Another part of the game that could use some animation loving is the death animations. Seriously all deaths look just like they got unplugged out off of the matrix, its almost like death touch, no drama no pain, no phisicality, just poof death.
Now Im not asking for finishing moves (tho those would be awasome) but picture this: You just cut right through your oponents chest with your scimitar, he walks back a couple of steps holding the wound, falls on his knees then dies.
Or this:
you are raining arrows into a dude coming at you, you finally take him down, but as he is loosing cordination his knees cant support him and tries to stay up using his sword/spear like a cane or whatever and finally collapses into the ground.
or even small things like somebody on the floor trying to reach for something before dying.
Or a healmet flying away when you knock somebody with your massive 2 hander
I know you have priorities, but deaths are really repetitive and rather boring, people dies all the time in this game and who doesnt love to kick somebody from a roof in M&B? diferent death animations would add variety and could be rewarding or even fun after an intense fight.
Animation wise deaths are the dullest part of the game as of now, hope they get some attention.