dfisher0065的最近内容

  1. Resolved Beta 1.5.10 Can't issue commands once enemy start to flee battle field.

    Yes it still is an issue, and yeah sadly I have the exact impression you said there, and at this point my best hope is that they accidently fix it when doing something else... which is kinda sad... and is the main reason I am not playing the game ATM either.
    Same, I stopped playing because of this (and the lack of an answer of whether this would change or not), and another issue I am having where I cannot recruit any vassals, despite 100 relation, and literally billions of gold (cheated in to test). Didn't even feel like reporting the second issue, because of the lack of resolution, or even confirmation that this is a bug or design choice.
  2. In Progress Can't control troop after battle ends

    Bump? Really want an answer on if/how this will be fixed.
  3. "Im glad to serve my kingdom and have no interest in serving another liege"

    I am having this same problem on 1.5.10. Just took the last Battanian fief, have 90+ relationship with every lord, but they all give me no shot at recruiting them. I thought maybe I didn't have enough money, so I cheated my gold up to 1.1 BILLION, and they still say the same thing.
  4. Resolved Beta 1.5.10 Can't issue commands once enemy start to flee battle field.

    But honestly I like the concept they were trying to capture but not the execution. Besides the inability to order your units to rundown fleeing enemies being deeply unsatisfactory, the piecemeal mop up operation it forces you to do after just sucks all the fun out of it.
    Yeah, I agree with this. A lot of times I would set my cavalry to mop up, then just order my infantry into some sort of "victory" formation, just killing time until the cavalry was finished. It was fun at first, but did get kinda tedious. Now, I have to do the annoying guesswork to make sure cavalry can mop up, and then either have to run around trying to help mop up, or literally just sit there and wait. Doing something to make the end of battle more fun or shorter or whatever is fine, but just disabling controls is not the way to do it.
  5. Resolved Beta 1.5.10 Can't issue commands once enemy start to flee battle field.

    It is not something related to the QA team. Forwarded the topic to the Design team.
    Awesome, thank you! Just want a concrete answer, so I know how this is going to proceed.
  6. Resolved Beta 1.5.10 Can't issue commands once enemy start to flee battle field.

    Afaik, once the enemy start rout you are just left with what you are able to do on your own,.
    UNLESS you already had units set to charge or advance. According to @MArdA TaleWorlds, once the enemy routs, half your units should stop and start celebrating. This isn't what we are seeing. Right now (in 1.5.10), any units currently advancing or charging continue to fight fully until the enemy is completely depleted. Any units holding, shield wall, etc., will cheer 100%. And during routing, you can change NONE of this. This is why it appears to be a bug- the player completely loses control of the battlefield when the enemy routs, cheering/not cheering is irrelevant.

    REALLY hope this is not the intended design. Large numbers of units often rout in large battles, not being able to mop them up (unless you set units to advance before rout) seems absurd.
  7. Resolved Beta 1.5.10 Can't issue commands once enemy start to flee battle field.

    @MArdA TaleWorlds Can we get a concrete answer from the QA team on this, that they intend to disable the command system once the enemy is retreating? I do feel like they misunderstood the issue here, and want to make sure we are all talking about the same thing.
  8. Resolved Beta 1.5.10 Can't issue commands once enemy start to flee battle field.

    Yeah, this "change" makes the game completely un-fun. I am sitting in battles with cavalry selected, waiting for just before I think the enemy routs to issue the charge command. I can't be out there fighting if I want to actually destroy the enemy. I haven't fought any large battles yet in this new playthrough, but I imagine it will be awful. As everyone else is saying, I think you reported the wrong thing to QA, the disabling of control might actually be a bug.
  9. Resolved Purple item instead of texture

    I saw this issue with 1.5.10 too, for me it was only happening with units in the party menu. I did re-verify files through steam, it is still happening. It also seems random, and if I close the party menu and re-open it, sometimes it changes the unit picture it is affecting.
  10. Resolved Beta 1.5.10 Can't issue commands once enemy start to flee battle field.

    Created an account specifically to post this bug report. This definitely needs fixed, or if it really is intended, needs to be changed.
后退
顶部 底部