards or sideways relative to those)

    This behavior can also be reproduced somewhat without enemy AI cooperation. When attacking an enemy while having an overwhelming force, the enemy AI will hold position and defend. If in this situation the player rides to the enemy on horseback one will notice that their entire formation turns around to face the player (Albeit them generally being in square formation, which means less extreme movement than a line formation). Even so a formation can be "Tricked" into rotation 180 degrees this way, which exposes them to archery fire from the main force (Or at times, even a cavalry or infantry charge they don't react to in time).

    Note the latter strategy is just an example of formation turning (The result is much more extreme in a line formation of archers that attempts to rotate to target a horse archer).
  12. Resolved Cannot choose lords/ladies to ransom or put in dungeon

    Hello, i am glad the problem is solved. Please let us know if you encounter any other issues.

    It looks like i currently have a savegame that has this specific issue:

    Version number: 1.5.3.242589
    Branch: Beta
    Modded/unmodded: Unmodded

    In the savegame the enemy lord "Altenos" is present as a prisoner in the main party. Trying to donate him as a prisoner at the castle i am currently at ("Varagos Castle") seems to be impossible. Note that i donated multiple noble prisoners at the same time, with only this one posing a problem (The other prisoners could be jailed as normal).

    As usual i checked the game integrity (All fine) and relaunched the game to see if that made a difference. The savegame for this issue has also just been uploaded.
  13. Resolved Can't Load after 1.52 Hotfix (Oct.7), anyone else having issues

    same problem here, but its happening on beta 1.5.3

    Ive noticed for some reasoni keep having downloads of like 30mb or so randomly on steam and well, this recent one i had today seems to have fcked it i cant load anything i press the green button and nothing happens.

    Any chance you're using mods? If you do, the below advice from NamFlow might work wonders. For me, it fixed my non-loading savegames after i disabled my mods.

    For those who had some mods installed (even those who didn't have any mods can try it out, I guess) and don't want to clean reinstall the whole game and/or delete save file, you can try this mod:

    Save Missing Module Fix - Fixed

    Description
    The game has a bug in it's save loading system that prevents loading saves with mods that implemented its own custom classes for saving data.
    When the game tries to load such custom classes, it fails.

    This mod tries to fix this issue.


    Works for me and other people just fine (-;
    btw. as always before installing any new mod, make a backup of your current save!
  14. Resolved Party speed not recalculated after leaving an army.

    When the player is a participant in an army on the worldmap (A participant, not the leader) and leaves said army, under some circumstances the movement speed of the player will not be recalculated correctly. Instead of regaining their old movement speed, the player will keep moving at a much...
  15. Display a message explaining that a game couldn't be loaded, rather than having an unresponsive load button in the interface.

    Do you mean something similar to this mod?

    Save Missing Module Fix (Fixed)

    That is more or less exactly what i was referring to - except that i was just looking for an UI improvement while this also seems to fix savegames in case the mods themselves have trouble running. Which is absolutely wonderfull, since the 1.5.3 beta update today seems to have caused exactly that issue for me (Eg: Saves not loading).

    So much obliged for pointing this mod out and saving my savegames for me! :smile:
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