darkweaver的最近内容

  1. patch 1.123/1.124 feedback and suggestions

    Rad 说:
    What about crashes concerns, for those who have GeForce video cards there were just issued new drivers and they are quite good and stable. I can only recommend to install them.  :wink:

    I get ridiculous stuttering with the latest (and indeed, more recent that 186.xx) geforce drivers.  It's literally like bullet time for 10% of the time.  8800 GTS 512 here...
  2. patch 1.123/1.124 feedback and suggestions

    Baron Conrad 说:
    The reason they release a patch is so people will test it and they can find the problems and fix them, stop whining about new bugs, bugs happen, the devs can't get rid of them all before the patch is released.

    I thought that's what QA was for. :smile:

    Unless you're being sarcastic.

    Bah, if SP morale and pathing are broken this badly...  both are game-breaking.  I think I'll hold off on downloading this :smile:
  3. An Advanced Guide to Dueling - More Than Manual Block *Updated 6/16*

    Orion 说:
    The only purpose it serves is to slow down their movement speed and annoy me.

    Given how few offensive tools the game gives you, I'll take what I can get.  Seriously, judicious backing up + good manual blocking trumps any offensive tools we have.  Against a good defensive player, you're basically waiting for him to make a physical mistake blocking, and your tools to outwit them are extremely limited.

    Orion 说:
    So, I suppose my point is the term "feinting" could only be applied to an attack that is thrown and canceled with the intent of forcing an opponent to defend themselves against a false attack, and should only be applied if said maneuver is successful in forcing the opponent to defend.

    I don't think that's a good set of definitions.  One is a failed feint, the other is a successful feint, but both are feints.  What defines a feint is the intent, not the outcome.  If the feint is horribly bad, it's still a feint if it was intended as such, even if it's so bad the opponent can't tell that's what it was :smile:
  4. An Advanced Guide to Dueling - More Than Manual Block *Updated 6/16*

    EdwardWellcraft 说:
    I don't see a point to all of the flourishes before combat even starts.

    So you're saying you never misjudge range by a tiny bit?  If you ever do, then deep feinting has a chance to trip you up.  If you don't (which, honestly, seems unlikely for anyone), then the person doing the feints hasn't lost anything.
  5. An Advanced Guide to Dueling - More Than Manual Block *Updated 6/16*

    King Harkinian 说:
    I disagree with the concept of "deep feints" and "shallow feints".

    For one, how can you disagree with concepts?  That aside, it's not 100% clear when someone is or isn't in range.  The opponent's transition from deep feints into shallow feints or simply a real attack is where one gets caught.  Basically, you get them to ignore one move too many by making some initial moves clearly harmless.

    Also, I give your attempt to show off a fail.  :grin:
  6. For those thinking about writing an AAR...

    Peter Ebbesen 说:
    <lots of stuff that I generally agree with>

    If someone is a good writer, they certainly don't need *me* to tell them what to write about.

    To your point that AARs are for the writer, while this may be true, if they actually do post them on a forum, we have to assume they are for the reader, too.

    My point was that these are an exercise in creativity.  An unimaginative retread of that mission is anything but.
  7. For those thinking about writing an AAR...

    monnikje 说:
    A good example is Wyvern's 'Realm of the Wolf', a completed AAR on the Paradox forum, where he starts just before he forms his own kingdom. That's refreshing :smile:.

    Thanks for the link, starts out very nicely, I'll be reading that one!
  8. For those thinking about writing an AAR...

    ejnomad07 说:
    darkweaver 说:
    For the love of god, please don't write about the mission where you rescue the merchant's brother.  We all may have heard that story once or twice before.
    What if they leave him to die?  :lol:

    Well then it's not the mission where they rescue the merchant's brother, now is it?  :grin:
  9. For those thinking about writing an AAR...

    For the love of god, please don't write about the mission where you rescue the merchant's brother.  We all may have heard that story once or twice before.
  10. WTH/F is going on with the shields?

    Ruthven 说:
    Yet I've never had this problem, and I average 70-100 ping and get some ****ty lag every so often. Every time this has happened, I've either tried to kick them, or let go of the block button before I see they feinted. Manual block is one thing, but going through shields is quite another, and that I'm sure is not any fault with the game.

    I've had a few where I'm running up to someone who's clearly new, and chambering a strike, and had the right manual block up, and then had their attack hit me anyway.  It hasn't happened often in such a clear-cut scenario, but does make me wonder how often it actually does happen in the middle of a duel.  Never mind the stuttering I get every time there's a new map (and I've heard other people mention this as well).

    I kind of assumed shields would have the same occasional hiccup (but I don't use them much - mostly play on duel servers), so maybe they don't.  The one time I did see it was on that messed-up server where everyone had 0 ping and the lag was insane, so that was almost certainly to blame.  I mentioned that in case the OP's ping (which he thought was good) was being misreported as well...
  11. WTH/F is going on with the shields?

    Ruthven 说:
    If you are having ping issues and a hit goes through your block, you clearly just didn't block at the right time. The game doesn't work on the basis of blocks "mostly" working, if you block you block and if the game says you didn't block, it's right.

    And yet, in the context of unavoidable ping spikes and occasional packet loss there is no way to know what the "right time" is.  So from the player's perspective (the only one that matters), blocks do "mostly" work.

    On top of that, servers get into a laggy state sometimes (exacerbating these problems) and need to be restarted.  Since a restart helps, that would seem to indicate that's not a network problem.

    Also, you're saying "the game is right", but there are two components to it.  The server is saying one thing, the client is saying another, and the server wins.  That approach is a tradeoff between increasing the difficulty of hacking the game and making the code simpler against a smoother experience for the player.  I'm fine with that (after all, games need to actually ship, etc), but it's silly to pretend that issues don't exist or only exist in the minds of players who don't have an appreciation for the correctness of the magical, omniscient server (after all, why should they?)
  12. WTH/F is going on with the shields?

    Ruthven 说:
    See, you can't possibly hope to claim that there is a fault in the game with shields when everyone else with a mental capacity greater than that of a pea never seems to have this problem. So the fault must be entirely yours.

    I hope you're being sarcastic.  There are certainly bugs/ping issues.  I've been hit through blocks where I was *sure* I had it correctly - though this is rare, and of course discounting all the cases where the situation was a bit too fast paced to be sure.

    On to the OP:
    - I've had this happen on a server that was reporting ping <10 for everyone, but felt insanely laggy.  I don't know if the ping is being misreported or if the server is cpu-starved or if it's another issue, but shields basically did not work, at all.
    - I also had my mouse break in a peculiar way, where holding right click would very occasionally act like you released it for a split second, when you had not.  Realized it while coding some stuff up for another game and seeing the behavior, then made the connection with some hair-pulling "but I am sure I was blocking that" moments in m&b and warband :smile:  New mouse, problem solved.
  13. More Challenge for New Player? Archery or Polearms?

    excelsias 说:
    Both options almost feel like cheating.  What am I doing wrong?  :p  I don't want it to be this easy!

    Going on foot, or using a 1-h on horseback are both very effective in terms of your contributions to the battle (where couch-lancing, while easier in some circumstances, is not as helpful to your army).

    I suspect your version of horse archery isn't, either, just because you're new.  For example, have you learned to shoot under/over shields yet?  Horse archery does get extremely cheesy once you get proficient and the character gains enough skillpoints.

    Bandits aren't a good measuring stick by any stretch, though.
  14. Is it worth getting Warband? NEW M&B Player here!

    excelsias 说:
    Anyway - as you can tell, I'm a huge fan.  My question is now -- is Warband worth buying as well?  I can't tell how much value it adds to the single-player experience

    If you have *no* interest in MP, I'm not sure it's worth it.  I'd wait for a compelling SP mod to come out first.

    The kingdom management stuff sounds good on paper but is rudimentary (so are the politics and marriage).  It's less than what you get in terms of that from a good m&b mod. 

    It's the same engine as the original, the faction troops are the same, the companions are the same, the UI is the same, etc.

    You get minor graphics updates, and also get to re-learn the feel of combat (it's different enough so that you'll suck badly at first).

    So only get if for SP if you want to give $30 to support Taleworlds, which isn't a bad idea in and of itself :smile:
  15. Complaint - low budget all time

    Seawied86 说:
    the main problem is that there is no reason to keep fiefs.

    Hmm?  In my game, the fiefs pay for the garrisoned armies quite nicely, and there's usually a little left over.  I've got Wercheg, Ismirala Castle, and several villages not attached to those (so maybe 6-7 villages total).  I have about 800 troops garrisoned...

    Having the fiefs is great - extra troops for when you need reinforcements, and it's all free/makes you a bit of money.  Yeah if you garrison 400 swadian knights you'll have some money problems but really if you do that, you deserve it...
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