Recent content by cbamiduban

  1. LSP Kit Combat Project Age of Machinery [Released!]

    Code:
    ("projectile_physics_field",
    [
      (set_fixed_point_multiplier, 100),
      (try_for_range, ":ammo", "spr_cannonball", "spr_cannonball_start_position"),
        (scene_prop_get_num_instances, ":num_cannonballs", ":ammo"),
        (get_player_agent_no, ":player_agent"),
        (agent_get_team, ":player_team", ":player_agent"),
        (try_begin),
          (assign, ":other_cannons_team", 0),
          (this_or_next|eq, ":ammo", "spr_cannonball"),
          (eq, ":ammo", "spr_rock_ammo"),
          (assign, ":other_cannons_team", ":player_team"),            
        (else_try),
          (assign, ":other_cannons_team", 10),
        (try_end),
        (try_for_range, ":instance_no", 0, ":num_cannonballs"),
          (scene_prop_get_instance, ":instance", ":ammo", ":instance_no"),
          (item_get_slot, ":moving", ":instance", 216),
          (eq, ":moving", 1),
          (item_get_slot, ":time", ":instance", 215),
          (prop_instance_get_position, pos1, ":instance"),
          (try_for_agents, ":agent_no"),
            (agent_get_team, ":agent", ":agent_no"),      
            (try_begin),
              (this_or_next|eq, ":agent", ":player_team"),
              (agent_is_ally, ":agent_no"),
              (agent_get_troop_id, ":troop_id", ":agent_no"),
              (is_between, ":troop_id", "trp_mercenary_engineer", "trp_new_array_a"),
              (agent_get_team, ":enemy_agent", ":agent_no"),
            (else_try),
              (agent_get_troop_id, ":agent_troop_id", ":agent_no"),
              (is_between, ":agent_troop_id", "trp_mercenary_engineer", "trp_new_array_a"),
              (agent_get_team, ":cur_team", ":agent_no"),
            (try_end),
          (try_end),
          (val_mul, ":time", 360),
          (val_div, ":time", -40),
          (position_rotate_x, pos1, ":time"),
          (position_rotate_y, pos1, ":time"),
          (get_player_agent_no, ":player_agent"),
          (agent_get_horse, ":agent_horse_id", ":player_agent"),  
          (try_for_agents, ":agents"),
            (agent_get_troop_id, ":cur_troop", ":agents"),
            (troop_get_type, ":troop_type", ":cur_troop"),       
            (neq, ":agents", ":player_agent"),
            (neq, ":agents", ":agent_horse_id"),
            (neq, ":troop_type", 16),
            (agent_is_alive, ":agents"),
            (agent_get_position, pos2, ":agents"),
            (position_move_z, pos2, 100),
            (position_transform_position_to_local, pos3, pos1, pos2),
            (position_get_x, ":x_value", pos3),
            (position_get_y, ":y_value", pos3),
            (position_get_z, ":z_value", pos3),
            (try_begin),
              (le, ":x_value", 50),
              (ge, ":x_value", -50),
              (try_begin),
                (le, ":z_value", 100),
                (ge, ":z_value", -100),
                (try_begin),
                  (le, ":y_value", 200),
                  (ge, ":y_value", -200),
                  (agent_get_team, ":team_no", ":agents"),
                  (try_begin),
                    (try_begin),
                      (eq, ":other_cannons_team", ":player_team"),
                      (assign, ":enemy_team", ":enemy_agent"),
                    (else_try),
                      (assign, ":enemy_team", ":cur_team"),
                    (try_end),
                    (teams_are_enemies, ":team_no", ":enemy_team"),
                    (agent_get_troop_id, ":cur_troop", ":agents"),
                    (troop_get_type, ":troop_type", ":cur_troop"),
                    (try_begin),
                      (eq, ":troop_type", 1),
                      (agent_play_sound, ":agents", "snd_woman_die"),
                    (else_try),
                      (agent_play_sound, ":agents", "snd_man_die"),
                    (try_end),
                    (agent_set_hit_points, ":agents", 0),
                    (try_for_agents, ":agents_team"),
                      (agent_get_team, ":agentsteam", ":agents_team"),
                      (agent_get_troop_id, ":cur_troop", ":agents_team"),
                      (is_between, ":cur_troop", "trp_mercenary_engineer", "trp_new_array_a"),
                      (eq, ":agentsteam", ":enemy_team"),
                      (assign, ":agents_deliverer", ":agents_team"),
                    (try_end),
                    (agent_deliver_damage_to_agent, ":agents_deliverer", ":agents"),
                  (try_end),
                  (call_script, "script_get_cannon_instance", ":instance"),
                  (assign, ":stop", 0),
                  (try_for_agents, ":agents_deliverer"),          
                    (neq, ":agents_deliverer", ":player_agent"),
                    (neq, ":agents_deliverer", ":agent_horse_id"),
                    (agent_get_troop_id, ":cur_troop", ":agents_deliverer"),
                    (troop_get_type, ":troop_type", ":cur_troop"),
                    (neq, ":troop_type", 16),
                    (assign, ":agent_deliverer", ":agents_deliverer"),
                    (eq, ":stop", 0),
                    (agent_slot_eq, ":agent_deliverer", 13, reg0),
                    (try_begin),
                      (agent_get_team, ":team_no", ":agents"),
                      (try_begin),
                        (try_begin),
                          (eq, ":other_cannons_team", ":player_team"),
                          (assign, ":enemy_team", ":enemy_agent"),
                        (else_try),
                          (assign, ":enemy_team", ":cur_team"),
                        (try_end),
                        (teams_are_enemies, ":team_no", ":enemy_team"),
                        (agent_get_troop_id, ":cur_troop", ":agents"),
                        (troop_get_type, ":troop_type", ":cur_troop"),
                        (try_begin),
                          (eq, ":troop_type", 1),
                          (agent_play_sound, ":agents", "snd_woman_die"),
                        (else_try),
                          (agent_play_sound, ":agents", "snd_man_die"),
                        (try_end),
                        (try_for_agents, ":agents_team"),
                          (agent_get_team, ":agentsteam", ":agents_team"),
                          (agent_get_troop_id, ":cur_troop", ":agents_team"),
                          (is_between, ":cur_troop", "trp_mercenary_engineer", "trp_new_array_a"),
                          (eq, ":agentsteam", ":enemy_team"),
                          (assign, ":agents_deliverer", ":agents_team"),
                        (try_end),
                        (agent_deliver_damage_to_agent, ":agents_deliverer", ":agents"),
                      (try_end),
                    (try_end),
                    (assign, ":stop", 1),
                  (try_end),
                  (eq, ":stop", 0),
                  (try_begin),
                    (agent_get_team, ":team_no", ":agents"),
                    (try_begin),
                      (try_begin),
                        (eq, ":other_cannons_team", ":player_team"),
                        (assign, ":enemy_team", ":enemy_agent"),
                      (else_try),
                        (assign, ":enemy_team", ":cur_team"),
                      (try_end),
                      (teams_are_enemies, ":team_no", ":enemy_team"),
                      (agent_get_troop_id, ":cur_troop", ":agents"),
                      (troop_get_type, ":troop_type", ":cur_troop"),
                      (try_begin),
                        (eq, ":troop_type", 1),
                        (agent_play_sound, ":agents", "snd_woman_die"),
                      (else_try),
                        (agent_play_sound, ":agents", "snd_man_die"),
                      (try_end),
                      (try_for_agents, ":agents_team"),
                        (agent_get_team, ":agentsteam", ":agents_team"),
                        (agent_get_troop_id, ":cur_troop", ":agents_team"),
                        (is_between, ":cur_troop", "trp_mercenary_engineer", "trp_new_array_a"),
                        (eq, ":agentsteam", ":enemy_team"),
                        (assign, ":agents_deliverer", ":agents_team"), 
                      (try_end),
                      (agent_deliver_damage_to_agent, ":agents_deliverer", ":agents"),
                    (try_end),
                  (try_end),
                (try_end),
              (try_end),
            (try_end),
          (try_end),
          (position_get_z, ":pos1z", pos1),
          (copy_position, 2, 1),
          (position_set_z, pos2, 10000),
          (position_set_z_to_ground_level, pos2),
          (position_get_z, ":pos2z", pos2),
          (val_sub, ":pos1z", ":pos2z"),
          (try_begin),
            (try_begin),
              (le, ":pos1z", 100),
              (particle_system_burst, "psys_cannon_ground_hit", pos1, 3),
              (particle_system_burst, "psys_cannon_ground_hit_b", pos1, 3),
            (try_end),
            (le, ":pos1z", 40),
            (item_get_slot, ":z_direction", ":instance", 214),
            (item_get_slot, ":time", ":instance", 215),
            (store_mul, ":gravity", ":time", "$gravity_used"),
            (val_div, ":gravity", 5),
            (val_sub, ":z_direction", ":gravity"),
            (le, ":z_direction", 0),
            (val_div, ":z_direction", -3),
            (store_random_in_range, reg1, 0, 3),
            (val_add, reg1, "snd_groundhit1"),
            (play_sound_at_position, reg1, pos1),
            (try_begin),
              (this_or_next|eq, ":ammo", "spr_cannonball"),
              (eq, ":ammo", "spr_cannonball"),
              (try_begin),
                (le, ":z_direction", 80),
                (item_set_slot, ":instance", 216, 0),
                (position_set_z, pos1, 10000),
                (position_set_z_to_ground_level, pos1, 10000),
                (position_move_z, pos1, 5),
                (prop_instance_animate_to_position, ":instance", pos1, 1),
                (try_begin),
                  (try_begin),
                    (eq, ":other_cannons_team", ":player_team"),
                    (assign, ":enemy_team", ":enemy_agent"),
                  (else_try),
                    (assign, ":enemy_team", ":cur_team"),
                  (try_end),
                  (call_script, "script_cannon_strike_effects", 1, ":enemy_team"),
                (try_end),
              (else_try),
                (scene_prop_get_instance, ":start_instance", "spr_cannonball_start_position", ":instance_no"),
                (prop_instance_animate_to_position, ":start_instance", pos1, 1),
                (item_get_slot, ":x_direction", ":instance", 212),
                (item_get_slot, ":y_direction", ":instance", 213),
                (val_div, ":x_direction", 3),
                (val_div, ":y_direction", 3),
                (val_mul, ":x_direction", 2),
                (val_mul, ":y_direction", 2),
                (item_set_slot, ":instance", 212, ":x_direction"),
                (item_set_slot, ":instance", 213, ":y_direction"),
                (item_set_slot, ":instance", 214, ":z_direction"),
                (item_set_slot, ":instance", 215, 0),
                (call_script, "script_force_movement", ":instance"),
              (try_end),
            (else_try),
              (this_or_next|eq, ":ammo", "spr_rock_ammo"),
              (eq, ":ammo", "spr_rock_ammo"),
              (item_set_slot, ":instance", 216, 0),
              (position_set_z, pos1, 10000),
              (position_set_z_to_ground_level, pos1),
              (position_move_z, pos1, 5),
              (prop_instance_animate_to_position, ":instance", pos1, 1),
              (try_begin),
                (eq, ":other_cannons_team", ":player_team"),
                (assign, ":enemy_team", ":enemy_agent"),
              (else_try),
                (assign, ":enemy_team", ":cur_team"),
              (try_end),
              (call_script, "script_cannon_explosion_effects", 1, ":enemy_team"),
              (try_begin),
                (try_begin),
                  (eq, ":other_cannons_team", ":player_team"),
                  (assign, ":enemy_team", ":enemy_agent"),
                (else_try),
                  (assign, ":enemy_team", ":cur_team"),
                (try_end),
                (call_script, "script_cannon_fire_effects", 1, ":enemy_team"),
              (try_end),
              (store_random_in_range, reg1, 0, 4),
              (val_add, reg1, "snd_cannon_shot1"),
              (play_sound_at_position, reg1, pos1),
              (try_begin),
                (this_or_next|eq, ":ammo", "spr_rock_ammo"),
                (eq, ":ammo", "spr_rock_ammo"),
                (assign, ":max_damage", 1600000),
              (else_try),
                (assign, ":max_damage", 3200000),
              (try_end),
              (try_for_agents, ":agents"),
                (agent_get_troop_id, ":cur_troop", ":agents"),
                (troop_get_type, ":troop_type", ":cur_troop"),
                (agent_get_horse, ":agent_horse_id", ":player_agent"),
                (neq, ":agents", ":player_agent"),
                (neq, ":troop_type", 16),
                (neq, ":agents", ":agent_horse_id"),
                (agent_is_alive, ":agents"),
                (agent_get_position, pos2, ":agents"),
                (get_distance_between_positions, ":distance", pos1, pos2),
                (is_between, ":distance", 1, 800),
                (store_div, ":damage", ":max_damage", ":distance"),
                (val_div, ":damage", ":distance"),
                (call_script, "script_get_cannon_instance", ":instance"),
                (assign, ":stop", 0),
                (try_for_agents, ":agents_deliverer"),
                  (agent_get_troop_id, ":cur_troop", ":agents_deliverer"),
                  (troop_get_type, ":troop_type", ":cur_troop"),
                  (neq, ":agents_deliverer", ":player_agent"),
                  (agent_get_horse, ":agent_horse_id", ":player_agent"),
                  (neq, ":agents_deliverer", ":agent_horse_id"),
                  (neq, ":troop_type", 16),
                  (assign, ":agent_deliverer", ":agents_deliverer"),
                  (eq, ":stop", 0),
                  (agent_slot_eq, ":agent_deliverer", 13, reg0),
                  (try_begin),
                    (agent_get_team, ":team_no", ":agents"),
                    (try_begin),
                      (try_begin),
                        (eq, ":other_cannons_team", ":player_team"),
                        (assign, ":enemy_team", ":enemy_agent"),
                      (else_try),
                        (assign, ":enemy_team", ":cur_team"),
                      (try_end),
                      (teams_are_enemies, ":team_no", ":enemy_team"),
                      (call_script, "script_agent_deliver_damage_to_agent", ":agents", ":damage", ":enemy_team"),
                    (try_end),
                  (try_end),
                  (assign, ":stop", 1),
                (try_end),
                (eq, ":stop", 0),
                (try_begin),
                  (agent_get_team, ":team_no", ":agents"),
                  (try_begin),
                    (try_begin),
                      (eq, ":other_cannons_team", ":player_team"),
                      (assign, ":enemy_team", ":enemy_agent"),
                    (else_try),
                      (assign, ":enemy_team", ":cur_team"),
                    (try_end),
                    (teams_are_enemies, ":team_no", ":enemy_team"),               
                    (call_script, "script_agent_deliver_damage_to_agent", ":agents", ":damage", ":enemy_team"),
                  (try_end),
                (try_end),
              (try_end),
            (try_end),
          (else_try),
            (item_get_slot, ":time", ":instance", 215),
            (val_mul, ":time", 10),
            (call_script, "script_get_position_delta_by_time", ":time", ":instance"),
            (val_div, ":time", 10),
            (copy_position, 3, 1),
            (scene_prop_get_instance, ":start_instance", "spr_cannonball_start_position", ":instance_no"),
            (prop_instance_get_position, pos5, ":start_instance"),
            (position_get_x, ":instance_x", pos5),
            (position_get_y, ":instance_y", pos5),
            (position_get_z, ":instance_z", pos5),
            (position_get_x, ":pos0_x", pos9),
            (position_get_y, ":pos0_y", pos9),
            (position_get_z, ":pos0_z", pos9),
            (val_add, ":instance_x", ":pos0_x"),
            (val_add, ":instance_y", ":pos0_y"),
            (val_add, ":instance_z", ":pos0_z"),
            (position_set_x, pos3, ":instance_x"),
            (position_set_y, pos3, ":instance_y"),
            (position_set_z, pos3, ":instance_z"),
            (val_mul, ":time", 360),
            (val_div, ":time", 40),
            (position_rotate_x, pos3, ":time"),
            (position_rotate_y, pos3, ":time"),
            (prop_instance_animate_to_position, ":instance", pos3, 15),
          (try_end),
        (try_end),
      (try_end),
    ]),
    
    #####################################################################

    Can anyone help to improve these two scripts in the source file to be suitable for AI teams on the battlefield to cause damage to players! Hope to correct it!
  2. OSP Code QoL Dark Souls Reference Pack

    Not sure how easily it can be adapted to a multiplayer mod, you might need to use multiple server events here. @Pitch can perhaps give a helping hand here when he has time again.

    ? Thank you!
  3. OSP Code QoL Dark Souls Reference Pack

    The chameleon has no effect, can you help me? Where is chameleon_ placed in MT?
    (get_player_agent_no, ":player"),
    (agent_set_visibility, ":player", 0),
    (agent_set_slot, ":player", slot_agent_is_transformed, 1),
    (agent_get_position, pos1, ":player"),
    (particle_system_burst, "psys_ladder_dust_14m", pos1, 300),
    (play_sound_at_position, "snd_quest_failed", pos1),
    (set_spawn_position, pos1),
    (store_random_in_range, ":target_prop", "spr_cm_apple_basket", "spr_cm_prop_end"),

    (get_player_agent_no, ":player"), What statement should be used for multiplayer server?
  4. How to make an airdrop box similar to PUBU?

    How to make an airdrop box similar to PUBU?:grin:
  5. OSP Code Combat Poisoned weapons

    How to use the effect of item triggers to make poisoned weapons! Just need the damage effect!!:grin::grin:
  6. Ask for the Molotov cocktail in Napoleon's multiplayer mode!

    您需要新武器的网格和纹理,然后必须将其添加到新模块中。完成后,剩下的工作归结为改装您的新式Molotov鸡尾酒。以下是一些OSP套件,可帮助您实现目标。
    看完代码后,请尝试使其适应您的需求。爆炸和伤害范围应由击中导弹触发。
    谢谢
  7. Ask for the Molotov cocktail in Napoleon's multiplayer mode!

    发现NW模块系统以检查其工作方式。

    如果您有一个瓶子模型并尝试添加一些火焰效果,我认为可以通过项目触发器向该项目添加一些粒子系统来完成。
    Perisno mod拥有一支名为Flamebringer的烈焰剑。您可以问他们。这是一个战争乐队mod,但是这些游戏共享相同的引擎操作原因集。
    Ťhank you!
  8. Ask for the Molotov cocktail in Napoleon's multiplayer mode!

    How to make a burning bottle in Napoleon server Request code
  9. LSP Kit Combat Project Age of Machinery [Released!]

    HyperCharge said:
    cbamiduban said:
    Why did your MS file compile failed? Ask for help

    It is normal that you see some warnings. They are something that needs to be fixed. But i dont know how to fix them. If i try to fix them, they are bugging the game. If you dont touch them, they are just a warning. doesnt affect the game.
    First thank you for your reply! But I would like to follow your tutorial to add to the siege need to add scripts files do not know how to do it! thanks for the reply!
  10. LSP Kit Combat Project Age of Machinery [Released!]

    Why did your MS file compile failed? Ask for help
  11. MP Other Gotha's Adimi Tools - for WFAS!

    Will Napoleon be used?
  12. Request '' break the glass jar, code!

    Recently in Napoleon served Tropical Paradise to play when there is a bottle with a fire damage, ask the master to help the code, thanks! The The The!!!! :oops: :oops: :oops:
Back
Top Bottom