protected override void OnGameStart(Game game, IGameStarter gameStarterObject)
{
if(game.GameType is Campaign &&gameStarterObject is CampaignGameStarter campaignGameStarter)
{
campaignGameStarter.AddDialogLine("bandit_start_attacker", "start", "bandit_attacker", "Hello world!", new ConversationSentence.OnConditionDelegate(this.bandit_neutral_greet_on_condition), new ConversationSentence.OnConsequenceDelegate(this.bandit_neutral_greet_on_consequence), 100, (ConversationSentence.OnClickableConditionDelegate)null);
campaignGameStarter.AddPlayerLine("common_encounter_ultimatum", "bandit_attacker", "common_encounter_ultimatum_answer", "That old spiel? Prepare to fight.", (ConversationSentence.OnConditionDelegate)null, (ConversationSentence.OnConsequenceDelegate)null, 100, (ConversationSentence.OnClickableConditionDelegate)null, (ConversationSentence.OnPersuasionOptionDelegate)null);
campaignGameStarter.AddPlayerLine("common_encounter_fight", "bandit_attacker", "bandit_attacker_leave", "Innocent noob, you may go.", (ConversationSentence.OnConditionDelegate)null, (ConversationSentence.OnConsequenceDelegate)null, 100, (ConversationSentence.OnClickableConditionDelegate)null, (ConversationSentence.OnPersuasionOptionDelegate)null);
}
}