dragoon_103的最近内容

  1. Resolved [All Versions] Campaign map click to move 5 second freezes & crashes sometimes

    During Any Clicks to move on the Campaign map the game freezes for 5 seconds. After some time game crashes when trying to move Summary: During Any Clicks to move on the Campaign map the game freezes for 5 seconds. After some time game crashes when trying to move. Tested with different graphics...
  2. Resolved NPC Lords do not marry among themselves

    Summary: NPC Lords stay single forever and there is no one getting married during the game besides player. Results in no or little other eligible marriage candidates for children of player due to most lords having no new children. How to Reproduce: Let game run for 20 in game years, view lords...
  3. Children Skill/Stat Inheritance Broken

    Summary: When having children, the stats and skills they have is 0 for male children as a female character. The child also seems to be the same level as father, and with -200ish points needed to level up. Not sure about female children of children of a male character. How to Reproduce: Have a...
  4. Modding Q&A [For Quick Questions and Answers]

    kalarhan 说:

    thanks for the info, I seemed to have gotten that hurdle out of the way. Now to actually get it to do what I want with no problems.
  5. Modding Q&A [For Quick Questions and Answers]

    Just getting into the modsys a bit and was wondering about some small things. for-warned I have basically no programing experience so please excuse my ignorance. What I am trying to do it make it so that all hero characters including the player get an age for their slot_troop_age assigned on game start and I don't seem to understand how try_for_range works entirely. I basically cannibalized the start of the initialize_aristocracy script for King ages in module_scripts but I don't know where the info for kings_begin and kings_end is stored so that I may add my own or select a paring that would make sense for all hero characters. Any info on this would be appreciated.

    Also on an unrelated note about my specific first question, it seems really hard to try and do all the research about how everything is, does, and, works with the warband script system. Are there any wikis that have a conglomerate of all the information about what everything does or would I just have to personally spend months scouring the forums to find any tidbits of info myself?

    EDIT: so funnily enough it now builds correctly when I set it to heroes_begin and heroes_end instead of heros.... my mistake. I think I've also found out where some of these are stated and its in the module_troops file. but it seems to be only on some and some of them also in there don't seem to work like kingdom_heroes_including_player_begin at line 894 for the try_for_range atleast
  6. Wondering about this mods mod compatibility with other mods

    hey i am wondering if this mod would be compatible, like drop in and play, with some of the mods from the Floris mod pack. i like the way sword of Damocles dose everything but i would like a little bit more stuff, such as being able to enlist in some lords army, change the commander of your army...
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