Recent content by c77

  1. Sieges too quick since latest patch or so?

    Summary: Seemingly every siege across the map lasts for 2 days and the defense always fails unless a clan army comes in to help. Sieges used to last longer, now you can just auto-simulate every siege and win. Before this patch, it was a guaranteed loss if you did auto-sim.
  2. In Progress [1.9.0 beta] War declaration and immediate peace

    The wording could be wrong since the devs are Turkish primarily. It wouldnt make sense for NK to declare war and then NK to immediately try to get a peace treaty. I believe it's Khuzaits offering money for peace so they dont get steamrolled as they might be recovering from another war. check the war tab and hover over Khuzait and NK as it will show whos paying tribute. you could try to use console commands to switch factions if not already in the faction and check in the war tab too
  3. In Progress (1.9 Beta) Took over half of Aserai lands as Vlandia, was given every single fief

    So a new Vlandian noble was given 4 cities, and 5 castles in Aserai lands... while the king and everybody else remained with 2 or 1 fiefs. By the end of the 4th voted on city, I had $300k leftover (I spent much more) Seems like the AI will always vote for nobles who have the closest territory...
  4. Resolved [1.9 Beta]) Noble children still taking culture from mother

    Summary: Seems like nobles never want to marry within kingdom, but regardless the child always inherits mother's culture. I remember a Taleworld's employee saying they changed it to inherit the father's culture (the names seem to be 50/50 but the culture always shows as mother's). While you can...
  5. Resolved General [1.7.2] Loading any mods with dlls before Native causes siege engine placement icons to be not visible

    This bug specifically relates to mods, not the base game.
    Sure but 99% of mods are affected by this so, again, kinda pointless to play since some mods are almost mandatory
  6. Resolved General [1.7.2] Loading any mods with dlls before Native causes siege engine placement icons to be not visible

    Forwarded this as well. Thank you for your input!
    I was gonna play this game again, but looks it still isn't fixed :sad: . Kinda pointless to play if the siege map icons (rams, towers) are non-existent.
  7. Resolved Daily defaults don't work (fiefs: castles/towns)

    Daily defaults work only if you dont have any building project going on!
    First go to your city and click on manage town, on the right side of the window you should see the queue list. if your daily default is not on the top there your daily default wont work because there is a building project going on.
    Youre right. Not sure why this is the design decision here though, it takes a extremely long time for stuff to get built. Thank you anyways
  8. Resolved Daily defaults don't work (fiefs: castles/towns)

    It hasn't worked in several patches now, it worked at one point not sure what changed. both castles and city fiefs (i.e. Festival and Games, train militia boost, irrigation, housing.) do not work. I do remember that if it was fully upgraded, it would finally work but that would take forever to...
  9. In Progress Severe Lag

    We are working towards the fixes of these issues. I am aware that it is taking some time but please know that we are working towards the fixes.
    Any updates on this? I've been trying to play for like 3 months now but the menu lag is unbearable.
  10. In Progress Roll back your last hotfix. It's created lag just about everywhere.

    Same issue. First patch that really affected performance for me..... and I have a 3080 and $500 CPU. It takes forever to load stuff if you open the codex/inventory, and this is all on an SSD too.
  11. In Progress Severe Lag

    Same issue. I guess I have to wait another few months to play this game. First patch that actually gave me performance issues... with a 3080 and $500 CPU
  12. Resolved Noble lords kamikaze into shield walls every battle

    Summary: Sincle noble lords are usually marked as infantry (I) (and not cavalry or even have competent AI) and that group is usually given the advance/charge command by default, they literally just charge into the enemy and die within the first minute of the battle. How to Reproduce: Play the...
  13. Resolved Daily defaults don't work (fiefs: castles/towns)

    I enabled a bunch of mods after the fact so not really dedicated to reinstalling the game and several mods. This has been a problem on and off since November (and earlier) as seen below.

    Just have your paid Quality Assurance people or Game Developers try it out, you can instantly check on a new game by using 1-2 console commands.


  14. Resolved NPC stuck in siege equipment

    They really need to fix this. Almost every town/castle I take part in, they either get stuck at gate or the ladder/towers
  15. Resolved Daily defaults don't work (fiefs: castles/towns)

    It was fixed several patches ago and now it doesn't work anymore (for at least 4 stable branches now), both castles and city fiefs (i.e. loyalty boosts, train militia boost, etc.). Not sure if it works when every part is fully upgraded.... as the mod that helped upgrade fiefs doesn't work...
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