I started my first save as battle-oriented and earned 200k easily by accepting mercenary and joining armies. When the army u in wins a battle, game gives you lords as prisoners which is a bad idea selling them and making money out of them is tooooo easy.
This is interesting, but I can trust the game right now with the balancing issues (low XP gain, cavalry being overwhelming, lord AI being a bit wonky...) you can't really guarantee victory with certain factions (my beloved Sturgians usually get their **** kicked in) so lords are a bit above my paygrade now (I'm playing super slow, still haven't gotten to max clan tier). Maybe it's a late game problem?
Than I wanted to stay out of fights because I was having toooo low fps on first days /it is gettin better every patch. I started as a trader. First I talked to people in taverns to hear profitable prices, and I bought 500-1000gold value items and sold to neighbour cities only. My first 5-10k gold took several hours. Because I was forgeting prices and new to all items.
When my trading skill increase/I guess, game started to show price rumours itself and I started to move according to them. Still when I move to a new city I was forgeting what to sell. I tried to make money, increase horses and capacity, than I bought a workshop. Started a caravan, bought second workshop and it costed me 5-6 hours gameplay only spend to trading.
You guys do equipment trading? I usually just sell them to the first village or town I find (mostly trash gear form bandits, no lord gear), but never considered buying and selling equipment without using it.
Also, a gripe I have with trade rumours is that they sometimes show cities on the other end of the world that can, when you get around there, have dropped the prices, so thats wonky.
You may use a spreedsheet but after a time I started to recognize what are average prices. 7-9-10 gold for grain is very cheap and 14-15-16 gold is good to sell, 10-15 gold fish, 15gold hardwood, salt under 30, oil wine around 60ties, or other many units.
Animals are a good unit because they dont fill your capacity, there are some villages produce cow and hogs, but sometimes producers may sell expensive.
Choosing a workshop type with villages of the city producing material of that workshop is looking like a better choice.
Some regions are rich of some unit /fish for sea cities, after wandering around world you start to learn these areas.
Those are solid tips, mind if I add them to the main post? Also, I think there was someone compiling prices in a spreadsheet to get the minimum maximum prices.
The problem is this is mount and blade, you have to fight! and I went on leadership-trade orianted. I earned 100k from nothing with only trading, but I couldnt find somewhere to spend it. Later in the game I bought expensive stuff from cities for myself and followers but still having lots of money doesnt give advantage. maybe if you create your own kingdom it might be different.
2nd problem is fighting - killing - selling prisoners is faaaar more profitable. So I think reaching positive income is main purpose I will have on my next saves. Buying several workshops or having caravans, than everything is going smoother. Now I have more than a million but got much of it from fighting + 3k gold income per day.
Yeah, the game needs some money sinks. Maybe organise sea routes, more buildings in cities, build hideouts, anything to sink money into that isn't an inmediate return on investment.
I agree killing enemy armies is way too profitable and money quickly becomes irrelevant after a few months,I always end up with a million gold just fighting and selling all the stuff (when I'm over a certain amount of money I don't even take the loot to sell anymore)
The game needs a lot of balance money-wise.
When you create your own kingdom you start using influence more than money too,and in most cases influence is like money,you get too much too fast (maybe the first 2 weeks influence is hard to get but after that is just pointless,I have over 20k influence and I'm always leading armies of 800-1000 troops and voting 300 influence whenever I get the chance to improve realtions with other clans,it's not like I'm saving any influence)
That seriously needs some rebalancing. Money sinks, adjusting income, all those nice things. Equipment prices are bonkers right now though, crossbows for tens of thousands... not very balanced.