i am once again asking you to try it with other recruitsI'm not going to do that. It is pretty boring after the first two times and they are all the same: the Legionary dunks on recruits, effortlessly. I suppose there are differences in the margins or something but I think it is academic if a Legionary can solo dunk 22 of one faction's recruits vs. 35 of another faction's. In a real battle, they lose because their sword gets stuck on an ally or a second guy hits them hard enough for a stun, so whatever 1v1 virtues they have are meaningless.
sorry for my bad wording
edit: Also, only kingdom factions are implemented. No bandits, no civilians. There are minor faction troops in their associated culture though, missed that on my first glance.
As the loyalty of the town drops below a threshold, the populace gets angry and starts to take up arms. When this happens the number of militia in the town starts to increase rapidly and as they see the owner as their tyrant they will not join to defend against sieges.
but we still got the "normal" layout.radial menu for one
this is very disappointing but i don't they mean too complex for consoles but for the average consumer. like when they dumbed down battle size because people complained of bad performance with 1000 troops on a weak PC.They've also confirmed many basic features already done via mods as being "too complex".
i think that their slow work is due to bad management made worse by working from home. i can't be sure it's because of consoles.but adding other features (or you know maybe fixing siege ai) have been put off to work on the console port
are we sure that this is the case? if it were, it's unforgivable.or features are actively being limited due to compatibility with consoles.
see madvader's picDevs confirmed last week or the week before alliances won't be happening, I'll try to find the quote
it matters because them wanting to do a simultaneous release before starting the early access indicates that they're capable of adding new features while working on the console port.Not sure why the date matters
they don't like to confirm things because it bit them in the ass with some features.only a handful of additional features they've confirmed.
i have a vague memory of alliances being on the "wishlist" of armagan or one of the leading devs but they wanted to add other things first.We won't even be getting alliances or non-aggression pacts
before this news, they said that they're focusing on PC to make a good game.That ship sailed long ago my man
it's not modders' job to make games not empty. and even if someone wants to work for free, they won't be able to do as they like because of the internal coding thingy blocking their efforts.They are going to add the world map-battle thingy and the keep battles, and thats pretty much it since they need to launch in a few months for consoles. Its just that and fixing up a little bit of economy and things like that. Modders will have to take the wheel. To be honest I prefer this situation, to release early, devs are lacking numbers and they have poor management, modders can take the game where it belongs in less time and not having to deal with so many updates will encourage them to get involved since their work wont go to **** so often.
I've added both to the main post now
how the hell are they expecting to add new features while making a console version?!Mount and Blade II Bannerlord is officially coming to consoles in addition to PC. The game will be published by Koch Media's Prime Matter.wccftech.com
i kind of agree but disagree.Reviews should not based on a modifiled game