corbaer的最近内容

  1. have u managed to stop full invasion war party

    Managed to prevent the siege of Uhlun Castle (sp?) from about 2800, but there were several Khergit lords there (like 6 or so) and my party was about 480 strong (~320 + a regiment in tow).  The our archers and sharpshooters waylaid the centurions for the most part, then I stood at the breach swinging my balanced hand and a half sword relentlessly.  Only 10 or 12 ever made it through the breach, only to be cut down right after.
  2. [IDEAS WELCOME] Looking for ideas on how to do centralized management

    Perhaps arrange it so that after any upgrade is purchased, as it is now, you may queue the next one to be built (similar to the existing menu) but the price in denars goes up 25% over what it would have been.  You can queue them all, but for each queued one you pay an escalating premium over the cost it would normally be - and any engineering skill that you gain during a long string of construction is not taken into account.

    If you build a Sacrificial Alter now it will be 1500 at your current engineering level.
    If you build the messenger post now instead and queue the Alter, the Alter will cost 1875 (x 125%).
    If you build the messenger post now, queue the watch tower next then queue the Alter, the Alter will cost 2344 (x 125% x 125%).

    This way you opt into having an easier existence, but it is only reasonable when your empire has begun expanding to the point that it's a chore to constantly traverse your lands.

    It's not so much a centralized system, as it is a luxury that you start using as your empire becomes sophisticated and wealthy.
  3. [IDEAS WELCOME] Looking for ideas on how to do centralized management

    By management system do you mean upgrades to fiefs, or something else?
  4. So many, I'm overwhelmed

    I'd say it's only polite.  People were kind enough to not be asses about me asking for some reviews, and after following some of the advice, I felt it was only cordial to respond.  Plus maybe one person who was about to post another similar thread would see this one and get something from it.

    But thanks for your input.
  5. So many, I'm overwhelmed

    Thanks for the advices.

    I played Custom Settlements and SoD.  Both are really fun.  CS has a ways to go, but is a lot of fun, and SoD is amazing and oh-so-polished.

    I'll be trying some of the other recommendations after a short break from M&B.  Thanks again.
  6. [V4.1] Sword of Damocles - Invasion 4.1

    Well I finished playing 4.12 on Friday.  Epic.  Thank you for a truly great mod.  I've said it elsewhere, but I'll say it here as well.

    Best mod I've played for any game, ever.

    Looking forward to playing again when 4.5 is finished, and of course again at 5.0.

    Thanks to the team and all of the ancillary contributors.  SoD4eva!

    Gonna play something not M&B for a while, then try a few other mods as the next version of SoD is completed.  Maybe revisit the updated Riddick:Escape from Butchers Bay and then play Assault on Dark Athena.
  7. WinRar and ****!

    7zip pwns WinRAR anyway, and it's Open Source.  Google 7zip.

    BTW, Total Commander is great if you're big on system instability.  Donating may make it better though. :shrug:
  8. Lords and management

    I went with assigning one castle and one village to each fief immediately after providing a skeleton garrison, and upgraded each with every upgrade except Stables (because the renown bonus doesn't carry to the king) and our cavalry was pants.

    You have to upgrade the fiefs, but your lord will garrison troops.  The more money they have, the better they garrison, so the upgrades are well spent.  I kept two castles for myself, and assigned nobles to garrison at one until there was many, then had them sent to another to not have all my nobles in one basket.  I ended up with like 900 total nobles though, so it was a bit ridiculous in the end.

    Later, after the invasion was put down and I decided to take over all of Caladria, I gave additional fiefs to my lords, rather than recruiting new ones.
  9. [Suggestion]Beef up starting characters

    hairfree 说:
    a few months? :shock: took over Sargoth on my 53rd day if my timing's not wrong (and it's not :wink: )...it took me a lot of fights with deserters (for example, Vaegir archers - great help for sieges) and then enlisting them but in the end it was worth it

    edit: oh  :oops: playing with "medium" settings though...

    hehe... well different strokes mate.

    I took Suno on day 108 after spending a 90 day term as a merc for the Kingdom of Nords.  Using that time I amassed a force of about 180 elite hand picked troops, built a Loyal ally (relation with nords of 100, relation with king ~7:cool: and had a large war chest.  When my service to Nords was complete, I took Suno as a beach head and all of the lands of Rhodoks and Swadia in less than 100 days.  By the time the invasion hit, I ruled over all Vaegir lands save Rivacheg, Reyvadin and a handful of nothern Vaegir fiefs, and my empire and allies the Khergits and Nords defeated the entire invasion force in 20 or so days.  It was epic, lol.  Played on hard with no cheats, and it was the most fun I've had playing any mod, for any game.
  10. [Suggestion]Beef up starting characters

    I really didn't have a problem on my first go through.  It had it's moments of difficulty, but I never felt it was time consuming or that I was underpowered.  I was actually surprised that I started with so many troops.  I guess the question is, how early are you trying to get a castle?  If you're trying to do it right off the bat, then I think that you should be having difficulty.  It should take a few months to build a powerful enough army to start your own kingdom - I mean your party is supposed to be the remnants of your fleeing military, not a full fledged war party.
  11. Which faith/lack thereof has the best troops?

    I was under the impression that plate armor doesn't defend quite as well against blunt damage in M&B... so if that's accurate, then it does make them a bit more powerful than they would otherwise be perceived.  Prisoner value is not so terrific by the time you start getting faith troops, because a well-managed kingdom makes you more denars that you will probably spend weekly.
  12. money money money

    Once you siege towns and get a few guild halls, you can quickly end up with a vast treasury.  Mills in your villages help too... and ironically keep your taxes at "low" until most of your fiefs have reached high prosperity.  With a huge army of high levels, and nearly every town and castle filled to the brim with high levels (like 300-400 garrisoned every where) I getting about 40,000 per week after wages.  It's day 344... dun-dun-duuhhh
  13. Rule of thumb.

    http://www.youtube.com/watch?v=4E1weruUCeg#t=1m12s
  14. [Development] - Suggestions, Brainstorming Thread for V5

    SanDiego 说:
    I would rather only have those patrols Twan made in his Auxiliarii. Personally, I don't use regiments. Only used them once, but I got ultimately kicked. Trust me - it's better to stock on some mercenaries and just wait for some castle to get become free.
    I'm really not sure what you tried to do with your regiment, but they are one of the most valuable components that this mod provides IMHO.  I'm struck a bit curious as to how you got ultimately kicked.
  15. Killing the feet!

    I look at it this way.  You go down when you get shot/hit/sliced in the leg hard enough - regardless of if it kills you that very second.  Same goes for the rest of the body.

    You can take some injury, but enough will put you on your back or your face.

    When troops in the game go down, they are out of commission.  Even though the game tells you if they live or die instantly, a mortal wound may take hours to kill.  Surgery skill means that when the battle is done, the character with the highest skill (who is still able to) will try to save as many as possible from dieing.  Wound treatment then allows injured troops to be healed.  First Aid make heroes heal a bit faster because they get special treatment.

    Any major artery/vein/organ taking severe damage will cause an eventual death without treatment.

    It makes sense through the eyes of the game.
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