Sounds like a good business plan to me.The problem is other things changes too fast compared to agriculture production, a village can be raided dozens of times in half a season along with territorial changes, if production cycle is seasonal then there will be serious balancing problems, i.e. players could buy a lot of grains and raid all grain producing villages and besiege the city as a mercenary during winter, and leave the kingdom after besieging it like 30 days, the price in the city would be very high at that time and you will suddenly be super rich.
Agreed. Makes sense though. The grand mechanics needs to be finished before working on something so relatively stand-alone as fleshing out companions. For a roleplaying guy like me, I miss them thoughI also remember reading something about voice acting for companions hope thats true.
I was not aware. Good to know. Maybe I'll look into it now that I chose horribly wrong when I pledged myself to the Vladians shortly before the got steamrolled by all 3 neighbors at the same time. I'm seriously considering just abandoning the cause at find a new king after the inevitable collapse.Both renown and influence can be earned through the trade perks already. Renown through either caravans or workshops. Influence from both caravans and workshops.
Nah, got it all on realistic. But spend most of my MnB time playing Prophecy of Pendor. That mod is like vanilla on steroids, so you have to consider tactics. Simply steamrolling with hvy cav is not an option.Beware, a lot of people are playing with reduced damage and com to the forum acting like they're very good in the game.
Ok, but as statistics go, its still not good, as you can mud up the results. You need more seperate questions.people can want more than one thing. some peopel may want either 1 less empire faction or failing that different imperial faction troop trees, though i see your point
I think you are thinking of Serfs. But IIRC cities often had a different status, with burgers who had certain rights and the city's right to have markets and such. Thus recruiting from a city would be recruiting volunteers, and getting troops from from your own fief would be conscription. BUT, it would mean you could only recruit from your own fief or cities, unless you made an enemy of every lord who owned a village you recruited from, as well as making your men serfs who illegally ran away.There was no such thing as private property in the middle ages. The ruler had absolute control over the whole country. Selling any kind of goods to the Lord was considered honorable action. Nothing out of the ordinary.
"But I think they should join the defending team if the city get under siege again."
In that case, the default value must exist. It might be interesting but I prefer the option I stated already.
The only valid reason to reject my proposal might be game-breaking itself. But I highly doubt that would be the issue.
Thats a rather far conclusion to jump to, and an incorrect one. A lot of people are saying they are fine with them being the same in this thread. Please note I accidentally pressed post too early, so there is more to my input nowSo you are the only one i guess. Becouse i heard so many players who cant play hiscorical Total War any more, becouse fighting against the same units is just a boring.
You misunderstood me. You should just only let them answer once. And not add ekstra sub questions.a simple yes and no is too broad. Some people only want a small change like an extra unit in each empire faction. Some people may want drastic changes to the empire. others may incline towards replacing one empire faction (like myself) How should the person who wants only 1 extra unit in each empire faction vote? if he says yes he wants a rework he could be voting for a big change when really only a minor change is what he wanted. so he should vote no? but he does want to see a small change.
Allowing people to vote on various degrees of yes and no lets us see how much of a change if any people think is neccessary
I disagreeAnd this is booooring.