Corpulus_Corpus的最近内容

  1. In Progress Game wont start

    GTX 770 (445.75).
    NVIDIA GeForce GTX 1050 Ti
    NVIDIA GeForce GTX 960
    All three of you seem to have NVIDIAs and all three of you have the same "physics" issue. There's a setting in game for "cloth simulation". I wonder if it has something to do with it.
    In the Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native folder there's a file called engine_module.ini, and there's another one - engine_config.txt - in the (User Documents)\Mount and Blade II Bannerlord\Configs. Maybe turning things on and off there would do something.
  2. In Progress Game wont start

    Interesting. The ones that are left after trying out every other solution seem like they might all be connected to the graphical part. It might help if you guys compare your graphic cards and driver versions - at least in regards to System_Reflection, since there are already 5 people with the same error - and maybe there's something there, altough the hope is slim.
    We also ideally need people in this thread who have solved their crash issues, so that we can compare their errors with the ones we have here.

    Count
    5 System_Reflection
    3 physics_materials.xml (although one of them breaks off earlier than the other two)
    1 flora_groups.xml.
    1 System.xml.pbd

    Solved:
    3 Gauntlet UI/Widgets by switching to UK locale, courtesy of Radiorobot
  3. In Progress Game wont start

    I would, but I have no such folders and couldn't find any crash logs where the game files actually are.
    It's a hidden folder. You need to enable a few things to see them:
    If that doesn't work, then I have nothing, I'm afraid.

    Count so far:
    4 System_Reflection
    1 System.xml.pbd
    1 physics_materials.xml

    Solved:
    3 Gauntlet UI/Widgets by switching to UK locale, courtesy of Radiorobot
  4. In Progress Game wont start

    setting my system locale from English(US) to English(UK)
    Oh, crap, I still had US for some reason. I could've sworn I've changed to try the locale thing. Okay, that worked for me, and I'm an idiot. Now we need all the rest of the widget people to try.
    However, that still leaves 2(?) types of launch bugs:
    - 3 System.Reflection
    - 1 System.xml.pbd
  5. In Progress Game wont start

    Okay, so far:
    3 widgets/UI
    1 "System.xml.pbd"
    1 "System.Reflection"

    Regarding "System.Reflection" - I might be completely off, but this one kind of looks like a graphic/drivers/videocard issue, because of "System.Reflection.Assembly." and "ViewModelCollection". Therefore, the launching bugs might be wider than just the UI/locale issues. -3 Morale.
  6. Resolved Unable to submit crash logs

    It's been like that since the morning for me. It worked yesterday. They might have just turned it off after being completely flooded with the reports. Because somebody has to sort through them, and if there are thousands upon thousands, and the devs somehow weren't prepared to that, then, well... yeah.
  7. In Progress Game wont start

    Here you go!
    Okay, we're in exactly the same boat, and
    Build Version: 222597
    yours look different even without the last thing that loads, because neither mine nor Fritzoball's have those:
    #System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:5448073
    #System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:8028454
    #System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:1500257
    #System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:1485400
    #System.Xml.pdb@{787E50CAA71A4E748102035EA7038388} (2): 0:1891374
    Which probably means there are different bugs preventing game launching. Which... doesn't get my hopes up, because that would theoretically mean separate fixes. Let's just hope I'm jumping to conclusions.
  8. In Progress Game wont start

    Can you guys post your rg_logs from C:\ProgramData\Mount and Blade II Bannerlord\crashes? I'm curious to see if there's a hotspot of crashes, or whether we all crash at different points.
  9. In Progress Game wont start

    I'm starting to suspect that at least a decent chunk of the crushes is somehow connected to the UI and displaying language:
    1) There's an entire thread with people having issues with fonts - https://forums.taleworlds.com/index...aphics-font-issues-with-temporary-fix.396712/
    2) Switching locales sometimes help
    3) My game dies on "widgets"
    4) AcidFluxMx's on "localized text"
    5) the steam thread mentions "Bannerlord\Modules\SandBox\ModuleData\Languages\CN".

    Sadly, I'm not a programmer, so I can't even begin to formulate a theory.
  10. In Progress Game wont start

    This worked for me https://steamcommunity.com/app/261550/discussions/0/2149847049321996712/ It worked for others having the same problem too as seen in 2 threads on the steam forums.
    Interesting, but mine seems to crash on banners/UI Widgets:
    [17:05:51.1444004] opening ../../Modules/Native/ModuleData/banner_icons.xml
    [17:05:51.1774004] loading banner_icons.xml:
    [17:05:51.8844004] Loading GauntletUI Extra Custom Widgets
    [17:05:51.8874004] Loading GauntletUI Bannerlord Custom Widgets
    <##########################################################################################>

    #kernelbase.pdb@{91C72371DD43448192B7B46F5ED10AA0} (2): 0:40541
    #clr.pdb@{E29ED39B81964D908ADC7A57FF390363} (2): 0:895373
    #clr.pdb@{E29ED39B81964D908ADC7A57FF390363} (2): 0:909796
    #mscorlib.pdb@{766107BB54554D1B80247847503BFBA0} (2): 0:5755787
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    @unknown_module@unknown_source (unknown_line): unknown_function
    #clr.pdb@{E29ED39B81964D908ADC7A57FF390363} (2): 0:8734
    #Game.pdb@{82ED1BFFF167483DA779D2354887CA4A} (1): 0:1255110
    #FairyTale.DotNet.pdb@{63EBF6B1BF854494A3BB6134CCE303F7} (1): 0:21376
    #Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:4510237
    #Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:4496321
    #Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:4263249
    #Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:4263016
    #Rgl.pdb@{93ED0672C7394F2992EC075175CBAAFA} (1): 0:4266359
    #ucrtbase.pdb@{47F6CCA836BF470B969AA912C45CAAED} (1): 0:426717
    #kernel32.pdb@{C4312728BA1F4691955E99B2E026FAFC} (2): 0:91437
    #ntdll.pdb@{9D04EB0AA387494FBD81ED062072B99C} (2): 0:181569
    -----------------------------------------------
    No managed frames available.
    Deleting them doesn't help.
  11. In Progress Game wont start

    There you go!
    Yeah, let me throw a party that I might be able to play the game I bought in the near future. Truly, a glorious day.
    I guess by this point you have already tried some of the solutions posted in this thread?
    No, nothing from there works. There are also other solutions floating around steam forums that seemed to work for some people, like adding "-windowed" in the launch options on steam, launching the game directly from the directory as admin or switching to a windows account that only uses english characters in its name. Didn't work for me, however.
  12. Resolved Game fails to launch

    I'm in the same boat, have been trying to get the game to work since yesterday to no avail.
    I cannot launch the game from my Steam account, it just doesn't start.
    That I actually managed to fix by switching to a windows account that only uses english characters. It hasn't helped further than allowing me to see the launcher, though.
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