Recent content by doo2doo2

  1. In Progress freezes in multiplayer

    I have the exact same problem still today, game running buttering smooth then sudden complete freeze for a couple of seconds.
  2. In Progress Massive Desync when big number of players/bots are at one location in EU servers [happens like 80% of time] [video included]

    My bandwidth is 30mbps down 3 mbps up, the game never uses more than a few hundred kb/s... ? I dont know how it is bandwidth.

    Also happens in EU servers only
  3. In Progress Massive Desync when big number of players/bots are at one location in EU servers [happens like 80% of time] [video included]

    Forwarded the info to the team. We will probably reply back after next week. All of the weekdays next week are national holiday sadly.
    ok no problem, happy eid.
  4. In Progress Massive Desync when big number of players/bots are at one location in EU servers [happens like 80% of time] [video included]

    It looks like your bandwidth is not enough and there are sometimes lots of pocket loss is happening.
    Could you please test your connection to one of our servers to help us find the problem. To do that you can follow these steps:
    Download this program https://sourceforge.net/projects/winmtr/
    Once it is downloaded, run WinMTR.exe either in WinMTR_x32 or WinMTR_x64
    As Host, enter this IP address:
    159.203.99.169
    Start the program and let it run for 5-10 minutes
    Stop the program and using "Copy Text to clipboard" button copy and send the result to us.
    Thanks!
    if you could send me EU server to test on that would be great
  5. In Progress Massive Desync when big number of players/bots are at one location in EU servers [happens like 80% of time] [video included]

    It looks like your bandwidth is not enough and there are sometimes lots of pocket loss is happening.
    Could you please test your connection to one of our servers to help us find the problem. To do that you can follow these steps:
    Download this program https://sourceforge.net/projects/winmtr/
    Once it is downloaded, run WinMTR.exe either in WinMTR_x32 or WinMTR_x64
    As Host, enter this IP address:
    159.203.99.169
    Start the program and let it run for 5-10 minutes
    Stop the program and using "Copy Text to clipboard" button copy and send the result to us.
    Thanks!

    Oh ye I forgot to mention that it only happens in EU servers ? (the nearest to me), the US/asian servers including the ip you gave me probably wont have any issues.
    anyway this is the result:


    |------------------------------------------------------------------------------------------|
    | WinMTR statistics |
    | Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
    |------------------------------------------------|------|------|------|------|------|------|
    | **************** - 0 | 229 | 229 | 0 | 0 | 1 | 0 |
    | ****************** - 0 | 229 | 229 | 6 | 6 | 9 | 6 |
    | ****************** - 0 | 229 | 229 | 7 | 7 | 10 | 8 |
    | **************** - 0 | 229 | 229 | 6 | 7 | 10 | 7 |
    | *******************9 - 0 | 229 | 229 | 8 | 9 | 25 | 12 |
    | *********** - 0 | 229 | 229 | 11 | 12 | 25 | 12 |
    | **************** - 0 | 229 | 229 | 11 | 14 | 65 | 11 |
    | et-0-0-2-3.cr5-mrs1.ip4.gtt.net - 0 | 229 | 229 | 52 | 59 | 119 | 52 |
    | ip4.gtt.net - 0 | 229 | 229 | 65 | 66 | 80 | 66 |
    | ae-9.r20.parsfr04.fr.bb.gin.ntt.net - 1 | 225 | 224 | 56 | 60 | 94 | 56 |
    | ae-14.r21.nwrknj03.us.bb.gin.ntt.net - 1 | 221 | 219 | 125 | 127 | 149 | 126 |
    | ae-2.r00.nycmny17.us.bb.gin.ntt.net - 0 | 229 | 229 | 126 | 127 | 141 | 127 |
    |ce-0-12-0-2.r00.nycmny17.us.ce.gin.ntt.net - 0 | 229 | 229 | 126 | 127 | 161 | 126 |
    | No response from host - 100 | 45 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 45 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 45 | 0 | 0 | 0 | 0 | 0 |
    | No response from host - 100 | 45 | 0 | 0 | 0 | 0 | 0 |
    | 159.203.99.169 - 0 | 229 | 229 | 127 | 128 | 142 | 128 |
    |________________________________________________|______|______|______|______|______|______|
    WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
  6. In Progress Massive Desync when big number of players/bots are at one location in EU servers [happens like 80% of time] [video included]

    Summary: When I play captain battle or normal battle in multiplayer and there is alot of bots/players at one location, a massive desync happens which lasts forever until the number of players/bots at that combat location is reduced then game regains sync but leaves some awkward "ghosts" behind...
  7. In Progress Game crashes 70% of the times while joining multiplayer server

    Okay, we are aware of this crash. We are working towards a fix at the momen.t
    ok thank you, anything I can do to increase chances of joining server until fix is released ?
  8. In Progress Game crashes 70% of the times while joining multiplayer server

    these are the errors from 2 different crashes when joining server while loading map
  9. In Progress Game crashes 70% of the times while joining multiplayer server

    Starting new log file...
    [10:41:32.474] 02 Jul 2021 Friday 10:41 Egypt Standard Time
    [10:41:32.474] Computer: DESKTOP-C1PI0M6 User: doo2d
    [10:41:32.474] Build Version: 271857
    [10:42:48.511]
    <##########################################################################################>

    [10:42:48.511] #kernelbase.pdb@{6AB9E5243A7CB08BFE2DAB9B577F1DD4} (1): 0:215945
    #clr.pdb@{BA431BFCE630441781A826322DC06FC7} (2): 0:4585
    #clr.pdb@{BA431BFCE630441781A826322DC06FC7} (2): 0:4635
    #clr.pdb@{BA431BFCE630441781A826322DC06FC7} (2): 0:4645
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    #clr.pdb@{BA431BFCE630441781A826322DC06FC7} (2): 0:8750
    #TaleWorlds.Native.pdb@{E604DF3CA7734D2CAB5D629233B80089} (1): 0:5180196
    #TaleWorlds.Native.pdb@{E604DF3CA7734D2CAB5D629233B80089} (1): 0:309164
    #TaleWorlds.Native.pdb@{E604DF3CA7734D2CAB5D629233B80089} (1): 0:306341
    #TaleWorlds.Native.pdb@{E604DF3CA7734D2CAB5D629233B80089} (1): 0:255716
    #TaleWorlds.Native.pdb@{E604DF3CA7734D2CAB5D629233B80089} (1): 0:2181284
    #TaleWorlds.Native.pdb@{E604DF3CA7734D2CAB5D629233B80089} (1): 0:2180555
    #TaleWorlds.Native.pdb@{E604DF3CA7734D2CAB5D629233B80089} (1): 0:2184295
    #ucrtbase.pdb@{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
    #kernel32.pdb@{0245FB04F377B64F56F6326F4A5A237D} (1): 0:94260
    #ntdll.pdb@{4DCEEEEB5B2730B0D0E8BB8617292E61} (1): 0:337489
    -----------------------------------------------
    #TaleWorlds.DotNet.AutoGenerated.pdb@{46CE7088D40E422AA825F342758CB341} (1): 100663315:0
    #TaleWorlds.MountAndBlade.ViewModelCollection.pdb@{3F145E5AB70F49DEAC12C0C0AF65FA29} (1): 100664904:236
    #TaleWorlds.MountAndBlade.GauntletUI.pdb@{0D0078F9F1C94D8D8633BAC7EDD71172} (1): 100663651:138
    #TaleWorlds.MountAndBlade.GauntletUI.pdb@{0D0078F9F1C94D8D8633BAC7EDD71172} (1): 100663655:42
    #TaleWorlds.MountAndBlade.View.pdb@{5A87ECEEF51248E491B6825B65E08287} (1): 100663874:150
    #TaleWorlds.Engine.pdb@{29A7F62431684BF29D0819F424B7BC60} (1): 100666006:8
    #TaleWorlds.Engine.pdb@{29A7F62431684BF29D0819F424B7BC60} (1): 100666109:43


    [10:42:50.919]
    [10:42:50.919] Working Memory: 1197 MB
    [10:42:50.919] Commit Memory: 4121 MB

    [10:42:50.919] Page Allocator Memory:
    [10:42:50.919] DumpTimeStamp: /2021-07-02_08.42.50
    [10:42:50.919] AutoReport: Disabled
  10. In Progress Game crashes 70% of the times while joining multiplayer server

    Starting new log file...
    [11:08:40.735] 02 Jul 2021 Friday 11:08 Egypt Standard Time
    [11:08:40.735] Computer: DESKTOP-C1PI0M6 User: doo2d
    [11:08:40.735] Build Version: 271857
    [11:12:58.263]
    <##########################################################################################>

    [11:12:58.263] #kernelbase.pdb@{6AB9E5243A7CB08BFE2DAB9B577F1DD4} (1): 0:215945
    #clr.pdb@{BA431BFCE630441781A826322DC06FC7} (2): 0:4585
    #clr.pdb@{BA431BFCE630441781A826322DC06FC7} (2): 0:4635
    #clr.pdb@{BA431BFCE630441781A826322DC06FC7} (2): 0:4645
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    #clr.pdb@{BA431BFCE630441781A826322DC06FC7} (2): 0:8750
    #TaleWorlds.Native.pdb@{E604DF3CA7734D2CAB5D629233B80089} (1): 0:5180196
    #TaleWorlds.Native.pdb@{E604DF3CA7734D2CAB5D629233B80089} (1): 0:309164
    #TaleWorlds.Native.pdb@{E604DF3CA7734D2CAB5D629233B80089} (1): 0:306341
    #TaleWorlds.Native.pdb@{E604DF3CA7734D2CAB5D629233B80089} (1): 0:255716
    #TaleWorlds.Native.pdb@{E604DF3CA7734D2CAB5D629233B80089} (1): 0:2181284
    #TaleWorlds.Native.pdb@{E604DF3CA7734D2CAB5D629233B80089} (1): 0:2180555
    #TaleWorlds.Native.pdb@{E604DF3CA7734D2CAB5D629233B80089} (1): 0:2184295
    #ucrtbase.pdb@{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
    #kernel32.pdb@{0245FB04F377B64F56F6326F4A5A237D} (1): 0:94260
    #ntdll.pdb@{4DCEEEEB5B2730B0D0E8BB8617292E61} (1): 0:337489
    -----------------------------------------------
    #TaleWorlds.DotNet.AutoGenerated.pdb@{46CE7088D40E422AA825F342758CB341} (1): 100663315:0
    #TaleWorlds.MountAndBlade.ViewModelCollection.pdb@{3F145E5AB70F49DEAC12C0C0AF65FA29} (1): 100664904:236
    #TaleWorlds.MountAndBlade.GauntletUI.pdb@{0D0078F9F1C94D8D8633BAC7EDD71172} (1): 100663651:138
    #TaleWorlds.MountAndBlade.GauntletUI.pdb@{0D0078F9F1C94D8D8633BAC7EDD71172} (1): 100663655:42
    #TaleWorlds.MountAndBlade.View.pdb@{5A87ECEEF51248E491B6825B65E08287} (1): 100663874:150
    #TaleWorlds.Engine.pdb@{29A7F62431684BF29D0819F424B7BC60} (1): 100666006:8
    #TaleWorlds.Engine.pdb@{29A7F62431684BF29D0819F424B7BC60} (1): 100666109:43


    [11:13:06.717]
    [11:13:06.717] Working Memory: 1208 MB
    [11:13:06.717] Commit Memory: 3863 MB

    [11:13:06.717] Page Allocator Memory:
    [11:13:06.717] DumpTimeStamp: /2021-07-02_09.13.06
    [11:13:06.717] AutoReport: Disabled
  11. In Progress Game crashes 70% of the times while joining multiplayer server

    Can you check if this folder has any files in it?
    C:\ProgramData\Mount and Blade II Bannerlord\crashes
    ProgramData is a hidden folder.
    Yes, it has a few folders in there
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