coiotebh的最近内容

  1. coiotebh

    Need More Info Enemy lord got stuck inside Town (and cant be reach)

    https://ibb.co/8029pPD This enemy lord got inside the town and nobody can reach it and he also never leaves this place. https://ibb.co/SsWbhPk This other guy got stuck in that cliff and cant be reach by me or any other warparty.
  2. coiotebh

    Sieges: AI not ready for it

    I have been in some sieges and the AI pathfinding is still dumn. They are gettin stuck everywhere, the archers are not at walls firing and you cannot send archers to hold multiple positions at walls. Devs needs to improve the pathfinding and make a special command for sieges in order to deffend...
  3. coiotebh

    [S] Historic Castles Project - the British Isles [Released for Warband]

    they work very good in siege scenes too....

    some shoul keep the good work and replace all those "toy castles" from native =P
  4. coiotebh

    [S] Historic Castles Project - the British Isles [Released for Warband]

    someone, plz, make some more maps like those made in this mod, plzzz!!!


    new castles scenes plzzzzzz!!!!!
  5. coiotebh

    BUG : My game got bugged =/

    Hello plz, help me, my save game got bugged... i was checking a city to buy some recruits, when i leave the city, i got an windows message "critical error" and game close itself....now, everytime i load this game, the first thing that happen when i "un-pause" it is: the game close again with...
  6. coiotebh

    I Need info about: Troops.txt file, and some other things...

    LtpLegend 说:
    This is anther way to make your game A LOT harder /wrist

    Go into module_party_templates.py

    REPLACE THIS
    插入代码块:
    ("kingdom_1_reinforcements_a", "{!}kingdom_1_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_swadian_militia,2,6),(trp_swadian_recruit,4,7)]),
      ("kingdom_1_reinforcements_b", "{!}kingdom_1_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_swadian_crossbowman,2,6),(trp_swadian_skirmisher,4,7)]),
      ("kingdom_1_reinforcements_c", "{!}kingdom_1_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_swadian_man_at_arms,3,6)]),
    
      ("kingdom_2_reinforcements_a", "{!}kingdom_2_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_vaegir_footman,2,6),(trp_vaegir_recruit,4,7)]),
      ("kingdom_2_reinforcements_b", "{!}kingdom_2_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_vaegir_archer,2,6),(trp_vaegir_skirmisher,3,5),(trp_vaegir_footman,1,3)]),
      ("kingdom_2_reinforcements_c", "{!}kingdom_2_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_vaegir_horseman,3,6)]),
    
      ("kingdom_3_reinforcements_a", "{!}kingdom_3_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_khergit_skirmisher,2,6),(trp_khergit_tribesman,4,7)]),
      ("kingdom_3_reinforcements_b", "{!}kingdom_3_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_khergit_horse_archer,2,6),(trp_khergit_skirmisher,4,7)]),
      ("kingdom_3_reinforcements_c", "{!}kingdom_3_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_khergit_lancer,3,6)]),
    
      ("kingdom_4_reinforcements_a", "{!}kingdom_4_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_nord_footman,4,8),(trp_nord_recruit,2,4)]),
      ("kingdom_4_reinforcements_b", "{!}kingdom_4_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_nord_archer,1,3),(trp_nord_huntsman,3,5),(trp_nord_footman,2,5)]),
      ("kingdom_4_reinforcements_c", "{!}kingdom_4_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_nord_warrior,3,6)]),
    
      ("kingdom_5_reinforcements_a", "{!}kingdom_5_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_rhodok_spearman,3,7),(trp_rhodok_tribesman,3,6)]),
      ("kingdom_5_reinforcements_b", "{!}kingdom_5_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_rhodok_trained_crossbowman,2,6),(trp_rhodok_crossbowman,4,7)]),
      ("kingdom_5_reinforcements_c", "{!}kingdom_5_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_rhodok_sergeant,3,6)]),
    
      ("kingdom_6_reinforcements_a", "{!}kingdom_6_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_sarranid_footman,3,7),(trp_sarranid_recruit,3,6)]),
      ("kingdom_6_reinforcements_b", "{!}kingdom_6_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_sarranid_archer,2,6),(trp_sarranid_skirmisher,4,7)]),
      ("kingdom_6_reinforcements_c", "{!}kingdom_6_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_sarranid_mamluke,3,6)]),

    WITH THIS
    插入代码块:
    ("kingdom_1_reinforcements_a", "{!}kingdom_1_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_swadian_footman,3,7),(trp_swadian_skirmisher,5,10),(trp_swadian_militia,11,26)]),
    ("kingdom_1_reinforcements_b", "{!}kingdom_1_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_swadian_man_at_arms,5,10),(trp_swadian_infantry,5,10),(trp_swadian_crossbowman,3,8)]),
    ("kingdom_1_reinforcements_c", "{!}kingdom_1_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_swadian_knight,2,6),(trp_swadian_sergeant,2,5),(trp_swadian_sharpshooter,2,5)]),
    
    ("kingdom_2_reinforcements_a", "{!}kingdom_2_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_vaegir_veteran,3,7),(trp_vaegir_skirmisher,5,10),(trp_vaegir_footman,11,26)]),
    ("kingdom_2_reinforcements_b", "{!}kingdom_2_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_vaegir_horseman,4,9),(trp_vaegir_infantry,5,10),(trp_vaegir_archer,3,8)]),
    ("kingdom_2_reinforcements_c", "{!}kingdom_2_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_vaegir_knight,3,7),(trp_vaegir_guard,2,5),(trp_vaegir_marksman,2,5)]),
    
    ("kingdom_3_reinforcements_a", "{!}kingdom_3_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_khergit_horseman,3,7),(trp_khergit_skirmisher,5,10),(trp_khergit_tribesman,11,26)]),
    ("kingdom_3_reinforcements_b", "{!}kingdom_3_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_khergit_veteran_horse_archer,4,9),(trp_khergit_horse_archer,5,10),(trp_khergit_horseman,3,8)]),
    ("kingdom_3_reinforcements_c", "{!}kingdom_3_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_khergit_lancer,3,7),(trp_khergit_veteran_horse_archer,2,5),(trp_khergit_horse_archer,2,5)]),
    
    ("kingdom_4_reinforcements_a", "{!}kingdom_4_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_nord_trained_footman,3,7),(trp_nord_footman,5,10),(trp_nord_recruit,11,26)]),
    ("kingdom_4_reinforcements_b", "{!}kingdom_4_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_nord_veteran,4,9),(trp_nord_warrior,5,10),(trp_nord_footman,3,8)]),
    ("kingdom_4_reinforcements_c", "{!}kingdom_4_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_nord_champion,1,3),(trp_nord_veteran,2,5),(trp_nord_warrior,2,5)]),
    
    ("kingdom_5_reinforcements_a", "{!}kingdom_5_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_rhodok_spearman,3,7),(trp_rhodok_crossbowman,5,10),(trp_rhodok_tribesman,11,26)]),
    ("kingdom_5_reinforcements_b", "{!}kingdom_5_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_rhodok_trained_spearman,4,9),(trp_rhodok_spearman,5,10),(trp_rhodok_crossbowman,3,8)]),
    ("kingdom_5_reinforcements_c", {!}"kingdom_5_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_rhodok_sergeant,3,7),(trp_rhodok_veteran_spearman,2,5),(trp_rhodok_veteran_crossbowman,2,5)]),
    
    ("kingdom_6_reinforcements_a", "{!}kingdom_6_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_sarranid_veteran_footman,3,7),(trp_sarranid_rskirmisher,5,10),(trp_sarranid_footman,11,26)]),
     ("kingdom_6_reinforcements_b", "{!}kingdom_6_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_sarranid_horseman,2,6),(trp_sarranid_infantry,5,10),(trp_sarranid_archer,3,8)]),
     ("kingdom_6_reinforcements_c", "{!}kingdom_6_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_sarranid_mamluke,2,6),(trp_sarranid_guard,2,5),(trp_sarranid_master_archer,2,5)]),

    after doing that, what should i do? because these file is only the source code....
  7. coiotebh

    I Need info about: Troops.txt file, and some other things...

    LtpLegend 说:
    This is anther way to make your game A LOT harder /wrist

    Go into module_party_templates.py

    REPLACE THIS
    插入代码块:
    ("kingdom_1_reinforcements_a", "{!}kingdom_1_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_swadian_militia,2,6),(trp_swadian_recruit,4,7)]),
      ("kingdom_1_reinforcements_b", "{!}kingdom_1_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_swadian_crossbowman,2,6),(trp_swadian_skirmisher,4,7)]),
      ("kingdom_1_reinforcements_c", "{!}kingdom_1_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_swadian_man_at_arms,3,6)]),
    
      ("kingdom_2_reinforcements_a", "{!}kingdom_2_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_vaegir_footman,2,6),(trp_vaegir_recruit,4,7)]),
      ("kingdom_2_reinforcements_b", "{!}kingdom_2_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_vaegir_archer,2,6),(trp_vaegir_skirmisher,3,5),(trp_vaegir_footman,1,3)]),
      ("kingdom_2_reinforcements_c", "{!}kingdom_2_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_vaegir_horseman,3,6)]),
    
      ("kingdom_3_reinforcements_a", "{!}kingdom_3_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_khergit_skirmisher,2,6),(trp_khergit_tribesman,4,7)]),
      ("kingdom_3_reinforcements_b", "{!}kingdom_3_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_khergit_horse_archer,2,6),(trp_khergit_skirmisher,4,7)]),
      ("kingdom_3_reinforcements_c", "{!}kingdom_3_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_khergit_lancer,3,6)]),
    
      ("kingdom_4_reinforcements_a", "{!}kingdom_4_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_nord_footman,4,8),(trp_nord_recruit,2,4)]),
      ("kingdom_4_reinforcements_b", "{!}kingdom_4_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_nord_archer,1,3),(trp_nord_huntsman,3,5),(trp_nord_footman,2,5)]),
      ("kingdom_4_reinforcements_c", "{!}kingdom_4_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_nord_warrior,3,6)]),
    
      ("kingdom_5_reinforcements_a", "{!}kingdom_5_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_rhodok_spearman,3,7),(trp_rhodok_tribesman,3,6)]),
      ("kingdom_5_reinforcements_b", "{!}kingdom_5_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_rhodok_trained_crossbowman,2,6),(trp_rhodok_crossbowman,4,7)]),
      ("kingdom_5_reinforcements_c", "{!}kingdom_5_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_rhodok_sergeant,3,6)]),
    
      ("kingdom_6_reinforcements_a", "{!}kingdom_6_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_sarranid_footman,3,7),(trp_sarranid_recruit,3,6)]),
      ("kingdom_6_reinforcements_b", "{!}kingdom_6_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_sarranid_archer,2,6),(trp_sarranid_skirmisher,4,7)]),
      ("kingdom_6_reinforcements_c", "{!}kingdom_6_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_sarranid_mamluke,3,6)]),

    WITH THIS
    插入代码块:
    ("kingdom_1_reinforcements_a", "{!}kingdom_1_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_swadian_footman,3,7),(trp_swadian_skirmisher,5,10),(trp_swadian_militia,11,26)]),
    ("kingdom_1_reinforcements_b", "{!}kingdom_1_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_swadian_man_at_arms,5,10),(trp_swadian_infantry,5,10),(trp_swadian_crossbowman,3,8)]),
    ("kingdom_1_reinforcements_c", "{!}kingdom_1_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_swadian_knight,2,6),(trp_swadian_sergeant,2,5),(trp_swadian_sharpshooter,2,5)]),
    
    ("kingdom_2_reinforcements_a", "{!}kingdom_2_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_vaegir_veteran,3,7),(trp_vaegir_skirmisher,5,10),(trp_vaegir_footman,11,26)]),
    ("kingdom_2_reinforcements_b", "{!}kingdom_2_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_vaegir_horseman,4,9),(trp_vaegir_infantry,5,10),(trp_vaegir_archer,3,8)]),
    ("kingdom_2_reinforcements_c", "{!}kingdom_2_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_vaegir_knight,3,7),(trp_vaegir_guard,2,5),(trp_vaegir_marksman,2,5)]),
    
    ("kingdom_3_reinforcements_a", "{!}kingdom_3_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_khergit_horseman,3,7),(trp_khergit_skirmisher,5,10),(trp_khergit_tribesman,11,26)]),
    ("kingdom_3_reinforcements_b", "{!}kingdom_3_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_khergit_veteran_horse_archer,4,9),(trp_khergit_horse_archer,5,10),(trp_khergit_horseman,3,8)]),
    ("kingdom_3_reinforcements_c", "{!}kingdom_3_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_khergit_lancer,3,7),(trp_khergit_veteran_horse_archer,2,5),(trp_khergit_horse_archer,2,5)]),
    
    ("kingdom_4_reinforcements_a", "{!}kingdom_4_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_nord_trained_footman,3,7),(trp_nord_footman,5,10),(trp_nord_recruit,11,26)]),
    ("kingdom_4_reinforcements_b", "{!}kingdom_4_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_nord_veteran,4,9),(trp_nord_warrior,5,10),(trp_nord_footman,3,8)]),
    ("kingdom_4_reinforcements_c", "{!}kingdom_4_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_nord_champion,1,3),(trp_nord_veteran,2,5),(trp_nord_warrior,2,5)]),
    
    ("kingdom_5_reinforcements_a", "{!}kingdom_5_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_rhodok_spearman,3,7),(trp_rhodok_crossbowman,5,10),(trp_rhodok_tribesman,11,26)]),
    ("kingdom_5_reinforcements_b", "{!}kingdom_5_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_rhodok_trained_spearman,4,9),(trp_rhodok_spearman,5,10),(trp_rhodok_crossbowman,3,8)]),
    ("kingdom_5_reinforcements_c", {!}"kingdom_5_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_rhodok_sergeant,3,7),(trp_rhodok_veteran_spearman,2,5),(trp_rhodok_veteran_crossbowman,2,5)]),
    
    ("kingdom_6_reinforcements_a", "{!}kingdom_6_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_sarranid_veteran_footman,3,7),(trp_sarranid_rskirmisher,5,10),(trp_sarranid_footman,11,26)]),
     ("kingdom_6_reinforcements_b", "{!}kingdom_6_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_sarranid_horseman,2,6),(trp_sarranid_infantry,5,10),(trp_sarranid_archer,3,8)]),
     ("kingdom_6_reinforcements_c", "{!}kingdom_6_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_sarranid_mamluke,2,6),(trp_sarranid_guard,2,5),(trp_sarranid_master_archer,2,5)]),

    what does it do???
  8. coiotebh

    I Need info about: Troops.txt file, and some other things...

    Hello, trying to boost the game dificult, ive edited my troop file, to get more powerfull lords / troops... but i saw that "diplomacy" make some changes in troop.txt, so i made an "control c / control v" of the last part of the troops.txt from diplomacy mod, that includes chamberlain...
  9. coiotebh

    some1 make a siege fix mod plz!!!

    Warcat92 说:
    your grammar is funny
    well....my english is not as good as yours =/

    thats why my grammar is funny! hehehehe

    i would bet your portuguese is funny too :grin:
  10. coiotebh

    some1 make a siege fix mod plz!!!

    what is a whiner??? i really dont know...


    what i complain about sieges is that they just isnt funny....but it has a huge potencial to be the most funniest thing on warband....
  11. coiotebh

    [S] Diplomacy (old discussion)

    Wahiti, erevyone can see that you are a skilled mod maker, so i suggest you to try somethings not related to diplomacy directly.

    I was thinking about, maybe you could make a better economic system in the game with these diplomacy mod...

    some ideas: fiefs could have a population that would increase / decrease depending on how safe they are (bandits killing their farmes while traving to cities / looting from enemys), wich improvements they have, if the lord that own it help them with some issues (doing quests that village elder make available)...

    Of course that, a more populated city generate more taxes, so the lord would have an better income from them...

    If the lord dont pay much attention to the city, his popularity would continue to fall down and, in a point like -20, the village would reject the lord as it owner and start to not pay the taxes making the King to nominate that village to another lord....

    that was only initial ideas....

    what u think about it?

    tnx, and im really hopping you to explore that side of the game =]
  12. coiotebh

    some1 make a siege fix mod plz!!!

    i forgot to mention: siege mod for WABAND!!!

    Lord of realms is not for warband, i think....


    but tnx anyway
  13. coiotebh

    some1 make a siege fix mod plz!!!

    omg plz some1 do that!!! just put more ladders on castles / citys... put 2 ladders for castles / 3 for citys, plz just do that and sieges will be 200% more funnier plzzzzzzzzzzzz tnx
  14. coiotebh

    [S] 81 New Units

    how can i make changes on LORDS armys???

    i want them to level their unit faster and use stronger units...how can i do that??

    some1 plz help me!
  15. coiotebh

    Suggestion for Mod Makers

    wich extras do u mean?
    i already use 81 units, but i dont know those "extras" help plz :grin:
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