You skipped the most important part of Ananda's post.
Occasionally? The AI hires mercs constantly, instant and remotely! Even with the AI ruler in prison they hire mercs! They spend zero campaign time to get them. For the player they need an equal access to them, meaning are always able to contact the available ones and always know who is available. Or, you could remove the remote/instant hiring from the AI, make the rules actually waste days and days fallowing a merc leader on the map! And certainly when the ruler is imprisoned they should be unable to hire more mercs!
This right here. If I have the money and the authority to hire a mercenary company it stands to reason that I also have the ability to
send a message.
For me the lack of a messaging system - the simple ability to pay some gold to send a postcard - is hands down the most frustrating part of the game.
My neighbors and my vassals are all bloodthirsty morons so I'm pretty much always at war with everyone. That's apparently an intentional design decision. So be it.
But if I want to communicate with anyone outside of my party I have to personally track them down, leaving my vassals (who I might have mentioned are
morons) to fend for themselves??? By the time I come back things have inevitably gone sideways
because I had to leave. Beyond that, even in the best of times
blindly chasing wandering NPCs around the map is not fun. Having to do it every time I want to have a flippin' conversation is tiresome. I'd hire mercenaries if I it was a simple matter of sending them a message, but as things stand they may as well not even be in the game. My gaming time is not unlimited and I want to spend it having fun. All of which begs the question:
WHY HAVE YOU MADE THESE TWO UTTERLY INCOMPATIBLE DESIGN DECISIONS???
This problem would be solved by a simple messaging system
like the one that's been available in the Diplomacy mod for months (
years?). It's an incredibly obvious need. How have we gotten to this point without one?
I don't understand.