Dante的最近内容

  1. v0.800 Bug reporting thread (Updated - workaround/fixes so far)

    CTD when completing caravan escort mishs, and I agree with an early post - way too dark in interior settings (shops, etc).
  2. v0.800 Bug reporting thread (Updated - workaround/fixes so far)

    Interesting.... my character has developed the ability to walk through trees.....
  3. v0.800 Bug reporting thread (Updated - workaround/fixes so far)

    Still getting standard CTD during battles - runtime error message will try to get screenshot next time.
  4. v .750 Bug List

    When talking to rescued prisoners (NOT after a battle), I am given the option in the conversation menu of iviting them to join me. However, they are unable to join unless I have existing troop types for ALL the types in THEIR group - shouldn't I be able to invite them regardless of troop type, especially given that extra slots are now automatically created?
  5. I'm unhappy with 750 changes

    They do attack, but not block. Oh... and Borcha has gone back to racing off on horseback despite my calls of "Oi, get back here when I tell you to defend this position". I thought it had been fixed in .730?
  6. I'm unhappy with 750 changes

    It might just be me, but have the fighters in the training sessions in Zendar been nerfed? It used to be a bit of a challenge in previous versions, but now I can just keep on swinging and they don't seem to even try to block.
  7. Kidnapped Girl Wont' Go Home To Salt Mine

    0.731 doesn't fix this. I can talk to her outside the Salt Mine, but not inside, and talking to the merchant brings up "What if I can't finish the mission", and "I'm still working on it" options.

    Is there anything I can do to my savegame file to get rid of her?
  8. Incoporating Mods

    All you need to do is copy the files from the texture, scene objects, and resources folders and paste them in to their respective folders in native, overwriting existing files. No messing about with editors required, and no crashes or errors so far. :eek:
  9. Incoporating Mods

    I have read a couple of suggestions asking for elements of various mods to be included in the game, and I agree to the point where mod content leads the game away from it's original flavour (ie no elves, etc). Are there any plans to use existing gameplay-only mods, such as arena expansion...
  10. SP Other BIGMOD v.2 {Last update 12/24/05}

    Is it possible to incorporate the new items and other material into native without losing save games?
    If so, which files need putting where?
  11. Using enemy horses DURING battles

    Any reason why you're NOT able to have your troops / yourself use ENEMY horses during battles? I often start the battle on foot, using a bow, and after chasing after the enemy and running out of arrows, I have to either walk all the way back to the start location to mount my own horse, or hope...
  12. Cancel / delete quests

    I've a coulpe of quests (Escort caravan and Capture enemy noble) that I've lost track of (in the first case), or failed (second case) which hasn't been deleted from my active quest list. Suggestion - an option to cancel a quest, with suitable penalties or not, in the converations with the quest...
  13. Version 0.632 Beta Save Games Options Typo

    Just a little thing, but a bit confusing - at New Game creation, "No quitting without saving game" should probably read "No saving game without exiting" ?? Makes more sense. Congratulations on an excellent game!
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