Not sure if it also works on the current version;
http://forums.taleworlds.com/index.php/topic,119553.msg2888896.html#msg2888896
I don't know how much I have put in the release, but in the dev version;
-everyone starts as a human
- after X amount of seconds a random person gets switched to zombie team. (If there is many players, more humans will become zombie)
- If humans die, they respawn as a zombie. (I am working on a sytem that will kinda reanimate their corpses after a random amount of time. This would prevent camping a single spot all the time.)
- There is two zombie classess; fast and heavy. Heavy can take more hits, but is slower and therefor only suited to breach a camping spot.
- at the moment, the zombies have swords (which looks silly I geuss, but I got no alternative yet)
- Humans can choose between; Crossbow and brawler. Neither have a melee weapon, but the brawler has more health and armor + he packs a punch with his fist and could potentially kill a zombie. (provided that you chamber him a few times, or a crossbow has hit him before)