Elorin的最近内容

  1. Turning off companion clash?

    You guys are great.
    Thanks a lot.

    Found this, going to try this 10 min after this is posted :grin:
    http://forums.taleworlds.com/index.php/topic,254993.msg6113266.html#msg6113266

    Many thanks again guys. This helped a lot.
  2. Turning off companion clash?

    Hey, First some well earned warm words; This mod looks great by build, content, world and many other details. I love it. It's a great mod (even to ogreat for my quad core it seems ;) ) that I have to play using DX7 :D Got a question: Companions fight, I know and I accept this part. But is...
  3. BRYTENWALDA 1.41 release!!!

    Hey guys,

    I was looking for an intersting mod to play and stumbled upon this.
    You guys are out of your bloody minds...

    This one looks awsome, looking forward to this.

    Thanks guys.
  4. SP Tutorial World Map How to make Campaign Maps

    I actually understand you better than you think, and my english is not so great as it is :grin:
    Thank you very much for the effort.

    I also found a nice solution, and I have a problem (problem described after the astrix (***) part below):

    I've actually used another method i tried:
    First, pick a color with the dropper.
    Then, select the area (even most of the map, but try circle a water-land area for start).
    Next, go to Colors - map - Color exchange. The color you have from the dropper appears on the left, so set the color you want to achieve in the right.
    Now, on the left check "lock thresholds", and tweak around with the colors. start with the threshold bars, adjust with the others.

    It was a quicker way, since the threshold controls the "aggressiveness" of the similar colors.
    I must add it was about 90% accurate, so it pretty much did the job.
    (problem is, i couldn't find ANY other way to do the opposite with the ground & mountains.)

    In any case, eventually i gave up and did the following: after having most of the lakes's radius colored blue, i've done the following:
    Opened the map_pallette file with gimp, opened a new file, chose the ground color with the dropper and filled the new map with it.
    Then, I used Select - By color and copied all the "shapes" of the lakes to the new file, and then filled them with the ocean color pallete.
    So what I got is: the 2 color map eventually. which btw works ok.

    That did the part for the color map, which was ok (though i did it smaller I believe).


    ***********
    And I came up with BAD  :twisted: results with the height map. When importing the color map, everything is flat and nice and cool.
    When importing the height map, well, there are more bloody mountains than there are on the height map, and these mountains are WAY to high. it's like 2 different heights on the same map  :roll:

    According to the manual, first greyscale the map, then invert \ value invert it. That I did. there are now 2 layers on the map: flat ground, high ground, nothing is smooth.
    So, how DO you guys do the height map part? would appreciate a hand here (if you may, you can just text write the steps \ settings for it. Don't really need an image if the method works).

    Hope I helped you as well :smile:

    In any case, my purpose if first to understand that process exacly, then i'll create a detailed manual with how to do what so there's no room for errors.

    Can anyone please explain me what am i doing wrong with the height map? or, how do i suppose to do it right?
  5. SP Tutorial World Map How to make Campaign Maps

    Sorry, still didn't get it.
    I've used the Fuzzy select tool to choose, but there are too many pixels there that I need to touch.
    I thought it meant some easier way, or something i'm not aware of.

    For another question: about the invert: the 4th spoiler has a missing image so I can't understand what Demonwolf meant exacly.
    1st step was "desaturate". Each of it makes the map grayscale but still bright.
    2nd step was "value invert", but this works automatically and the only thing inverted is my water to black and the land - still not as his example on the 5th spoiler (all the land is dark beside the mountains).
    How do I get to that result? That's holding me back now.

    Would appreciate an explenation here.
    Thanks alot!
  6. SP Tutorial World Map How to make Campaign Maps

    Hey Guys,

    Maybe that tut's not such noob proof :smile:

    Demonwolf wrote: For the second map, change the land into a uniform color.

    If I have a landscape consisting of mountains, blabla (3 different colors) and terrain (1 colors) and the ocean (1 color),
    how do i transform these 3 different to match the main color of the terrain, so i can end up having 2 color map?

    Additionally;
    If i'd just drew a map, wouldn't it be the same result? (beside the inverted one)?
    thanks.
  7. What do the lords do in fiefs & castles on the campaign map?

    Hey, I haven't fully understand this concept: In times of "piece", What do the lords do in villages? do they recruit? do they buy food? what are their actions in castle, which differ from fiefs? And does it matter if the fief belong to their faction or not? are there "other" actions under...
  8. Lancers - which mods having effective counter units against them?

    Hey, I know, the topic is confusing. The point of this thread is this; By vanilla, i'm taking the swadian lancers \ knights as a superpower, which I saw no effective counter units for. I'm sure everyone here knows how much damage they do, especially if the player is good and likes to play with...
  9. Patrol Units to level up ?

    Sounds familiar when I think about it, and now it makes more sense.
    I'm trying to think if there is any point, even by scripting to cause these guys to recruit \ lvl units like the player but I can't really think of no solid reason.

    Is there a difference in the recruitment proccess \ system \ formula in easy and hard difficulties?

    Additionally,
    When you say pre-set mix of tier units, do you mean "specific" units, or "random from that tier"?
    I'm wondering case a tier is wide to consist 3-4 units, is the recruitment apply to the tier or to X amount of knights, X men at arms etc.

  10. Units rebalancing - how do I put to the test?

    ok, that was a very informative...

    So, mounted knights \ pikemen still remain a superweapon?
    do you know of any mods who implemented the dynamic switching or other solution I can play and learn from?
    I'm also looking for a singleplayer challenge on the way.

    Thanks for your answers so far. More than what I expected to learn.
  11. Units rebalancing - how do I put to the test?

    Hmm, good point, I was afraid of that (always is...).

    That's how the "pros" do it?
    Maybe you can give me an advice on the matter?
    What I mainly claim is that the knights are a superweapon on the field and must be countered, in all factions, with "long pikemen".
    The pike should, if i understand correctly, cause enough damage to counter the horse or the rider.
    So, beside the length which should supposely give an edge (hence; safe distance) - what should be better?
    Giving them better polearms prof. ?

    The 'baby steps' I thought on taking were just a few modifications to rebalance the units a bit.
    The way I see it, i'm trying to make the units - to themselves more even, or at least giving the right "counter" to the rest.

    If you got any advice on the matter, or if there was \ is  already a discussion i'm not aware of i would like to know this information.
    (I know people already discussed that, so I would like to know where this post should be belong to).

    Many thanks for your comment.
  12. Units rebalancing - how do I put to the test?

    Sorry, i'll rephrase:

    will be balancing, and that will be the length of the pike (default, in my part. just for learning sake).
    be that awpike or else.

    I'm sorry, I've just started so i'm not entirely swimming here :/
  13. Units rebalancing - how do I put to the test?

    Hello, * If this the wrong forum to ask I'm sorry, please let me know where is the right place for these type of questions. I'm having my first steps in modding and I was wondering: Suppose i would like to edit a pikeman's weapon's length and let's say change it to 340 where a lancer's lance...
  14. Patrol Units to level up ?

    Sorry to bump some old bones, but that case is curious to me.

    Did someone since the last post tried to find a workaround of a sort?

    In addition,
    " The computer levels up lord parties in completely different manners (not via battles but via increments)."
    Can someone please elaborate?

    Thanks in advance.
  15. Running server & client on the same station under steam purchase

    Thanks :smile: the "little to no" confused me.

    My friends,
    many thanks for the help.
    It was a nice discussion (which can still be enjoyable anyway unless the next Question is off topic).

    I was wondering which mods are you guys playing;
    Gish, Splinter, Bowmen and Vornne.
后退
顶部 底部