Datedsandwich的最近内容

  1. Datedsandwich

    Morgh's M&B WB/WFAS Editor v1.50

    Seems that Morgh's is incompatible with Viking Conquest: Reforged
  2. Datedsandwich

    SP Fantasy Warsword Conquest - New Opening Post

    I've created new units, like Ushabti Great Bow Archers (albeit they couldn't hit anything) and they worked perfectly, Skin changes and all
  3. Datedsandwich

    SP Fantasy Warsword Conquest - New Opening Post

    Morgh's Editor most definitely does respect the Skin value, I can change skins anyway, i've tested it numerous times
  4. Datedsandwich

    SP Fantasy Warsword Conquest - New Opening Post

    Adjusting hitboxes is perhaps the best way to go about it, still leaves the "Large units with bows" issue though
  5. Datedsandwich

    SP Fantasy Warsword Conquest - New Opening Post

    Don't edit their skeletons, animation is handled by the skeleton
  6. Datedsandwich

    SP Fantasy Warsword Conquest - New Opening Post

    Modding the AI is not possible without the source code for the mod, so unless the team want to share that, that's not a fix the community can make.

    I'm not sure how giving the mounted flag to a unit that is not mounted will affect it, I imagine it won't change anything unless the unit is actually on a horse, but I can test it out
  7. Datedsandwich

    SP Fantasy Warsword Conquest - New Opening Post

    Did some testing on the orc archers, I can confirm that they aim too high. I stood in front of a group of them and just let them shoot at me (as a human, mind) and their arrows were consistently flying over my head
  8. Datedsandwich

    SP Fantasy Warsword Conquest - New Opening Post

    Birger Jarl 说:
    I just noticed something.

    Orc Arrer Boyz seem to have the same problem that one guy encountered when trying to give Bows to Ushabti: they aim far above the head of their target! I never see them make a single kill in most fights! Is there really no fix for this issue, devs...?  :neutral:

    Changes could be made to the AI, I imagine. Also, I was that guy XD
  9. Datedsandwich

    SP Fantasy Warsword Conquest - New Opening Post

    Is the source code for the mod available anywhere? I'd like to add the option to change Player faction titles...
  10. Datedsandwich

    SP Fantasy Warsword Conquest - New Opening Post

    Birger Jarl 说:
    Speaking of the gobbos - try being a Chaos character (already a tall model) sitting on his Chaos horse (a tall mount) and try to hit them with a melee "drive-by".

    :evil:

    The Goblins are my bane on this mod
  11. Datedsandwich

    SP Fantasy Warsword Conquest - New Opening Post

    Birger Jarl 说:
    Datedsandwich 说:
    Birger Jarl 说:
    That's too bad. I was also toying with the idea of making them archers...

    I thought of it due to the models on Games Workshop having bows.

    Heh, me too.

    Yeah I know the bows are an option, I thought they should have em though. I don't know if the aiming issue is fixable using larger models

    UPDATE: You can notice a similar problem with regular sized archers against goblins, it seems that the AI aims for head level of THEIR model, so against enemies that are shorter than them, it aims too high
  12. Datedsandwich

    SP Fantasy Warsword Conquest - New Opening Post

    Birger Jarl 说:
    That's too bad. I was also toying with the idea of making them archers...

    I thought of it due to the models on Games Workshop having bows. I'm toying with the different skins now to get them to be regular sized but without clipping occurring
  13. Datedsandwich

    SP Fantasy Warsword Conquest - New Opening Post

    Birger Jarl 说:
    -snip-

    Do they have enough Power Draw? It affects how well they can use a bow; the higher you are above the bow's PD requirement the better. It is not always wise to use "the best" bow you can equip.

    I gave them a PD of 10 (I lowered their melee stats substantially) I intended them to be real end game archers, i'll give them a bit more of a play around and report back

    EDIT: Upon further testing, they are definitely aiming too high, not seen them hit a single enemy so far
  14. Datedsandwich

    SP Fantasy Warsword Conquest - New Opening Post

    Birger Jarl 说:
    Datedsandwich 说:
    I've been tweaking with the Tomb Kings troop tree because I felt they were horrendously underpowered, and i've come across a rather amusing issue.

    I made an end game unit that was a Ushabti with a Great Bow (War Bow in this case) but the size of the Ushabti means that they are always aiming too high. Any ideas on a way to remedy this?

    Sure you've given them enough skill to use the bows effectively? Ogre Leadbelchers don't seem to have any issues with their cannons.

    I gave them an archery skill of 350, just a bit above the Master of Arrows, and they were consistently aiming too high to hit anything, i'll do some more testing though
  15. Datedsandwich

    SP Fantasy Warsword Conquest - New Opening Post

    I've been tweaking with the Tomb Kings troop tree because I felt they were horrendously underpowered, and i've come across a rather amusing issue.

    I made an end game unit that was a Ushabti with a Great Bow (War Bow in this case) but the size of the Ushabti means that they are always aiming too high. Any ideas on a way to remedy this?
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