Recent content by celeby8

  1. celeby8

    Need More Info Game unplayable: Crashes with error message: “d3d_device_context_-> Map at rglGPU_device::lock_texture failed

    Hope this info helps the Dev:

    Comparing the rgl_log, part of a normal log looks like this:

    [13:34:20.974] ----------Mission-AddTeam-Defender

    [13:34:20.974] ----------Mission-AddTeam-Attacker

    [13:34:20.974] ----------Mission-AddTeam-Attacker

    [13:34:21.048] -------MissionScreen-OnActivate

    [13:34:21.387] Bake Terrain
    [13:34:21.520] Bake Terrain
    [13:34:21.587] Bake Terrain
    [13:34:29.323] I called EndMission

    [13:34:29.387] I called EndMissionInternal

    [13:34:29.461] -------MissionScreen-OnDeactivate

    [13:34:29.556] PopScreen

    [13:34:29.556] TaleWorlds.MountAndBlade.View.Screen.MissionScreen::HandlePause

    [13:34:29.556] TaleWorlds.MountAndBlade.View.Screen.MissionScreen::HandleDeactivate

    [13:34:29.556] -------MissionScreen-OnDeactivate

    [13:34:29.556]TaleWorlds.MountAndBlade.View.Screen.MissionScreen::HandleFinalize

    [13:34:29.556] -------MissionScreen-OnFinalize


    Below is my rgl_log. Seems like it crashes after the first "Bake Terrain".

    [15:55:41.990] ----------Mission-AddTeam-Defender

    [15:55:41.990] ----------Mission-AddTeam-Attacker

    [15:55:41.991] ----------Mission-AddTeam-Attacker

    [15:55:42.194] -------MissionScreen-OnActivate

    [15:55:42.468] Bake Terrain
    [15:55:42.576]
    <##########################################################################################>

    [15:55:42.576]
    ERROR: d3d_device_context_->Map at rglGPU_device::lock_texture Failed!
    The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

    Last Executed Marker: Only supported with nVidia GPUs and Windows 10.
    [15:55:42.576] #TaleWorlds.Native.pdb@{1AA2F91A53F04AA2BB7952B4CEA4E2C6} (1): 0:6615805
    #TaleWorlds.Native.pdb@{1AA2F91A53F04AA2BB7952B4CEA4E2C6} (1): 0:991606
    #TaleWorlds.Native.pdb@{1AA2F91A53F04AA2BB7952B4CEA4E2C6} (1): 0:425803
    #TaleWorlds.Native.pdb@{1AA2F91A53F04AA2BB7952B4CEA4E2C6} (1): 0:6512938
    #TaleWorlds.Native.pdb@{1AA2F91A53F04AA2BB7952B4CEA4E2C6} (1): 0:2165580
    #TaleWorlds.Native.pdb@{1AA2F91A53F04AA2BB7952B4CEA4E2C6} (1): 0:1487432
    #TaleWorlds.Native.pdb@{1AA2F91A53F04AA2BB7952B4CEA4E2C6} (1): 0:829562
    #TaleWorlds.Native.pdb@{1AA2F91A53F04AA2BB7952B4CEA4E2C6} (1): 0:796270
    #TaleWorlds.Native.pdb@{1AA2F91A53F04AA2BB7952B4CEA4E2C6} (1): 0:2064353
    #TaleWorlds.Native.pdb@{1AA2F91A53F04AA2BB7952B4CEA4E2C6} (1): 0:2069086
    #TaleWorlds.Native.pdb@{1AA2F91A53F04AA2BB7952B4CEA4E2C6} (1): 0:2094885
    #TaleWorlds.Native.pdb@{1AA2F91A53F04AA2BB7952B4CEA4E2C6} (1): 0:2092283
    #TaleWorlds.Native.pdb@{1AA2F91A53F04AA2BB7952B4CEA4E2C6} (1): 0:2096263
    #ucrtbase.pdb@{152B3C4F5E1CE0FE6BC36E9F0F2B10E6} (1): 0:138162
    #kernel32.pdb@{D584D67E76DDF05D4DB0215E8B905F22} (1): 0:94260
    #ntdll.pdb@{46F6F5C30E7147E46F2A953A5DAF201A} (1): 0:337489
    -----------------------------------------------
    at TaleWorlds.DotNet.Managed.GetStackTraceStr(Int32 skipCount)

    [15:55:42.601] Bake Terrain
  2. celeby8

    Need More Info Game unplayable: Crashes with error message: “d3d_device_context_-> Map at rglGPU_device::lock_texture failed

    I've spend alot of time troubleshooting, finding other forum posts here and applying whatever fix that had worked for other users.
    Here's what I have tried.

    1) Put the game on safe mode and lowest graphics possible.
    2) Granted full access and admin permission for Bannerlord.exe, Bannerlord.Native.exe, and Bannerlord_BE.exe. Source
    3) Added TdrDelay to registry and set it to 100. Source
    4) Turned sharpness to 0.00, set FPS limit to 60.
    5) Tried using different resolutions and fullscreen , windowed, borderless mode
    6) Tested with Vsync off, on, half.
    6) Factory reset my graphics driver (AMD Radeon Ver. 21.7.2)
    7) Disabled GPU Autotuning and all the optimization features in AMD Radeon software.

    I know its not my graphic card that is faulty because I have ran plenty of graphic intensive games (e.g Monster hunter world, Cyberpunk, Ark) with no errors/crashes. The game is stable and runs fine on the overworld and tutorial (training camp). The benchmark testing is also stable. I just could not get past the loading screen when loading into battles/towns.

    I am wondering is this an AMD Radeon graphics specific issue?
  3. celeby8

    Need More Info Game unplayable: Crashes with error message: “d3d_device_context_-> Map at rglGPU_device::lock_texture failed

    My OS and GPU drivers are up to date.
    I also have followed the paging file tutorial.
    Enabled Vsync.
    Nothing has changed. Still the same crash.
  4. celeby8

    Need More Info Game unplayable: Crashes with error message: “d3d_device_context_-> Map at rglGPU_device::lock_texture failed

    Summary: Game crashes with a pop-up every time it loads into battle or town. How to Reproduce: Loading screen transition into any town/fights. (100% Reproducible) Have you used cheats and if so which: No mods or cheats. Scene Name (if related): Loading screen Media (Screenshots & Video)...
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