Recent content by eritchie

  1. Add Starting as Monarch option in campaign and creates unique storyline quests for every leaders

    It would ruin the point of starting from nothing.
    No it wouldnt you could still do that if you wanted to.
  2. SP - General Simple immersion improvements

    Dear Bannerlord Creators 1600+ hours in. I think it would be great if you could make some improvements to make the game more immersive. 1. Implement a court system like in Bannerkings for your clan and faction. Have competitive elections for positions and crown favorites, intrigue etc. 2...
  3. Levies and settlement specialisation - Gameplay Changes to settlement management and recruitment.

    I think you get to do that with my changes. It just takes a bit more time and effort.

    This would mean more room for small scale encounters and more weight added to elite troops. Of course, you could build big armies of bandits/ deserters/ mercenaries, but this would be more challenging due to costs and tiers.
  4. Levies and settlement specialisation - Gameplay Changes to settlement management and recruitment.

    I would say that one relatively simple way of spicing up settlement management would be to have culture specific buildings in towns, such as Empire towns having the possibility of building Roman (Calradian?) baths for something like garrison morale & prosperity, Battanians towns building Ceilidh Halls for loyalty, Khuzaits towns having the ability to build yurts which decreases housing costs & food consumption (which increases the prosperity softcap) etc.

    Also, some actually simple things to add/change that would massively help distinguish castles from towns would be:

    - Removing loyalty & security from castles, they're defensive fortifications & they already can't rebel, so why do they have it? Removing them would help castles with their building construction speeds massively

    - Adding something like a Sherriff's office that lets castles create a patrol party from garrisoned troops, that patrols the villages surrounding the castle and the trade bound town of the castle villages. Each level of the Sherriff's office (or whatever its called) could increase the patrol size to 30/45/60 troops in a patrol party. This way, castles would actually complement towns instead of being inferior to them in every way (except having a meager reduction to their garrison wages).

    I also had a post a while ago about adding artefacts, statues, paintings, unique settlement banners, etc. that can be pillaged from and placed in towns to grant additional effects, inspired by Starsector's colony system.
    All good ideas. I think the key thing for me is having those limited slots so the settlements become more specialised. Rather than just get everything to level 3 then forget about it.

    You could make settlement management really good in this game with just some small tweaks.

    When you have played the game as many hours as me, fighting battle after battle becomes pretty dull. I just want more non combat gameplay to add weight to the battles and decisions you make. Banner Kings tries to do this but it tries to do too much in my view and just overloads the game.

    The key changes I feel are needed are how recruitment and settlements work because both of these are really quite poor. It makes absolutely no sense that you can just rock up at a village recruit a bunch of random villagers and turn them into legionaries.
  5. Levies and settlement specialisation - Gameplay Changes to settlement management and recruitment.

    It would take alot of time and effort to change the current fixed Towns / castles layout. They are not going to do that.

    The current settlement layouts are really nice, if somewhat under-utilized.

    I would like to see a Library in some major town so people could read books and gain skills.
    Thanks for responding.

    I suppose you just have slots in the fixed town layouts that change depending on which building you build. So in one town that space is used as an archery range and in another it is an infantry barracks. I dont see it as a major stumbling block.

    My basic contention is that settlement and town management is highly dull in the current game. Everywhere has the same buildings and they have pretty inconsequential impacts on gameplay or the player in general.

    This system would be much more immersive and encourage the player to think about what buildings they are building and what role each settlement is going to play within a kingdom or a clan. Losing that settlement then becomes much more of a big deal and you become attached to it.

    It would be even better if buildings were destroyed and had levels reduced if they were conquered.
  6. Levies and settlement specialisation - Gameplay Changes to settlement management and recruitment.

    Proposed changes to Bannerlord Gameplay: Settlement management and buildings should function in a similar way to total war games: Castles and Towns Rather than every town having the same buildings the owner has to choose which buildings are in their settlements. There will be limited slots...
  7. SP - General Elite unit caps

    Armies of elites do steamroll if you are half good at the game. Creating your own kingdom is easy. I do use mods. The challenge is gone pretty quickly once you have a couple towns even with a few clan parties. My idea was to more closely mimic feudalism where knights were only drawn from a small section of society and much of the rest of any army was drawn of less well armoured, trained and equipped troops.
  8. SP - Player, NPCs & Troops Changes to recruitment and play style

    I have been thinking about the game and how it could gain more depth. I would like to suggest a few changes to the way in which the game operates which I think would make it much more immersive. My suggestion is that you begin the game with a few realistic options which are effected by the...
  9. SP - General Elite unit caps

    Another suggestion I would like to make is in relation to elite units. One of the issues which I have eluded to in my previous suggestion is the ability to create large armies of elite units. Once you have this it is very easy to destroy anyone that comes at you. I wonder whether it would be...
  10. SP - Quests Army size, kingdom politics, sieges

    While I recognise that Bannerlord cant be everything, I think the developers would agree that the game is first and foremost a medieval war and battle simulator. The biggest problem with this aspect of the game is that once you have an elite army and lots of money it is far too easy to win every...
  11. SP - Battles & Sieges More battle scenes

    I would like it if you added in more scenes for battles. For example, If you arrive at a castle/ town under siege you arrive behind enemy lines with the siege on going and have to break the enemy to relieve the garrison. If you arrive at a battle that is underway you have to rush to save...
  12. "Can not get access from your platform service"

    So i cant test the beta and play MP that is kinda annoying though just saying :smile:
  13. "Can not get access from your platform service"

    Ah that will be it! I thought it was just all the same in multiplayer my bad!
  14. Beta Patch Notes e1.4.1

    It would be kinda cool if there weren't really any wars for the first year or so apart from between the empires maybe. And if in general a declaration of war was like a big event.

    Maybe rather than having concurrent wars all the time it might be a bit more common for factions to pick sides in a war, resulting in 2 v 2's or 2 vs 1 sometimes. Not all the time of course but just as something that might happen!

    I guess this could be achieved by alliances, but also an option to 'join war against' as a barter option which the AI and maybe mercenaries could use as well.
  15. "Can not get access from your platform service"

    Hope so... feel like its been almost 24 hours at this point.. First time it happened thought nothing off it but starting to wonder now. I uninstalled the game yesterday and installed it again today. Switched to 1.4.1 before i did that to start another run. Pve is working ok although im getting these odd flickers on the screen ive never seen before (5-600 hours in) and the MP wont work lol!
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