Right, because in servers where stuff runs out people do not fight each other with sticks if need be...I have played for years while you came to the forums to claim stuff based on your experience earlier on as a player and administrator. Let me tell you, people do NOT restock reliably. Every large server I have played on has had the very same problem which was solved basically by reseting once a week.
But now let´s examine the logic of your argumentation. No rules is better, but its better in some weird sense because when offered the chance people prefer not to play in such servers. In addition, the vast majority of servers that have lasted any time at all are servers with rules. What happens YOU prefer servers without rules because YOU think they are more fun but the majority of the playerbase disagrees. You tried, you failed (I recall a few of the servers and options you championed with fewer rules and they all died), why keep bringing up the same old argument?
Now, as for event based servers. Those have not been tried beyond the very early PW. Why not? Because we got stuck in the mentality that a server has to be on 24/7. But nothing in PW plays well in such setting, as it is meant to be played in rounds. The persistency of the world actively works against the concept of the mod. In a 2 hours session what you achieve is mostly determined by the left overs of previous players and numerous resets. It is not possible to play as in stocking, warring and calling it a day when you cap the other team s castle. Why? People's sessions don't overlap, breaking the sense of two teams fighting each other. In addition, as I said, the environment is very loaded before you join the server (maxed stockpiles or depleted stock piles, castles with everything broken, etc.).
In a server formed by teams of people who gather specially for events all those issues disappear. The server can be placed in a state where everything is determined by the effort of the teams. Presumably the majority of members stay for the duration of the match. Since names persist through matches, people get to know the others. Furthermore, griefers are extremely easy to find. You don't need rules, you let players basically do as they wish. Reputation and repeat play take care of the rest.
This requires a community, though. A community that has been scared by the chaos that has been PW for years. This does not mean people who want to be walking around in plate armor calling themselves kings. Those existed, but that is not what I defend or how I have played and everyone who has played with me knows it. I defend ACTION RP, not bla bla bla. But even people who like action end up fed up when nothing makes sense and everyone is just shooting each other's backs. Zombie survival where nothing makes any sense gets annoying very quickly. Restocking for half of my session just to be trolled and killed at every moment, annoyingly pressing F? Attempting anything constructive in PW in business as usual is completely useless and people know it. Hence, we need something new as a solution. Not the same old tired song about rules.