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Bridge_Troll's latest activity
Bridge_Troll
replied to the thread
MP
Native
Kingdoms [Persistent Kingdoms Successor]
.
Tbh haven't put much thought into the class system yet, so will be mostly the same for starters I guess. There was the idea to make a...
May 9, 2022
Bridge_Troll
replied to the thread
MP
Native
Kingdoms [Persistent Kingdoms Successor]
.
I thought about some sort of durabillity system for unused carts: if the designated card/boat is too far away from any player for N...
May 6, 2022
Bridge_Troll
replied to the thread
MP
Native
Kingdoms [Persistent Kingdoms Successor]
.
mh good catch, this is something we need to be aware about on a technical level, haven't tought that far (y) #60 On the topic of name...
May 5, 2022
Bridge_Troll
replied to the thread
MP
Native
Kingdoms [Persistent Kingdoms Successor]
.
not sure if a GUID from the game software itself is still going to be a thing, it's probably going to be replaced by your steam id, at...
May 4, 2022
Bridge_Troll
replied to the thread
MP
Native
Kingdoms [Persistent Kingdoms Successor]
.
yes, admin tools will be included as they were in PW/PK. Whatever we see fit or by suggestion from the community will be added to the...
May 3, 2022
Bridge_Troll
replied to the thread
MP
Native
Kingdoms [Persistent Kingdoms Successor]
.
not really wanna disturb your conversation, but this thread should be about the mod, not about server administration and clan politics...
May 3, 2022
Bridge_Troll
replied to the thread
MP
Native
Kingdoms [Persistent Kingdoms Successor]
.
ah damn of course, I haven't thought about the workshop. Yes sure, might even be our best bet for the start to go for workshop only as...
Apr 20, 2022
Bridge_Troll
replied to the thread
MP
Native
Kingdoms [Persistent Kingdoms Successor]
.
in general about speed of development: As soon as we have a playable PW experience we'll try and release the mod so people can already...
Apr 20, 2022
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