I'm pretty sure the companions are generic and generated for the playthrough at this point. Read something about the devs wanting to add written companions with unique stories and personalities at a later point
I was not aware. Good to know. Maybe I'll look into it now that I chose horribly wrong when I pledged myself to the Vladians shortly before the got steamrolled by all 3 neighbors at the same time. I'm seriously considering just abandoning the cause at find a new king after the inevitable collapse.
Nah, got it all on realistic. But spend most of my MnB time playing Prophecy of Pendor. That mod is like vanilla on steroids, so you have to consider tactics. Simply steamrolling with hvy cav is not an option.
I think you are thinking of Serfs. But IIRC cities often had a different status, with burgers who had certain rights and the city's right to have markets and such. Thus recruiting from a city would be recruiting volunteers, and getting troops from from your own fief would be conscription. BUT...
Have you gotten a good healer on your team? They (should?) increase the survival rate of your men. Haven't actually tested it VS not having a healer, but most of my men survive with miss Willowbark in the party.
Other than that, don't let your men charge an enemy in formation. The archers will...
Thats a rather far conclusion to jump to, and an incorrect one. A lot of people are saying they are fine with them being the same in this thread. Please note I accidentally pressed post too early, so there is more to my input now
I disagree :smile:
For one thing, you have to counter strengths and weaknesses that are the same as your own. You can't rely on your own strong infantry to do the hard work alone, as the enemy is just as strong. I think that's an interesting problem.