Incognico said:
Dankmar said:
Thought i post some progress pictures.
Quality stuff, man! Are you planning on working on the ork armors more? I think a few variations of what you already made with some clunky metal bitz, shoulder pads and the sort would really make a huge impact on variety of troops for not that much work. (you can probably even only combine what you already made - mixing a little
)
Also I wondered about the squigs: Is the animation so stiff because they have two legs and a 4 legged skelleton screws it up? Or did someone just leave it for "later"?
Also how's Gorka Morka coming along?
Allready done
After the last update 5-6 months ago i revamped the orcs again. New helmets, armors and so on, just need to implement and package them again. Im gonna do that after the goblins, but i dont want to spend to mutch time on the green wave. Just wanted to get them finish, so i can take a look into the scaven.
But another question at the com in general.
I often hear that many have problems starting out it warsword, because of the lack of bandits.
Why dosent you all just hunt patrols of enemy factions from the start? All races have some enemys right around the corners... There you always find some heads to bash in.
In general how about we all post some starting strategies, so poolio could bundle them, and post them as a article in the moddb.
My start.
1: Ill put at least some points into pathfinding at the beginning, so i can outrun more.
2: I dont buy to mutch stuff more myself with my starting coins, and put everything into some villagers.
3: Sneak into enemy terretory, and "ask" some villages for stuff. You mostly get around 1k per village. So if i do that 1-2 times and i have enough to recruit a full stack of starting units.
4: Hunt some enemy partolls, so my units level up.
5:Starting to plunder villages.
6: start to grind.
7: as a evil charakter i often head for the desert. Many merchants and bigger bandit partys to fight, and the terrain is perfect for a cavalery hating player like myself.