I'd agree with that, but I think in general the player progression system is really bloated. Off specific topic, but there are a mix of modifiers and mechanics - I tend to spend most of my time working toward one mechanic or another. Would be better if they were taken out and connected more to roles that players wanted to explore on their playthrough (so probs mutually exclusive for most immersion/replay), or as you say, common mechanics outside of player progressionI honestly think the perk should be scrapped, and the function should be made into a universal post-battle dialog option.
yep its still there. there probably is a lag between internal approval for a releasable build and when the build goes live (that way internal testers can confirm the new fixes don't have even worse knock-on effects). having said that, i'd hope they put out another hotfix for this as I don't think it was initially obvious how common this is until now...This crash still exists after the most recent hotfix. I don't know why it wasn't fixed it is 100% reproducible. If you do any smithing at all on 1.5.7 and then fight anything the game crashes. Again this crash is reproducible 100% of the time, any time you smith and then fight without first restarting the game it will crash.