Oh damn, it wasent just me then? I noticed this as well but since I dident notice anything on the patch notes I just scratched it up to be my inmaginationNo they tried to do something with breaking the second gate once the first one is broken by the ram. It did not work for them but they managed to break our fix for this problem so we had to recode it. So they definitelly tweaked something on the siege map or in the AI on the engine level. Also recently cavlary AI was changed (in SP) without patchnote. Before cavalry was charging in unorganized manner, now they are trying to regroup before each charge which have some advantage and some disadvantage, but I think it is change in right direction, only problem is that it was not mentioned in patchnotes and we found it by accident.
Ive gotten some succes with the mace but its indeed very apparant that other classes have better maces as options. The bastard sword is nice if you want to duel or take out people with 2 handers and dont want to lose the shield. The extra armor perk can make you abit more tanky to 1 handed attack and the 1 handed sword you still get is very good compared to what the other HA classes get.they get destroyed by anything, their mace has too low damage it does like 20 damage to other heavy infantry, while oaths have better maces and better armor, khuzait spear infantry has super OP maces that 2 shot sergeants, varyags have super one handed axes with 90 DAMAGE, legionaries have a super axe too, combined with improved armor its very usefull against many troops. Sergeants have nothing special, bad mace, bad sword, bad bastard sword that can't be combined with improved armor, they are just not viable in any scenario.
I think its kinda hard to 'fix' though as its their weapon (and glaives and other comparable weapons in general) that are the problem.Once again reminder to fix this silly ole class. Empire are already pretty strong without them, and just about everyone agrees how ridiculous these things are.