What do you think 'poorly coded' means? You went on to describe bad code, with the one exception being inadequate hardware.not really. if the code is perfect syntactically there might be unforseen states / unsynced services etc. or simple resource based problems might arise: running out of memory / etc.
app/service/platform logs mostly make it easy to track these kind of issues down. analyitcs and profiling help with the more complicated crashes (if they collect those anyway )
It really seems like some super super poorly coded servers, I imagine fixing it would require a huge refactor. If it were easy I'd hope they would've done it by now, not that it being difficult is a good excuse to just never touch it.Well it had been in somewhat better shape before . for example i didnt see the eu server come back up for quite a while today, however it restarted after a while earlier.
as a dev / automation guy I would be glad to put in some free/volunteer work for them if that would mean we could stabilise things a bit. (yeah I know naive even to think about it )..
Yeah but if they give us all the tools everyone will abandon the vanilla game and they won't be able to effectively monetize it with microtransactions!I wrote private servers and mod tools.
We could get more done by ourselves if the dev's gave us the tools to do it.
Example: instead of flip flopping balance changes they could instead work on features, new maps or even just bug fixes.
Quite frankly, it shouldn't take months to do patches. If its going to take months then just let the community do the balancing/updates to their respective modes.
I'd say the complete lack of server stability is the bigger audience killer than lack of content, no one wants to play when the game crashes 50%+ of the time, even if it had loads of maps and cosmetics.When a big balance patch is considered a "huge multiplayer update" you know its not good. No content being added is what is killing the game. I will take any update I can get but for the casual player base, Chiv 2 has the content you will see in bannerlord in 3 years and it was just released. I understand it is a small group working on multiplayer but is there no possible way to plea for more help on it?
Client hardware has no bearing on the server code issues we're seeing. This isn't someone running a weird engineering sample GPU with half-dead RAM having graphics issues, this is an issue with server software and hardware being unstable and affecting everyone.Consoles have the benefit of consistency, so quality standards are possible. Many PC players push the bleeding edge limits of idiocy daily, there is no way any professional developers could ever keep up
I've been playing since they opened EA, and my comment relates to the actual servers not the chosen mechanics and stats.You have not played a disaster named EA launch of Bannerlord, or you are just objectevily wrong. It was much less fun clusterf*ck of random perks distributed between classes by a random number generator.
cant stand a mindset akin "i dont like game therefore pls turn it off for everyone". Yes game has fundamental problems, but a bunch of players still find playing it in a relaxing way pretty fun, i found a better solution to your problem - quit game yourself, so everyone will be happy
The only solution is to just dedicate whatever resources are necessary and to fix it outright. In either the current approach or your approach MP is just going to continue hemorrhaging players, possibly even faster if they shut down the servers completely.I know it might sounds extreme, but just stop and take a moment to think about it. If Taleworlds shuts down the multiplayer, even for a few months, and works on improving it without breaking the game every 2 weeks with hotfixes, then many people will come back when it reopens. And if the game is greatly improved without the endless slew of new bugs and crashes, then those people might even stay.