Bumbar的最近内容

  1. ATI CCC 8.11 what do you think?

    I'm still getting hard freezes with newest drivers. That's with Radeon 4850 and xp x64.
  2. A nice tactic to become rebel without effort

    Tahadar 说:
    You are getting that renown anyway, or you are telling me that you will turn rebel at level 1 with 4 peasants as army?
    At level 10 you are supposed to have about 4-500 renown.

    About attacking caravans or other lords.
    You are not a bandit but the future king of all Caldaria. What makes you and your army better than a gang of looters?

    You will be fighting other lords anyway, so why go to all that trouble to go to war, when you can just attack a lord to begin with. Or are you telling me, you will become a king without fighting other lords.

    People who become kings, do that either through lineage or rivers of blood. Lineage is not an option in M&B. Only difference between a king and a looter is size of his army.
  3. A nice tactic to become rebel without effort

    Let's see.
    Your way:
    Get 200 renown
    find a king that's at war with whichever nation you want to attack
    go through tons of dialogue to become a vassal and to renounce your oath

    Usual way:
    Attack a caravan or some lord


    So, which one seems less complicated?

  4. No Love for the Non-Knights?

    imsorry 说:
    Bumbar 说:
    Lord Shields 说:
    So I've been playing for a few now... and have gotten my character up into the high 30's almost 40 now. Anyway... I have yet to find a Nordic helmet that goes higher than 42. Everything that is "upper class" caters to those wanting to look like a Knight. I for one... want to look like a Nord. I have Banded armor (which is leather looking) but I can't find a helmet that fits.

    Would be nice if there was a Re-enforced Nordic Helmet and a Lordly Nordic Helmet. I just think the end game here caters to only one type of player (the one who wants to wrap themselves in all metal). Am I wrong with this thinking?


    Of course full plate armor with closed helm offers better protection that standard nord outfit. Still, that doesn't mean that heaviest armors are best for all occasions. Heavy armor slows you down and if enemy can surround you, no amount of armor will save you. If you're on foot, lighter armor is often superior to plate. If you're mounted, then plate is best, yes. As it should be.
    wrong, if your armor is strong enough that most unit can only give you 1 or 0 damage, you can easliy kill them without getting interupted by their attaks.

    Oh, I'm sure that works just fine, if you're fighting forest bandits. But even mid level faction troops with blunt or piercing weapons will hit you through that armor and interrupt attacks. Plate will not magically block all damage, especially if it's coming from weapons with bonus against armor.
  5. No Love for the Non-Knights?

    Lord Shields 说:
    So I've been playing for a few now... and have gotten my character up into the high 30's almost 40 now. Anyway... I have yet to find a Nordic helmet that goes higher than 42. Everything that is "upper class" caters to those wanting to look like a Knight. I for one... want to look like a Nord. I have Banded armor (which is leather looking) but I can't find a helmet that fits.

    Would be nice if there was a Re-enforced Nordic Helmet and a Lordly Nordic Helmet. I just think the end game here caters to only one type of player (the one who wants to wrap themselves in all metal). Am I wrong with this thinking?


    Of course full plate armor with closed helm offers better protection that standard nord outfit. Still, that doesn't mean that heaviest armors are best for all occasions. Heavy armor slows you down and if enemy can surround you, no amount of armor will save you. If you're on foot, lighter armor is often superior to plate. If you're mounted, then plate is best, yes. As it should be.
  6. ATI CCC 8.11 what do you think?

    Last patch didn't fix much. It did fix the problem with ****ed up textures, but it also introduced new ATI related bug, so we still can't use 9.0 directx, meaning nothing has changed from my point of view. And hard freezing wasn't caused by new drivers, problem appeared immediately after M&B patch was released, not with later versions of Catalyst.
  7. Thir & Sea Raider swarms

    Sinan 说:
    Just thought of something else which prompted another question:

    I'm playing on battle size 25, Tihr had 250 men garrison but I fought only about 100 of them and the rest never showed up in the battle. Why is that ?

    There's only a limited amount of times, reinforcements can arrive during a battle. If you're playing with such small battle sizes, there simply aren't enough waves, to get entire garrison on battlefield.
  8. what the hell did you guys do with the Rhodoks

    1000 is nothing. What until you see Khergits get 3000 men together and run around capturing any castle that comes their way.
  9. Nords vs Cavalry.

    Sorkenlol 说:
    How is it possible? I was recently playing a Nord campaign, was up to 160 days and I had a BLAST fighting the rhodoks, then we went to war with the Vaegirs, and they completely destroyed my army, I attacked a lord with peasantlike troops, about 5 knights, 10 horsemen and some mounted veterans, the rest either recruits of footmen/skirmishers. Over 50 huscarls and 30 archers fell to the ground within minutes by about 20 cavalry, they killed 2 or 3 of them. And I didn't just let my men scatter all across the map, I put them all togheter and formed a box-like formation. Even so the cavalry just charged back and forth, killing 1-2 men each everytime. So now I am stuck, I made a new campaign playing the swadians, which kind of sucked as they tore everything apart. I miss the nords, but how should I defeat the cavalry of the eastern factions? The only faction I've had a chance defeating is the Rhodoks.

    50 huscarls killed by 20 cavalry? Not ****ing possible. I conquered both Swadian and Vaegir kingdoms with nords, on full difficulty, and I never had losses like that. Order your men to hold ground and tell them to stand closer. Have archers stand with huscarls. They will deploy in 3 ranks deep formation, any horseman that crashes into that will be stopped in his tracks and killed. Your losses should be minimal. Vaegirs don't even have lances if I remember correctly, there's no way they can survive a charge into tight formation of huscarls.
  10. Praven siege the norm?

    You get multiple stages during city assault, if defenders run out of reinforcement waves, but still have soldiers left in garrison.
  11. Holding Fiefs.

    AI usually attacks castles or towns with smallest garrisons, so if you put enough recruits in your castles, other castles will be targeted before yours. Also avoid using nord or khergit recruits for garrisons, as they cost twice as much as swadian, vaegir or rhodok recruits. Garrisoning with elites and defending it yourself also works, but it will drain your money. It's actually cheaper to garrison a city with 2000 recruits, than with 100 huscarls. City with 100 huscarls will get attacked as soon as you leave it, city with 2000 recruits won't get attacked. Ever.
  12. heroes

    Having strong companions can backfire faster than you can say: "Is that Nizar with jarids?". In one tournament I had to face Nizar during one of the final rounds. I had bow, he had jarids and we were both mounted. I had around 300 archery, he had around 200 throwing. So I fire and miss, he fires and hits me in the head for 79 damage. Thanks a lot buddy!
  13. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    TheMageLord 说:
    I looked into reinforcements, and it's set to give 2 waves on a normal battle and 7 on a siege.

    This can be changed by opening up mission_templates.txt and finding:
    2147483678 2 144115188075856126 #
    (search for it without the #, I just put that there to explain). That's a check to see if defender reinforcements is below the #. Every reinforcement wave adds 1 to the number, so it sends # reinforcement waves. There should be 4 instances of it: Lead charge, village raid, castle with belfry, and castle with ladder. On lead charge and village raid it's set to 2, while on the castles it's set to 7. Changing those numbers will increase or decrease the number of reinforcement waves available to the defender.

    The attacker reinforcements are under
    2147483678 2 144115188075856127 #
    You'll find 4 instances of this too, all right below the defender reinforcement ones. The numbers here are default 2 for lead charge and village raid, and default 5 for both castles. Changing these will make the attacker get more or less reinforcement waves.

    This SHOULD work, but I haven't had time to test it just yet - and I have class in a couple hours so I won't be able to until later.

    Thanks, I'll give it a try.
  14. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    Battle sizer changes the max number of soldiers on battlefield at the same time. What I want is increase the number of times an army can receive reinforcements. For example, if you're fighting a battle against 700 men army, you'll only be able to kill 200-300 before their reinforcements stop and battle ends. And then you'll be taken to menu, to choose whether you want to continue the battle, or leave. And since battle is interrupted this way, arrows will replenish, horses will revive and wounds will heal once you're back on battlefield. It kinda ruins the mood for me. If I get dismounted by some lucky lance hit, during first clash with enemy, I don't want to get my warhorse back in the middle of the battle, I want to fight the remainder of the battle wounded and on foot.
  15. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    TheMageLord, do you know of a way to increase the allowed number of reinforcement waves? I'd like to do massive battles involving over 1000 men in one single battle, uninterrupted by breaks.
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