OK, I get it now. Skills exp are modified from total exp gained. Thanks for the explaination. Although I still think the removal of the restriction diminish the value of companions and hurt the dynasty building part of the game, but I'll leave it at that.Here's a recent break down of why the old leveling system felt unfair to players. I cover other issues besides just the level up penalty, but it shows the overall of why that part is unneeded and frustrating IMO.
I just want to make sure anyone reading this knows this is only about the OLD version, not about 1.5.10 beta
What I don't like also is the needles layers of non-beneficial complexity in the leveling system. Let me start with what's good and then show the layers where it goes wrongs.
1: You use a skill in game and it raises, giving an advantage and lettings you choose perks and it takes much longer to raise higher as it levels.
^THIS is a complete char-dev system. This alone is enough. Your choices and time in game = your character's advantage. If you wanna bust your bunz trying to max out many things before you character dies, that's your business in a single player game. Really, this is all they need.
2: You must spec into skill via FP and attributes to learn them. More = faster learning
Okay sounds fair.....
3: You must use 5fp and +8 (10)attributes to reach the highest skill caps
WHAT? Now there's skill caps? Why not just faster and slower learning, why have hard caps?
4: You gain +1 attribute every 4th level
That's gonna take a lot levels to max out the things I want! But I guess it's a looooooong game.....
5: Every level up of character reduces you learning speed for all skills.
What? Why? Why am I punished for leveling up?
I guess it's to encourage min/maxing and only raising the skill I really want
6: Exp to level up is the same even if you don't invests into skill, you level up just as fast from their actions, no min/max allowed
Aaaaaaaaaaaaaaaaaw ****, this is the most trolly obnoxious char dev system I've ever seen!
Here's a link to that topic with many other options about it.
Basically, for most players they will have to defeat many many enemies with thier character and thus gain lots of level up raw exp, even if they don't invest FP and attribute into combat skills or have reached the limits of those skill. This means the "level up= learning down" would prevent them from learning the skills they had invested points into, simply because they "played the game" and were active in combat.
Further more, you have said twice that you think a character will reach higher levels or obtain more attributes/fp because of the removal of the leveling punishment, this is just not true because the removal of "skill exp penalties based on character level" in no way effect the gaining of raw exp used for gaining main levels (which give fp and attributes).
I'm sorry if I was being too mean in my earlier post. If you have a specific question feel free to ask.
Well, children were supposed to have skills based on the parents.Not part of the game
So you level up 10 times, but you don't earn exp any slower. Wouldn't that mean you'll be getting the next 10 levels faster than in 1.4.9? And by the time your character dies he'll be higher level than in 1.4.9, the extra levels would give you attributes and focus wouldn't it? Or you don't think with the new system your character will be able to reach higher level?How? How will I get more?
I should have just ignored your 1st post and let you have your opinion based on misunderstanding everything about skills and leveling. I'm not trying be mean but you realty just don't know anything about it.
You consider top of the game level "good", I consider that super good.I would be to have it at 275-333, the range I consider "good".
What I'm trying to say is, my understanding of the learning rate limitation as the level rises (recently removed) was to force the character to develop slower. So that the character would be older before reach the max of their potential and even risk dying before that max is reached. To get better charactrs you then need to have children whose skills are based on yours and then you build up on that to get even better, at least that what I got from one of the dev blogs.Oh so you play the game in the basic obvious way and call that making specialized companions. Do you think if you didn't assign them roles you would have leveled all those skills up to a useful levels? Do you think now you would without the level up penalty? If you only do combat skills on your character so you're not concerned about level bloat from combat... okay so what? Do you think now you don't need companions because you character can learn everything? I don't understand what you initial post is trying to say:
^How do I become super good at everything now? I don't get any extra FP or attributes, how do I do it?
With 2 attributes and 4 focus, you're not exactly the posterboy for that skill. Your example is of a secondary skill, your primary skills where you have 4 or more attributes progress pretty well right? And now these secondary skills progressed at a quicker rate, doesn't that prove that you can become good at multiple things now? It's a grind if your aim is to get secondary skills over 100, needing to wait for more levels for more attribute points. I agree it's more predictable with 1.5.10 and that takes away from not knowing if you're character is going to croke it before it reach max potential, and less agency to have kids or really focus on doing just one thing well. I still think that tennis and badminton is valid comparison, one focus on power and the other on fine control.I'm 2 years in and I barely got 70 athletics by having only 2 endurance and 4 focus points and playing normally, trying to make a balanced character. If you grind, you will eventually get there, but it's still quite a long grind, and it was so much worse with that reduced learning rate. Now it's just more predictable how your skills will level-up: you know that if you put 1 focus point in you will have a certain learning rate that won't get reduced just because you leveled up, which is great. Before this reduced learning rate made me very frustrated that the grind in the late game became more and more unbearable, halting progression. At least now I know what to expect.
"Your companions suffer from that same limits and they often start at a higher level, making it even slower for them raise thier special skill (if they even can). Tell me how did you "create" a specialized a companion?"Did you know you CANNOT do that in Bannerlord because all actions give you exp toward leveling up regardless of how you spent you points? Yes eve red hard capped skill. Your whole idea of how you build up your characters was just a day dream from not understanding the actual mechanics.
1 You won't be super good at more then 1 attribute set, no matter what. It's hard capped by your attributes.
2 Your companions suffer from that same limits and they often start at a higher level, making it even slower for them raise thier special skill (if they even can). Tell me how did you "create" a specialized a companion? Or do you mean "Hire a crappy wanderer with 80-140 skill in something and it barely improves for the rest of the game".
3 You can't be a governor anyways
The only good one is your campaign brother, because you can customize him during the tutorial.
Nope. My character is nearly the same as older versions but now I don't experience "aaaw man I shot too many guys and leveled up 10 times, now I can't learn scouting as fast " now it's "I shot a bunch of guys and leveled up 10 times, cool".
I think you don't understand what hard caps are if you think anyone's going to be high level in everything.
"how did you "create" a specialized a companion"Yeah, this doesn't make sense. If you live a long life, wouldn't it make sense that you can be skilled in multiple departments? You can still have a profession, as your attributes limit your max, but why would I learn one-handed weapons slower when super efficient with two-handed? Wouldn't this learning carry throughout my life, making it easier if anything? It is a great change.
I think any design doc they make will force some codes to be scrapped to unify features, otherwise it;ll remain a jumbled mess of unrelated mechanics.honestly,
because they have no design document, making one would probably entail what happened around 2016 when they scrapped a bunch of stuff and needed to 'restart'.
They need a design document that doesn't make them do that!
I can't afgue with this.The sooner people understand that the game is essentially finished, the better it is for their mental health.
I didn't ask for EA either. The thing I hate more than getting poorly developed product is seeing aimless development with no end in sight.I didn't ask for it either (EA) but I understand the people who asked for it.
EA does not justify everything, but it explain other many things, what is not justifiable (for me) is to limit yourself to bombarding the forum with everything you do not like about the game without taking into account the many good things that Bannerlord already has, I do not know , I think the healthiest thing to do is wait patiently and give a video game the importance it deserves, everything else seems to me to be whimsical comments from rude people who have never tried to make a game themselves.
I think removing the learning speed restriction really destroyed the base mechanics in bannerlord, one of the few new features in Bannerlord. My understanding of the mechnics was to limit your character growth so it can't become super good at everything and create a need to specialize and deligate other task, surgeon, quatermaster, engineer, scout, govenor to other characters that you specilize in those areas.Nah man, the removal of the learning speed reduction from leveling up is really important, that alone makes it a better version.
The routing thing is a minor annoyance. In fact everything about enemies routing is annoying, I wish they would just duck and cover as if they surrendered, or at least de=spawn when they get off the map.
Confirmed a lot of my suspicions. I wanted to say a long time ago how they probably didn't have any design docs, based on the way the game plays and how each features were so unintegrated but gave them the benefit of the doubt because I didn't have evidence other than the game.
Yeah, that would work too. I wonder if its possible to change the class of characters though. The kids would be noble at first but then will need a conversaton dialogue added to them after the clan died. There's a lot of possibilities with those children, they could form minor factions/mercenaries when they come of age.Sometimes though, I'd like to imagine someone resigned to service or whatever and just accepted they're becoming of a commoner, but OK I guess either a modder may add that in or base game - so as long as those "lost" children don't just... Die. Even though they could literally fend for themselves by 12 at least.