Recent content by Emperor1997

  1. Option to disable army formation

    Can there be an option to disable lords from forming army's so that way they don't form an army an start taking fiefs and will focus on defending already owned fiefs and that way you can focus on running up a high ransom plus extending the longevity of the game by making it to where wars don't always have to be for land but for money, troops, marriage, etc.
    Not in the Base Game, but there is an Mod called Party AI Controls, in which you can disable joining Armies for all of your Clan's Parties and if you are the Kingdom Leader, your Kingdom's Parties too.
  2. Childs stats & skills

    Hi all,

    To the point, is there any real difference, in terms of raising an heir, to marry a wife with high skills? I mean, does it make any difference if your wife has exceptional stats and skills or if she doesn't? I've seen, or rather, I think I've noticed, that it doesn't matter as the choices we make during their growing stage to give them focus and stat potins when they're growing are always the same, the amount of skills added to our children, nephews, etc, is always the same, +5 here, +5 there... however, your brothers (the two who are rescued at the beginning) start when they are eligible with +100 riding... Is there any way to make our heirs grow up with +100 in any skill? If my wife has, let's say, +100 Engineer, will our child grow fond on it and with more than +15 or so which is the max we can give them during their grow up period?

    Thanks in advance
    Currently, Childs inherit only Skills from their Parents, if the Parent has Skill Data in the Lords file of the Game.
  3. Hidden or not, clan member limit kills the role playing experiences.

    I've been working on a mod to remove this limit for some time, and I published it today! https://www.nexusmods.com/mountandblade2bannerlord/mods/6398/
    Any chance, you can release it on the Steam Workshop too?
  4. Hidden or not, clan member limit kills the role playing experiences.

    I want to play the campaign like for-ever. Want to keep the party of full clan member. Want to be a world balance keeper as a mercenary.

    But, recently I recognized that my younger sons and nephews who had been married with some their ages don't have newborns.

    It has already been a few years or so. I do not find any mods for that problem.

    I do not understand why there should be a limit for the number of the clan member. I think at least the size of the limit should be much larger than current.

    Please remove the limit or at least make the number higher.
    I think it because of the AI clans, who would spam to many unneeded Heroes.

    But you are right, the Player Clan should not have a Clan Member Limit at all, because Players can always use their Clan Members.
  5. Clans vanishing after I destroyed the Southern Empire? (1.2 Beta)

    I am playing as a vassal of the Northern Empire about 905 days in, and a couple of in game and real days ago I participated in the destruction of Rhagea's faction and her army of simps. I was under the impression from a couple of google searches that the clans would roam around and eventually just join other factions, but that wasn't the case in my game. After maybe 5 days of the SE being gone I get a notification that every clan belonging to them was destroyed, with every lord being considered "lost".

    Is this supposed to happen? If not is there something I can do to stop this?

    Some additional info is that all the clans became grey independent factions and all declared war on the NE separately immediately after we destroyed the SE, and when I went to make peace with them they were all demanding 130k each to make peace. I feel like this is just an oversight as its kinda crazy that they expect money from us after we just kicked their ass.

    If this is just a dead end game mechanic that has yet to have some resolution implemented might I recommend that the clans just join other nations, with Empire clans having preference to joining a different empire? As well as allowing the player to try and convince them to join their faction with maybe the normal barriers to entry being a lot lower since they're realmless.
    I would rather prefer, they create a new Kingdom over joining an existing one, after some Time of course, there should be a delay for creating a new Kingdom after the old, was destroyed.
  6. Cavalry in 1.2.0 Beta

    BTW, if you are finding BannerKights too strong (they are not OP at all in my opinion), just replace your bannerknights with Fian Champions, and you are going to see something really OP.
    Fians are not really OP, together with all Battanian Units they are the worse Units in the entire Game.

    I can usually destory Battania within 1 Season of the Game, it only takes to take Marunath and Seonon, in order to destroy Battania and since their Units are bad, I can defeat them with only 100 Troops vs. their 500 Garrison + Militia.
  7. In Progress Clan Members do not recruit at owned Fiefs garrison any more

    I think they changed it in the past because too many people have complained about the fact that your parties are grinding the garrison troops until all of them are gone and noone is left to defend the settlement/castle. So for now your parties are recruiting like everyone else from the "recruit troops" pool in settlements and villages.
    And this is the reason, why the Devs should make it an Option, instead of forcing it to all.
  8. Resolved Intended behaviour for ruling clans to join other factions on kingdom destruction?

    Summary:
    Is it intended behaviour that ruling clans can/will join other kingdoms when their own kingdom is destroyed?

    How to Reproduce:
    Destroy enemy kingdom, check other kingdoms for ruling clan having joined after certain amount of time.

    Have you used cheats and if so which:
    No

    Media (Screenshots & Video):
    53032639098_1ed47dc7ca_c.jpg
    If you have read the Patch Notes, you would know that this is intended and they have only 4 weeks to find another faction to join, if they don't join another faction in 4 weeks, the entire Clan will be deleted.
  9. Oldest Hero - Is there a record?

    Its a Clan Leader perk (or should be) so it can't stack.

    Also, I don't have it.
    It does stack, with the other Perk, who does the same, but only for the Hero, who has this Perk.
  10. The vast majority of my children are daughters

    They say that strong women give birth to boys... Maybe you shouldve been more picky when choosing a spouse, she may have a nice chest or rear - but can she swing a sword?

    On a more serious note, I believe the game is biased towards girls because, as we know, only girls (none of that gender bs please now) can become pregnant.

    Perhaps the games bias could be nerfed a tiny bit - or maybe you just been super duper unlucky
    You know that females in this Game are completly worthless?

    You need a mod, to marry female Clan Members, because in the Base Game, they are always joining the Clan of their Husband, which is really bad design from TaleWorlds and the Devs should change it to make with the Clan Tier only, the lesser important Partner joins the Clan of the higher important Partner, regardless of Gender.
  11. SP - General Remove the hidden Clan Member limit / Add Family Tree

    I agree that limit should be removed a well... and dead lords counting is still stupid, @Dejan @Duh_TaleWorlds @MArdA TaleWorlds
    I agree too, the total limit on clan members should be removed and replaced with the System of CK3, which is way better than this.
  12. Third Generation All Barren

    I haven't looked into it for a while so I'm running off of memory, but that sounds right.

    A woman's chance of pregnancy depends on:
    • Her Age
    • How many children she has already had
    • Whether her or her husband have the Virile perk
    • If neither she or her husband are the character you're playing as, there's also a penalty based on how many characters (not counting companions I think?) the clan has. Higher tier clans get to have more children before getting penalized
    The young wife should have a chance, yes. Unless your clan already has too many people in it, she might also have a chance if you're leaving her sitting in the same town/castle as her husband too.
    The fun thing is, TaleWorlds even count Dead Heroes into it, so currently your Clan will exceed the Limit, because the Game counts Dead Heroes too.
  13. SP - General Remove the hidden Clan Member limit / Add Family Tree

    im on the year 1205 and my clan members stopped producing children even though half my clan members are dead via age, not just me but the A.I clans as well, they are becoming extinct as their clan members reached the 63 or 64 limit.

    i havnt conqured anything so far at all. wanted to see how far the A.I would go with natural death or getting killed in battle.

    i have like 5 18 year olds that havnt produced in 10 in game years so far.

    wish there was an unlock
    Good to know, that even Dead Lords count into Limit.

    I mean seriously, why would Devs want to add a total limit of Clan Members, even CK3 has no Limit how big the Dynasty get, only a living child limit per character.
  14. Anyway to stop the Game Shark cheat codes.

    Mercenaries, Sellswords, etc was a thing in the medieval times. How realistic the use is in Bannerlord, now that is another tale.
    Even CK3 and KoH2 has them in a better state than Mount & Blade 2.

    Mercs in Mount & Blade 2 are too overpowered in regard to tribute payments.
  15. Anyway to stop the Game Shark cheat codes.

    That with increased death rate after they coumd die in simulations made mercenaries clans die before the first five years, so they made them be able to replenish?
    The mercs have to go, they cause more trouble then they are worth it, because currently if a faction hires a merc clan, the tribute payment instantly shifts towards them, even all merc heroes are in prison.

    A game without merc clans, is so much better, because wars are more realistic.
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