(str_store_string, s17, "@Kill!"),
#someone else's code
(store_trigger_param_1, ":dead_agent_no"),
(store_trigger_param_2, ":killer_agent_no"),
(call_script, "script_multiplayer_server_on_agent_killed_or_wounded_common", ":dead_agent_no", ":killer_agent_no"),
#adding 1 score points to killer agent's team. (special for "headquarters" and "team deathmatch" mod)
(try_begin),
(multiplayer_is_server),
(ge, ":killer_agent_no", 0),
(agent_is_human, ":dead_agent_no"),
(agent_is_human, ":killer_agent_no"),
(agent_get_team, ":killer_agent_team", ":killer_agent_no"),
(le, ":killer_agent_team", 1), #0 or 1 is ok
(agent_get_team, ":dead_agent_team", ":dead_agent_no"),
(neq, ":killer_agent_team", ":dead_agent_team"),
(team_get_score, ":team_score", ":dead_agent_team"),
##someone else's code
(multiplayer_send_string_to_player, ":killer_agent_no", multiplayer_event_show_server_message, s17),