Empiro的最近内容

  1. How do I beat huge Noldor armies?

    Another strategy is to kite them into an ongoing Feast. About 20 lords will jump out all at once, and you can easily win using auto-resolve.
  2. Most useless skill is.... and how to improve it

    It'd be cool if they buffed tracking in the game. I'd say that's one of the most useless skills at the moment.

    I always maximize Iron Flesh though. At 10, it's still 20 extra hp, which means a few extra hits in a long battle. Since PoP has Elixers, you can put all your points into Int, and basically get 10 in most of the skills you want anyways.
  3. Cannot win the game (faction won't disband)

    It's a very annoying bug, and unfortunately it's one where you can't always fix it.

    The enemy lord is basically stuck inside your fief. It's like they're resting there but you can't get them out through normal means.

    If it crops up during a normal game, and there are still lords or other bands of units belonging to that faction, you can lure a party close to the fief and fight them. The stuck lord will join in the fight and you can beat him that way.

    There may still be neutral factions that the lord is considered to be allied with and for whom the lord will help out, but I definitely can't think of any off the top of my head.

    The only advice in the future is to keep a close eye out for these types of messages, and clear out any stuck lords as quickly as possible.
  4. Advice for scrub veteran

    If you're out of troops then there's not much you can do other than to try to go back to being a vassal. You can try again in the future.

    I usually wait a long time before going independent. There's no such thing as going too late.
  5. How good is the Noldor Warsword? Analysis of best weapons for knights (POP 3.7)

    Ah, did you previously run tests already? Do you have a link to the post?
  6. How good is the Noldor Warsword? Analysis of best weapons for knights (POP 3.7)

    Very interesting analysis. Do you plan to take time and run the same test except with the built-in order knights?

    One possibility is that different weapons fare differently with different tactics in a combined force, but I think your test already does an excellent job of determining the raw power of each weapon type.

  7. [LEGACY] Quick Questions // Quick Answers

    Alavaria 说:
    TrashMan 说:
    Then I got Wolfbode the Slayer and his 970 men army.
    since there was NO WAY I can take than on (with having 150-160 men myself), I told a bunch of Raverstern Lords to follow me and I attacked.
    We had 1200 men, I had 10 tactics and I was very well equipped.

    We get rekt.
    Yeah, 1200 is not enough to take on these armies. I generally wouldn't go with less than twice what the spawn army has (so like 2000, this can be rather hard to get). Also, if you let them sit for a while they tend to increase in number by getting prisoners but also get diluted (by all the prisoners they recruit) which helps.

    Another possibility is if you can decently kill people in the first attack or so, then you can just run off, let your lords refill their armies and have another go. I tend not to like doing it, if necessary I just save these armies for later when I can crush them with 3000+ people or something silly like that.

    TrashMan 说:
    Either way, becoming the top dog on Pendor should be the key, not necesarily the ONLY dog on Pendor. So if my military and economical power eclipses that of remaining lords combined, I basically won already.
    Just finish autoresolving the last few fief assaults. It feels annoying but there you have it I guess.

    Lord armies tend to be pretty crap when it comes to troop quality, which is why you probably lost. For Wolfbode, it's also the case that only his first couple of spawns are dangerous, once you whittle past them, the rest of the army tends to be pretty easy.
  8. POP 3.7 troop trees - first impressions and discussion thread

    thermocline 说:
    - Maiden line. Mostly unchanged, except Maiden Adventurers were nerfed (now level 40, way less cost-efficient). They also upgrade to level 36 Maiden Nobles, which is almost certainly a bug. Heroine Adventurers now much easier to get thanks to the lower level of Maiden Nobles.

    - Hero adventurers. HOLY. ****. These guys have the same stats, but got a massive upgrade in weaponry. Rather than only spawning with Short Comp Bows as in 3.6, they now have a 50% chance for a Hawkstorm Bow and a 25% chance for a Noldor bow (!!). They are now the only non-Noldor unit with a chance to spawn with a Noldor Bow, as Rogue Knights and Doomguides lost theirs. On top of that, their lance spawn chance was greatly reduced, and replaced with a variety of top-end swords and a morningstar. This should dramatically increase their combat power in chaotic melees and siege assaults after they run out of arrows. Overall, a huge buff to the unit, and perhaps one that wasn't even necessary (veteran players didn't use HAs much in 3.6). They're still level 60 though and will continue to cost an arm and a leg.

    Have regular (male) Adventurers been changed at all? I've always felt that the biggest issue with them is that Hero Adventurers were way too easy to get (upgrading from level 30 Adventurers), so  buffing Hero Adventurers further makes little sense unless Adventurers are harder to get and upgrade.

    I always thought that there should be a separate noblewoman freelancer tree, so the changes there feel a bit odd and out of place to me (especially given the level wonkiness).
  9. What's the best knighthood order to join?

    Other than the armor, I'd say that choosing which one to join is purely a personal decision on who you like best. As others have pointed out, you may get the best helm from Eventide, and you may get the best torso armor from Ebony Gauntlet.

    thermocline 说:
    1) Who has the best troops (since you can get extra honor troops during the "a more challenging task" quest)
    You don't need to be a member to do this. You just have to raise your relations up before you get it.

    Also, with the "Rival Orders" quest, I've actually noticed that it tends to pick an Order that has a chapter on the map, and there's a large number of possibilities. Fortunately, you can let another faction kill the party you're after and still win the quest.
  10. Skills upgrade plan

    I'd definitely recommend having a backup medic like Ansen, who also has 10 in Surgery and First Aid. The difference between 10 and 14 in those two skills is just huge (much bigger than 10 vs 14 pathfinding, wound treatment, and so on).

    I usually go with 2 medics in my party anyways, so might as well have one of them be you.
  11. I dont know what to buy with my qualis gems...

    Use them for stats if your physical stats aren't all 30.

    Use them for a good Knighthood Order (Ebony Gauntlet, custom, etc.) if you don't have one.

    Use them for weapons after that.

    Never use them for Noldor. Knighthood Order troops and Hero Adventurers are way easier to get in great numbers and are nearly as good.
  12. Skills upgrade plan

    If you use Qualis Gems to bump your physical stats, and pump all your points into Int, you can very easily have 10 PS, IF, PD, Athletics, WM, and pretty much any other skills you might want to have.

    The critical Int based skills to me are the following: Trainer, Surgery, First Aid.

    Note that both Surgery and First Aid actually get significantly better at 10+4 compared to just 10, because they subtract from a percentage that starts at 100% instead of add to it.

    For example, 10 First Aid gives you back 60% of your health. 10+4 gives you back 80% of your health, so that's 20% better right? Instead, it's more than 100% better.

    Take the example of a companion of gets knocked out every round of battle (and no healing other than first aid). With 10 First Aid, they have HP that decreases like this: 100%, 60%, 36%, 21.6%, 13% (Wounded). With 10+4 First Aid, it goes like this: 100%, 80%, 64%, 51.2%, 41%, 32.7%, 26%, 21%, 16.7% (Wounded). Note that they participated in twice as many battles before becoming wounded. If you can keep yourself from getting knocked out, you'll be surprised at how many fights you can go through, and still come out with more than half your health.

    The same reasoning applies to Surgery -- with 10+4, you lose about half as many soldiers as you would with 10, and lets your army fight much longer.
  13. All-female playthrough--what tweaks would you make?

    I've always liked Falcon Knights because you never need to worry about fighting them, so you can upgrade them without fear. Once you get a few castles and towns, you can easily get more of them than you know what to do with -- you only need 20k to found a chapter. They also have excellent armor and decent equipment plus stats.

    The Talons aren't very good however, mainly because of their cost. They actually cost more than the knights themselves (I think it's because they count as ranged -- in my opinion mounted archers shouldn't cost more than regular mounted units). I usually give them to my patrols and other lords.

    I think big missing pieces in the female troop lineup in PoP are female ranged infantry and female heavy infantry. I hope the next version of PoP expands these roles a bit, and fixes the oddities in the existing maiden adventurer line.
  14. Companions analysis / main character builds

    I'd say that First Aid is better to max out than Wound Treatment. Having 10+4 First Aid makes you lose only 20% of your damage taken instead of 40% for 10 First Aid, (i.e. 10+4 First Aid is twice as good as 10 First Aid). You'll need to not get knocked out, of course, and you'd also want a companion with 10 First Aid as backup.

    The benefit for stats like Pathfinding and Wound Treatment scales linearly, so 10+4 is nice for those skills, but only gives you modest benefits over having just 10. (Surgery behaves like First Aid, which is why having 10+4 for that is also awesome).
  15. Help me defend my town

    Sometimes, it's better to let them just take it. You can take it back without much trouble. Eventually, you their war party will split and everyone will go home.

    Alternatively, try raiding a village or sieging one of their castles while they're sieging yours. It often causes them to break off their siege and chase you down. (I don't know if there's a greater chance of that happening if you attack the properties of the marshal, but you can try that too)
后退
顶部 底部