borispavlovgrozny的最近内容

  1. borispavlovgrozny

    What have you seen in the final version?

    How did you guys take over a castle as your own faction?
  2. borispavlovgrozny

    Unofficial Troop Editor 1.9 for troops.txt file

    A graphical representation of say helmet_a vs. helmet_b type stuff would make this great tool a perfect tool.
  3. borispavlovgrozny

    What have you seen in the final version?

    So a 1.0 version is out for download. Ironic. Looks like the original beta testers DON"T get ****ed after all. Serves 'em right, methinks. I am still going to wait for the official download though, just to be safe.
  4. borispavlovgrozny

    Banner Thread MK.II

    The Banner of my ancestors.

  5. borispavlovgrozny

    Updated Merchant Guide for 0.950

    I remember the existence of a guide here that showed the towns, the things they sold and they things they bought. With the advent of so many new towns in 0.950, I wonder if a kind and thorough soul with more patience than I had made one for 0.950 yet? I have tried searching but either the search...
  6. borispavlovgrozny

    Debug/Cheat mod

    yes! Thank you!
  7. borispavlovgrozny

    Debug/Cheat mod

    *Bump* Anybody?!
  8. borispavlovgrozny

    Debug/Cheat mod

    Does anyone remember the Cheat mod that Sunhawken made? The oen where you could increase your reputation with an NPC and your renown and whatnot. Does anyone know where it is, or how to activate those options in native. I tried looking (search) but all i found is an out dated Empire mod.
  9. borispavlovgrozny

    Joining a Faction

    Culhwch 说:
    Now if you could only choose your fief. :smile:

    That would be ideal, but it should realistically require you to have massive amounts of renown before asking to join.
  10. borispavlovgrozny

    Joining a Faction

    Where in the source can one edit how much renown one starts with and how it is gained through battles?
  11. borispavlovgrozny

    [SUGGESTION] Making heroes harder to acquire

    46852 说:
    borispavlovgrozny 说:
    I've yet to get to Anna, but I must agree that giving one the OPTION between quests for heroes or the current heroes in the tavern would be ideal as it would mean satisfy both needs mentioned. However, it may prove to be some work!

    We are clearly expecting different things from this mod, that explains our different viewpoints. I'm looking for a mod that creates more content to the game in form of quests and things to do, while you expect the mod to add more content in the form of features with which you can create different kind of game sessions (like the instant roving band of 25 heroes, which is quite fun, I have to admit :smile: ).

    Both of these are good for a mod, I'll put my disagreement aside and apologize my attack on your viewpoint on my previous post, sorry  :oops:

    No offense taken, but I am delighted at your straightforwardness. Not often you hear an apology, especially for so small a slight.
  12. borispavlovgrozny

    [SUGGESTION] Making heroes harder to acquire

    Gilrain 说:
    One was considering countering your viewpoint through the expression of philosophical discussion, but then one read ones last sentence.

    At that point I thought bollocks.

    As there are currently options at the beginning of the game, the player could possibly choose whether NPC quests were included (if they ever were that is), similar to choosing between random scattering and Four Ways Inn now (Similar to allthesedamnnamesaretaken said)

    PS - When you're imagining being charismatic with Anna, have you managed to get her clothes off yet?

    I've yet to get to Anna, but I must agree that giving one the OPTION between quests for heroes or the current heroes in the tavern would be ideal as it would mean satisfy both needs mentioned. However, it may prove to be some work!
  13. borispavlovgrozny

    [SUGGESTION] Making heroes harder to acquire

    I think it needless to put arbitrary restrictions on a facet of the mod which adds a high degree of freedom to the game. If one thinks that heroes are to easy to acquire, one may very well enact their own arbitrary goals to acquire them, such as only acquiring one hero per level or per 5 levels, or perhaps acquire Olaf only after STR 10, or Anna after CHA 15, or so much honor or renown, etc. Forcibly adding things of this nature would be disruptive to those who like to acquire their heroes early and fight together from the beginning, using their imagination as it suits them. That, I think, is the greatest contribution this mod brings - allowing the player to use his imagination to provide substance as he or she may see fit. Otherwise, we are forced to play only a certain game, and given a choice between using my imagination to enjoy the same game many given ways to suit every particular caprice and whim, or having to play through a linear hassle to acquire the heroes, I'd choose the freedom and imagination every time. I don't think force feeding rules is good in this particular occasion. If having heroes available is too much of a temptation, then it is the player who needs modification, not the game.
  14. borispavlovgrozny

    Number of troops in towns/castles?

    Where in the Module system can we edit this (lower initial troop numbers and also their rate of increase) ?
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