I've played 49 hours worth of bannerlord over the last few days.
So much potential, and very close to being a fantastic game. Its not quite there yet, and there were a few things about the combat that was really bugging me. Initially, I was one of those people who was surprised about the removal of autoblock. I have thousands of hours sunk into warband, mostly playing PoP and I had always used autoblock. So it took quite a few hours to learn how to manual block to any level of effectiveness. Now im not too bad with it so, while I think for a single player game it makes sense to have the option. If the option came in now, I probably wouldnt use it.
However there is something else "off" about the combat. Combat is way WAY too fast. (Also some of the enemy lords for example in the arena move at insane speeds but thats not what im talking about here). In warband, shield wall combat lasted a long time, hell with armies a fraction of the size of what we have in bannerlord and fights would last far longer. I think the recent post about collision mechanics is probably spot on, or is at least part of the reason. There are lots of examples of fights with 200 man armies where the entire fight is over in less than a minute. The 1 v 1 combat is almost spot on (although I feel that the shield bash or kick mechanic needs to have a little more to it), however something is wrong about the large formation combat.
Sieges look amazing, and the castles look great. Im aware of AI issues in sieges which im sure will be fixed. However the main issue with sieges is the same as the above issue with the shield wall. If you have a fortified castle, a small force should be able to hold off a large force for a considerable length of time. Sieges are over far too quickly. I also think that because we now have siege engines, battering rams and towers that ladders should not be a primary method for assaulting a castle. In many cases its the troops on the ladder that make it up onto the ramparts first and that shouldnt really happen. I think that the speed at which troops climb the ladders probably needs a bit of a nerf as it should be a distraction and not a realistic way to actually assault a full castle. Obviously in warband it was a work around, and the ladder effectively took the place of battering down the gates and fighting through a narrow passage into the courtyard, but now with battering rams and everything else at our disposal the ladders should really take a back seat (imo). Speed of the siege also affects the ability to actually use the siege weapons, the longer the assault goes on for, the more the siege engines can be used and will be a factor, at the moment with the battles over so quickly, I barely get to fire more than 5 bolts from a ballista before I need to defend the walls against the army trying to climb up the ladders.
So in conclusion, M&B has always been about the combat and its so close, but this factor is causing some major issues in the big fights. I really hope its just a collision box thing and that it can be fixed easily. With this one fix bannerlord combat becomes better than warband combat. With the AI improvements for siege attack and defense we will finally have an M&B game with excellent combat in both open fields and in sieges, and with huge armies!
Outside of combat of course also requires some improvements, but im guessing that this is the part of the game that is probably the least fleshed out going into EA so Im not as fussed about this as im sure it will be fixed. The big issues being the snowball effect which I have no doubt will be patched. Im also really not a fan of the levelling system. XP grind is far too slow and personally I think the system just needs to be reworked.
All in all there are more bugs than most games that come out for EA these days, but then most EA games are just games which have been released a month early, whereas this seems like far more of a single player beta (im ok with that). Im not fussed about the bugs as you guys have been fixing them, and the pace at which the patches are coming out is impressive and really builds confidence in you guys.
However, I think that im going to be going back to warband PoP for a while. I'll probably keep checking bannerlord daily because as soon as the combat issue and snowballing is fixed ill be back to do a full on mercenary campaign (the mercenary changes you guys implemented look good). Its close, very close to having me switch, but not quite there yet.