Recent content by Carpra

  1. Carpra

    Prophesy of Pendor Dev Update Board (UPDATED 12/08/15)

    I like the actual arrows.
    CkQHIk3.jpg
    But the cross, i like the second from the album. It's relates somehow the Noldor.
    jplThij.jpg
  2. Carpra

    Largest Stable Companion parties chart please?

    The companions relations it's just a way to add strategy to the game.
  3. Carpra

    Largest Stable Companion parties chart please?

    Phalnax811 said:
    And I removed (tweaked) Companion relations so I can actually command whoever I want as adults instead of commanding little petty children :smile:
    So please make a "how to" for those who want doing the same.
  4. Carpra

    Largest Stable Companion parties chart please?

    Sir Mordred said:
    I *think* I've got companion relations figured out for 2.012. I can't guarantee accuracy for who dislikes pillaging villages, I didn't go looking for who dislikes failing quests or lack of food/money ect and some of the text when a companion is complaining about who I sent off as emissary is wrong--for example, after sending Solveig off Bodo complained but in the text he complains about Egil (who was still in my party) being sent as emissary.

    Agathinos  Likes Ailchu            Dislikes Asbjorn, Beda; Ceawlin as emissary
    Ailchu          Likes Agathinos    Dislikes Brunhild, Ceawlin; Egil as emissary
    Asbjorn      Likes Bodo            Dislikes Agathinos; Beda as emissary; Pillaging Villages
    Beda          Likes Agathinos    Dislikes Egil, Solveig; Asbjorn as emissary; Pillaging Villages
    Bodo          Likes Asbjorn        Dislikes Helgi, Solveig; Solveig as emissary
    Brunhild      Likes Clovis          Dislikes Ailchu, Reginhard; Morgant as emissary; Pillaging Villages
    Caio            Likes Egil              Dislikes Beda, Dwywei; Clovis as emissary
    Ceawlin      Likes Solveig        Dislikes Ailchu, Donnchadh; Helgi as emissary; Pillaging Villages
    Clovis        Likes Brunhild      Dislikes Egil, Gelgi; Caio as emissary
    Connchadh Likes Morgant      Dislikes Ceawlin, Dwywei; Dwywei as emissary
    Dwywei      Likes Beda            Dislikes Donnchadh; Agathinos as emissary; Pillaging Villages
    Egil            Likes Reginhard  Dislikes Morgant; Bodo as emissary
    Helgi          Likes Reginhard    Dislikes Clovis, Egil; Donnchadh as emissary
    Morgant    Likes Donnchadh    Dislikes Solveig; Reginhard as emissary
    Reginhard  Likes Helgi            Dislikes Asbjorn, Brunhild; Brunhild as emissary
    Solveig      Likes Brunhild      Dislikes Egil, Reginhard; Ailchu as emissary
    I made using the companion relations of Sir Mordred.
    http://1drv.ms/1SeiXbO
    Anyone feel free to update.
  5. Carpra

    Prophesy of Pendor Dev Update Board (UPDATED 12/08/15)

    MadVader said:
    Carpra said:
    Any release date?
    Yes, when it's done.
    Oh, great!!! when it's done, please tell me, thanks.

    Sky Warden said:
    Carpra said:
    Any release date?
    Yes. 5/2/2013
    Thank you! I gonna download right now! Man, i'm so late.
    -----------------------------------------------------------------
    Cordiality is a rare thing these days.
  6. Carpra

    SP Fantasy [W] Redwall: Vermin Resurgence [Dead]

    Congratulations on everything done so far. Thank you Mandible.
  7. Carpra

    Reforged Edition: Issues

    CeltiberoCaesar said:
    Carpra said:
    A found a little bug in storyline. RE edition.
    The fleet you embark on Danmark to Englaland. He continued on the map, trying to enter the mainland, close to the beach.I have progressed in history and he is still there. And if I try to contact him, it happens the scene of the trip.
    Hi Carpra,
    Did you start a new game with RE or is an old savegame? The savegame would be helpful.

    Hi Celtibero,
    Start a new game. As i put the savegame? Has some process?
  8. Carpra

    Reforged Edition: Issues

    A found a little bug in storyline. RE edition.
    The fleet you embark on Danmark to Englaland. He continued on the map, trying to enter the mainland, close to the beach.I have progressed in history and he is still there. And if I try to contact him, it happens the scene of the trip.
  9. Carpra

    Viking Conquest: Reforged Edition (Lastest features added, page 1) - 31/05/2015

    Idibil said:
    Carpra said:
    Hi, I have a question. You can do the two main quests at the same time, or have to choose one of the two?

    If you mean different choices in a quest, you need to choose one (or you can save and recovery it after trying each option).

    No, i mean in the VC:RE, the old main storyline quest and the new(The Last Tuatha De Danann). Can i do the two at same time or do I have choose only one.
  10. Carpra

    Viking Conquest: Reforged Edition (Lastest features added, page 1) - 31/05/2015

    Hi, I have a question. You can do the two main quests at the same time, or have to choose one of the two?
  11. Carpra

    Viking Conquest: Reforged Edition - Open Beta (Steam) - Update Patch 22/07/15

    After somedays ingame played, the game crashed entering Dorestead. I think it's to put the logs here, right?

    rgl_log
    Starting new log file.
    Version:  1.168

    -- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
    -- RAM: Available physical RAM: 2473MB/4067MB
    -- CPU:        Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 4 ( Speed: ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GT 650M
    - Texture Memory: 3767 ( Available Texture Memory: 3731 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Viking_Conquest108
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  0.950000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  user_interface_d
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_armors_angle
    Loading Module Resource  vc_armors_briton
    Loading Module Resource  vc_armors_frisians
    Loading Module Resource  vc_armors_generic
    Loading Module Resource  vc_armors_irish
    Loading Module Resource  vc_armors_norse
    Loading Module Resource  vc_armors_picts
    Loading Module Resource  vc_armors_saxon
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic
    Loading Module Resource  vc_work
    Loading Module Resource  vc_animals

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  54711
    Finished All...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1351 parties added.
    launch complete.
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    Achievement 'FORCE_OF_NATURE' unlocked! rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1379 parties added.
    launch complete.
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    Achievement 'MOUNTAIN_BLADE' unlocked! vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    rgl_vdt_special discard_buffer()
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1377 parties added.
    launch complete.
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1377 parties added.
    launch complete.
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_normal_map discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_regular discard_buffer()
    rgl_vdt_special discard_buffer()
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1384 parties added.
    launch complete.
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1384 parties added.
    launch complete.
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1384 parties added.
    launch complete.
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_regular discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    HERR_BUFFER_CAPACITY_EXECCEDED
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    rgl_vdt_special discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1368 parties added.
    launch complete.
    vdt_regular discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map_skinning discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map_skinning discard_buffer()

    rgl_config
    first_time = 0

    texture_detail = 100

    render_buffer_size = 15

    max_framerate = 120

    start_windowed = 0

    use_pixel_shaders = 0

    use_vertex_shaders = 1

    fake_reflections = 1

    show_framerate = 0

    use_ondemand_textures_ = 1

    use_ondemand_textures_mt = 0

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 0

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 1

    debug_mode = 0

    display_width = 1920

    display_height = 1080

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 0

    shadowmap_quality = 2

    shader_quality = 2

    postfx_dof = 0

    postfx_hdr = 0

    postfx_autoexp = 0

    flora_degrade_distance = 150.0000

    flora_lod_detail = 0

    use_instancing = 1

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.5021

    sound_volume = 1.0000

    mouse_sensitivity = 0.7142

    invert_mouse = 0

    enable_lighting = 1

    enable_particles = 1

    enable_blood = 1

    enable_character_shadows = 1

    enable_accurate_shadows = 1

    number_of_corpses = 5

    grass_density = 100

    combat_speed = 2

    friend_combat_difficulty = 1

    adapter_format = 0

    reduce_combat_ai = 1

    reduce_campaign_ai = 1

    combat_difficulty = 1

    display_labels = 1

    display_targeting_reticule = 1

    display_attack_direction = 0

    turn_camera_with_horse_in_first_person = 2

    verbose_damage = 1

    verbose_shot_difficulty = 1

    battle_size = 0.0000

    attack_direction_control = 2

    defend_direction_control = 0

    lance_control = 0

    anisotropic_filtering = 1

    enable_environment_shadows = 1

    verbose_casualties = 1

    verbose_experience = 1

    realistic_shadows_on_plants = 2

    number_of_ragdolls = 5

    gamma = 2.2089

    character_detail = 1.0000

    character_shadow_detail = 1.0000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 2

    use_winmm_audio = 0

    enable_version_check = 1

    enable_aspect_ratio_control = 1

    realistic_headshots = 0

    auto_gfx_quality = 0

    enable_gamepad_vibration = 1
  12. Carpra

    Largest Stable Companion parties chart please?

    kalarhan said:
    Carpra said:
    kalarhan said:
    In case someone else looks at this thread:

    Relation Matrix is inside the Presentations Pack for a ingame view (RED means dislike and in the party right now)

    relation_matrix.jpg


    Cheers

    Kalarhan, how get this ingame?

    it is part of a mod pack for 1.04, so not compatible with VC RE
    instructions here: http://forums.taleworlds.com/index.php/topic,328368.0.html

    Ty kalarhan.
  13. Carpra

    Largest Stable Companion parties chart please?

    kalarhan said:
    In case someone else looks at this thread:

    Relation Matrix is inside the Presentations Pack for a ingame view (RED means dislike and in the party right now)

    relation_matrix.jpg


    Cheers

    Kalarhan, how get this ingame?
Back
Top Bottom