Not that you deserve a serious response, but under your recommendation a char would have to STOP smithing after hitting the skill cap, which means not making good weapons for the main char or companions.
And if all companions are skill capped, the only way to get rid of already crafted weapons would be to remove them from inventory entirely, since selling them or smelting them would be "abuse."
This is ignoring the fact that any decent gamer will use the tools available at their disposal to win. Unless it's purely RP...
What a ridiculous argument you have made... just say "it's early access bro" next time.
If you are using a mechanic in a way that isn't enjoyable for you then don't use it that way? If you want to abuse a mechanic in the game go right ahead and abuse it all you want. You just won't get any sympathy from me when you make a decision to abuse a mechanic in a way that kills your enjoyment. There are consequences for your actions. If you did it unaware of what would happen sucks but lesson learned. Either roll back a save or just continue and don't do it again. The damage done on plenty of mistakes in the game over the long term can be mitigated plus you have to expect to make mistakes if you didn't look up how something worked ahead of time. Besides you kind of have to go into some play throughs with the expectation that you will probably learn something about the game that would have caused you to make different choices.
There are plenty of decent gamers out there who don't use every tool available for many different reasons. Some do it for additional challenge and others do it because they are well aware that it will kill their enjoyment of the game. You have a choice in what tools you will and will not use which also includes mods/console commands. Really this argument is invalid as you are also using a generalization and I highly doubt that you have any hard evidence to back up your claim in this.
Actually the argument is valid just the logic that you are using is that the stove top is hot and burned me. The people who made the stove top needs to make it so that it doesn't burn me.
As for your "it's early access bro" well quite simply there have been and are going to be plenty of changes to be made to the game. Some of those changes will also end up causing some new issues as they interact with other aspects of the game in a way that wasn't a problem before.
Okay dude. It's so insane to me that you actually believe a Mount & Blade fan is unable to show self-control in cheating when we have had open mods and open cheat menu options since the first iteration of the series.
In VC if I wanted to respec I'd literally just export the char and open the file in notepad. You could type ANY numbers in there...
When the longbows on horses perk wasn't working in Bannerlord I'd just edit the spitems xml file to allow it...
If I'm going through a fresh playthrough on the hardest settings of course I'm going to try various in-game approaches to min-maxing the clan. I came across this naturally, as many comments have pointed out my finding is nothing new to the forums. How can it be both an intentional AND unintentional exploit?
How is the user supposed to know that you get infinite level ups through an ability that is already skill capped? Your argument is that it's totally fine and not broken? How about trash crafted items showing up in tournaments, barters, all over the place? Or staying in a town's inventory permanently?
Ummm isn't part of the premise of the argument you have been making the fact that there are people that don't have self-control in cheating which is why this aspect of the game needs to be changed? I mean if you have the self-control to not use game breaking mods or console commands then you should have the self-control to not exploit a game mechanic in a way that isn't enjoyable for you right? After all it sounds like you are saying here "just because you can do it doesn't mean you have to or should do it" which was the whole premise of what they said originally so it sounds like you are agreeing with them here. In which case you are being argumentative.
It is actually quite easy to be both an intentional and unintentional aspect to the game. The designers intentionally put this in the game with some expectation you would try to make some coin off it by producing better quality weapons to sell or for use. They unintentionally made it super easy to make a ridiculous amount of coin which is in a way a defect of the games economy. If you were to compare the prices of your crafted weapons to the prices weapons in game, the price tag does make sense then. So really when it comes to making gold off of it you should take it up with how they set up the economy in the game where the prices of armor and weapons is just super inflated at the higher tiers.
As for the easy leveling I am not sure how long you been playing the game for but this has to do with the change in the character level system. Since before character level was based on skills up this wasn't an issue but now that it is based on your unmodified exp gain from your skills the whole power leveling a character from 1-20 in like a hour has become an issue. So this is the "it is early access" argument comes in since there was a fundamental change to the game the created other issues that weren't issues before. Fundamental game changes like this do create unintentional aspects to the game since they are working on quite a few different things game balancing these changes sometimes doesn't make it on the list of priorities or cross their minds as they have 50 other items to deal with as well.
How is the user supposed to know that you get infinite level ups through an ability that is already skill capped?
Hey look you learned about an aspect of the game that you didn't before. Chalk that up to expect to learn new things about the game in each of your play throughs if you didn't decide to read up on how the game worked. The more in depth the game the more you need to expect having a learning the game play through if you don't look these things up ahead of time. Also this isn't a fault of the smithing system as it is a aspect of the character progression system which smithing is just the easiest skill to use in exploiting this aspect.
Your argument is that it's totally fine and not broken?
No, that isn't always going to be the argument. Smithing does need to be reworked but some of that brokenness isn't a fault of the smithing system. There are other systems in the game that are at fault and all smithing does is highlight that fact. If you are using smithing to exploit those systems and it killed your fun well that is on you. Same as if you used console commands and it killed your fun. If you unintentionally ruined your game where it is now unplayable because you didn't know how the game works well that really sucks but you did learn something about the game. It is a sandbox type of game so kind of have to expect that is a possibility without doing research ahead of time.
How about trash crafted items showing up in tournaments, barters, all over the place? Or staying in a town's inventory permanently?
I am not seeing the relevance of these issues to the the exploitation of the smithing system and all you are doing is creating a straw man argument. So this is just purely trying to be argumentative.
Like I said just say "early access" instead of making such absurd arguments. Obviously we're all in it for the long haul and patience has been part of the equation for years and years with this game...
The arguments made aren't absurd at all just that the view point is exploiting a game mechanic is equivalent to using console commands/cheats and are using the same logic. Just because you can use it in that fashion doesn't mean you have to use it in the fashion. You can use it as how it was intended and still win the game. Just like you can play without god mode on and still win the game.
This is the thought process of the argument being used.
Reading your original post it sounds something like:
"So I did this thing beyond the original scope of what it is for that killed my enjoyment of the game. So now I would like the game developers to change it so that no one can do this thing because I don't like how it makes the game way too easy even though I have the option to not use it that way."
Which sounds like:
"So I used console commands to cheat the game which killed my enjoyment of the game. So now I would like the game developers to disable them so that no one else can use them as I don't like how it makes the game way too easy even though I have the option to not use them."
Just because some people abuse a mechanic doesn't mean it should be removed when this is a solo experience and all you are doing is hurting yourself if it kills your enjoyment.
It is early access so there will be plenty of issues that crop up or become highlighted as more systems are changed and implemented. Like the change in the character development system is causing the exploitable interaction between smithing and leveling up which wasn't a problem with the level up based on number of skill ups system which changed somewhere around the 1.5.0 branch. Don't remember which one it was exactly. So as some systems become more refined interactions like these will become less of a game breaking thing.
The smithing system does need to be reworked but not because it is exploitable. Since the exploitation of smithing is really exploiting the interaction with character progression system and economy/wealth philosophy of the game in a way that highlights some flaws of how they are now. Personally I say those aspects are what need to be fixed not trying to prevent smithing from being exploited because of other flawed aspects in the game.
They know their playerbase so they should know they have to idiot proof every mechanic. If it isnt dummy proofed it will get exploited. So dont throw shade at the people repeatedly exploiting a mechanic and then complaining about it. TW should prevent it.
L;DR "Please make the game harder better for everyone because I many players chose to exploit use certain mechanics and it trivialized one of the only strategic parts of the game(money) and undermined the character skill system by stunting their skill growth."
Personally I am of the mind set of you reap what you sow when it comes to exploitable mechanics that you have to actively use but as for mechanics that you can unintentionally use and not realize it till it is well past the point of no return. Well those probably should be tweaked a bit though of course sometimes that isn't always possible when it is an intended game feature.
Also just because you make a game more player friendly and/or a single player game less exploitable doesn't mean that it is always going to be better. It wasn't uncommon for game developers to leave in exploits or game breaking mechanics in because you are responsible for what you do in the game. Plus it actually enhanced the game for some people and since it was your choice in if you used it or not there really isn't a need to remove them.
As for fixing a flawed system or interaction between systems that is a different story so long as you are fixing the cause and not the symptom.
not anymore.
my biggest gripe with smithing, and athletics for that matter, is a bonus of attribute points. basically if not for those i would never touch smithing at all. i really hope a developer would reconsider such an approach and would give us books to increase our stats.
There is a mod out there that does unlock all smithing components. I use it because I really dislike how the pattern learning system works since it is so rng heavy. Even more so with the fact that I can't narrow down the possible patterns I could learn to try and target a little bit more.
no. it has a price ~40k+ and considering the sad state of Sturgian economy throughout the game it's highly unlikely that you can find and afford war razor polearm on your first week in the game.
Voulge has a price ~ 1k denars and it is available from the get-go, which is what Dr-Shinobi is concerned with. We can have a weapon of mass destruction early on in the game without breaking a sweat acquiring it.
Yeah, the whole economy really needs some reworking since part of the smithing issue is the fact the the economy is pretty screwy. The developers try so hard to keep you on a razors edge financially that it makes it really easy for these kind of exploits to show up. It is not like we won't be finding ways to spend our coin in the game or that they can't add in coin dump features to the game that mechanically don't do much but are still cool. Plus once you start getting into the later stages of the game coin really shouldn't be an issue for you at all except in the more extreme cases like trying to keep all of your garrisons filled to the max count.
P.S.
On a side note for the polearm discussion I prefer using a smithed version of the Executioner's Axe since I can make it as long as a few of those polearms and can cleave through enemies killing several of them in one blow. Plus since it is an axe nice damage bonus against shields and objects.