Chronissimo的最近内容

  1. Chronissimo

    Prisoners whom are Lords NOT STAYING IN JAIL

    +1

    This is very annoying to me as well. I loved in Warband being able to collect all enemy lords and visit them in my dungeon. In Bannerlord, they seem to vanish magically from my well guarded dungeon and start fighting me again.
  2. Chronissimo

    Helmet value is broken: 179998 denar

    I purchased a Guarded Noble Helmet yesterday for over 900,000 denars. That's right, I spent nearly a million dollarydoos on a shiny new helmet....
  3. Chronissimo

    Allow entry into faction castle regardless of relationship

    Sometimes you just have to drop some of that influence to boost your relations even when it doesn't make sense to do so. I've found that by spending influence on votes, regardless of which lord has the most support, you can balance your relations and maintain high relations with all clans. This is because you gain MUCH more relations when voting for than you lose when voting against.

    Granted, in my playthrough the influence is highly unbalanced. Some clans have a great abundance of influence that they will never be able to use all of (over 40k and increasing!) while other clans have less than 500 at all times. This is perpetuated by the policies being passed in the faction that consolidate influence. As it stands, it seems to me that the influence system needs a bit of re-balancing.
  4. Chronissimo

    Way to train troops

    I've found that autoresolving against looters is the de facto best way to train troops without any of them dying.
  5. Chronissimo

    Need More Info [Texture/Mesh Error] Battanian Ruler is a giant ball of visual artifact

    Male Highland Noble Bracers caused the issue for me. I isolated them by trading out gauntlets in the inventory menu. Doesn't work on a female companion, only the male mesh is bugged.

    Seconding this. I took some screenshots to corroborate





    What is the preferred method to upload dxdiag on this forum?
  6. Chronissimo

    Dev Blog 20/06/19

    It's great that we will now be able to halt a raid mid-progress,

    Moreover, if the player is a vassal of a kingdom, they will receive a relation penalty with their liege and lose influence within their realm. Finally, if the player is the ruler of their faction, their influence within their realm will again be negatively impacted.

    One thing that irked me and certainly many others in warband is how the AI is able to freely raid villages during wartime with no apparent penalty, while the player takes a huge relationship hit for raiding during wartime. I sure hope this is addressed, but based on what I read, it looks like this may be the case again... can someone prove me wrong?
  7. Chronissimo

    Dev Blog 09/05/19

    Very good blog in my opinion. I'm very pleased to see that campaign logistics takes a much more central role in Bannerlord. Can't wait to suffocate my foes' by the supply lines! :mrgreen:
  8. Chronissimo

    Dev Blog 29/03/19

    New on TW forums, long time lurker and deeply love Warband. I want to sign up for the closed beta as soon as it's available. I'm so excited to be a part of Bannerlord's development.
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