Archonsod 说:
Crouton 说:
Wait wait.. In the game.. the muskets/rifles/carbines are more accurate but slower (also more damage).
The muskets are more accurate over range. Pistols are more accurate at point blank (I suspect it's the speed of the weapon rather than actual accuracy per se)
And he is suggesting YOU as a player, don't need to aim for the head, as a body shot works just fine.
Actually I was suggesting you can't aim for the head; the projectile is far too random to guarantee a headshot unless you can completely cover their head with the reticule; at which point I'd suggest this is because they've just ran you through.
The shooting mechanics are the.. well.. exact same as Blood and steel (as I recall), aiming for the head won't always work but it is very easy and possible to do. You do gamble a bit, but that is when you take advantage of landscape.
The best landscape when fighting a primarily infantry force involves a kind of ditch.
You place your ranged units on the heightened ground behind the infantry units (who are in the small ditch) and let your marksman fire along a relatively flat (slightly raised if possible) field. This means when the bullet flies it has a large chance of hitting someone in the head, you simply try and thin out the enemy with those kinds of shots.
When the enemy hits your infantry line (assuming your infantry line can halt them), your ranged units still have a good shot at the head (and simply the ranks of the enemies), it exposes your ranged units more to enemy fire, but works great in a defensive position.
Essentially you want to shoot the bullet at the mass of heads, sniping a single target will still be difficult, but the bullet will fly through enough enemies at head level, that missing a headshot will be difficult.